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Old July 19th, 2018, 11:17 AM
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Re: Flash_19's Maps & Scenarios: ARV Maps Posted!

Hey @BiggaBullfrog and @Sir Heroscape - I've been working on The Crypt, and I think this version helps with some of the concerns you both mentioned. Specifically, I feel like the map is much more dynamic - the elevation has been broken up throughout the map, and the road tiles have been reworked to better enhance side to side movement and threaten outside glyphs.

One thing I am concerned about with this new version is rats - at least in the choke points by the rock outcrops. I'm thinking about rotating that rock outcrop to cover that shadow tile space to open up the inner choke point to 2 hexes, that will keep that outside path a little more restricted though...

Here is the update along with pics from a few angles:

The Crypt:




EDIT: I am going to play with the positions of the rock outcrops and that single castle wall piece to see which positions provide enough cover without making the map too congested - I'd love any suggestions you might have on that.

Check out my maps here

Last edited by Flash_19; July 19th, 2018 at 06:14 PM.
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Old July 19th, 2018, 07:42 PM
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Re: Flash_19's Maps & Scenarios: ARV Maps Posted!

I like how that this map makes it difficult for ranged figures. Rats will be rats, and there are some definite places for them to hunker down....but the biggest worry is when rats can choke while range sits back in a nice spot and shoots - not in all cases, but often. This map is not giving range any easy shots and I REALLY like that part about it. That said, a couple choke points (even with other figures outside of rats) are with shadow and make holding those spots even easier. I'd suggest reworking where the shadow will go so as to more likely help the attacker when assaulting a choke point rather than the defender.
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