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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#13
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Re: The Top 10 Most Frequently Overlooked (yet [ab]used) Rul
Movement and Attacking
I'm allowed to move my figure up to it's movement then attack. I can not attack then move my figure up to it's movement. Is that correct? Here are the rule books for terrain types and What Not's: http://www.heroscapers.com/community...read.php?t=432 |
#14
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Re: The Top 10 Most Frequently Overlooked (yet [ab]used) Rul
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#15
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Re: The Top 10 Most Frequently Overlooked (yet [ab]used) Rul
Correct, Movement comes before Attacks. All moves must be completed before attacks are made (Exception, Engagement strikes). Squad figures who move "0" must be declared also.
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#16
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Re: The Top 10 Most Frequently Overlooked (yet [ab]used) Rul
In what case would you need to declare a "0" move? I can't think of one where it would be necessary.
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#17
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Re: The Top 10 Most Frequently Overlooked (yet [ab]used) Rul
EDIT: I was wrong; I have eliminated the wrong (and thus confusing answer); nonetheless my original statement stands:
Quote:
New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! Last edited by 1Mmirg; October 17th, 2008 at 10:25 AM. Reason: embarrassing... |
#18
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Re: The Top 10 Most Frequently Overlooked (yet [ab]used) Rul
I don't think you have to annoucne which non-mover is going to potentially attack (I could be wrong). This way you don't 'screw yourself so to speak in case another figure destroys the only target that figure is near and now you can't use a different fig (of the same type) that is within range of somthing else.
-insert signature here- |
#19
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Re: The Top 10 Most Frequently Overlooked (yet [ab]used) Rul
I stand corrected,
http://www.heroscapers.com/community...en+Fire&page=2 has a copy of the official ruling. Move X figures Attack with those that did move - If less than a full card moved then; Attack with remaining figures to satisfy card activation limit. No need to declare move "0" |
#20
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Re: The Top 10 Most Frequently Overlooked (yet [ab]used) Rul
Nice timing for this article as we head into the big day tomorrow. Thanks Jexik!
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#21
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Re: The Top 10 Most Frequently Overlooked (yet [ab]used) Rul
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So does this mean, A monk that is elevated by 6 levels could attack an arrow grut on level one, as they are adjacent? Could he still attack the grut if the monk were elevated by 10 levels or higher? On a castle? |
#22
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Re: The Top 10 Most Frequently Overlooked (yet [ab]used) Rul
Quote:
New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#23
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Re: The Top 10 Most Frequently Overlooked (yet [ab]used) Rul
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The grut has to be over the height of tiles the monk is on. So if the monk is standing on only 3 tiles (i.e. Height - 1), then yes they are now adjacent and engaged. New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#24
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Re: The Top 10 Most Frequently Overlooked (yet [ab]used) Rul
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