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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment

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View Poll Results: Do these cards look and feel right
Right on 14 70.00%
ehh, maybe 6 30.00%
Don't quit your day job 0 0%
Voters: 20. You may not vote on this poll

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  #301  
Old January 5th, 2019, 05:16 PM
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Re: Trex's customs:New Card PDF's and SW Updates 12/30/18

On top of putting my own customs in here, I'll be putting a section in my OP of Proxy Cards I will be making of Official/VC units that I do not have that I have proxy figures close enough to or for figures that are just too insanely priced for my budget. I realize that some of these figures may also be hard to find but since I'm making them for myself I figured I'd just throw them in here.
To start off my list of Proxy Cards:
BOREOS From C3V

The figure used is WOW miniatures Storm Rager Figure.
I'm using Xorlof's easy Card creator for these. It works out fantastic to dump the mini image and hitzone image into after in Photoshop.

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  #302  
Old January 5th, 2019, 07:19 PM
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Re: Trex's customs:New Card PDF's and SW Updates 12/30/18

revised

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Last edited by TREX; August 2nd, 2021 at 05:08 AM.
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  #303  
Old January 6th, 2019, 03:38 PM
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Re: Trex's customs:B2 Battle Droids and SW Updates 1/5/19

revised

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Last edited by TREX; August 2nd, 2021 at 05:08 AM.
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  #304  
Old January 6th, 2019, 06:15 PM
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Re: Trex's Customs:B2 Battle Droids and Magnaguards 1/6/19

revised

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Last edited by TREX; August 2nd, 2021 at 05:08 AM.
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  #305  
Old January 11th, 2019, 10:35 PM
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Re: Trex's Customs:Nazgul/Witch King LOTR 1/11/19

revised

Check out my ebay where you can find my custom dice trays and dicetowers:
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Last edited by TREX; August 2nd, 2021 at 05:08 AM.
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  #306  
Old January 17th, 2019, 01:59 PM
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Re: Trex's Customs:Nazgul/Witch King LOTR 1/11/19

Having the chance to activate your whole 500 point army does sound like fun. I'd love to see pics of the printed models.
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  #307  
Old January 26th, 2019, 11:14 PM
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Re: Trex's Customs:Nazgul/Witch King LOTR 1/11/19

I'll attempt to get caught back up around here soon. Started a new job last week so I'm still finding may way. Glad to see you still working on some droids.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #308  
Old January 27th, 2019, 12:40 AM
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Re: Trex's Customs:Nazgul/Witch King LOTR 1/11/19

Quote:
Originally Posted by japes View Post
I'll attempt to get caught back up around here soon. Started a new job last week so I'm still finding may way. Glad to see you still working on some droids.
Good to see you still interested here Japes. I was beginning to think you guys gave up on me. Yeah, I got a few of the droid designs up in here but haven't had enough time to get at testing them much yet. I plan on getting in some tests with B1's, supers, and the Magnaguards in with grievous. I'm getting the rest of my current clone designs finished up as well. I have some more in the works as well as some of your ideas for clone specialist that would be fun to add in after. I've also been trickling in some other designs as I've thought them up, and couldn't resist doing the LOTR wraiths since I printed them out and painted them up. Good luck on the new job. Getting situated can be tough sometimes.
@MrNobody , I'll get some pics up here soon for the wraiths. I really need to do a massive picture update for all my units, terrain, and other mods.

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  #309  
Old January 27th, 2019, 08:41 PM
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Re: Trex's Customs:Nazgul/Witch King LOTR 1/11/19

revised

Check out my ebay where you can find my custom dice trays and dicetowers:
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Last edited by TREX; August 2nd, 2021 at 05:09 AM.
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  #310  
Old January 28th, 2019, 03:36 AM
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Re: Trex's Customs:Nazgul/Witch King LOTR 1/11/19

Thanks for tagging me! I had not seen those before. I like the idea that you either get them dropped in from above or running up into the start zone after missing the drop zone, but I still think rolling for only 1 squad per round would be key to the theme. They are jumping out of multiple craft flying over the battle field in a staggered pattern dodging anti-aircraft fire leading to a steady but inconsistent flow of reinforcements.
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  #311  
Old January 28th, 2019, 05:18 PM
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Re: Trex's Customs:Nazgul/Witch King LOTR 1/11/19

Quote:
Originally Posted by Yodaking View Post
Thanks for tagging me! I had not seen those before. I like the idea that you either get them dropped in from above or running up into the start zone after missing the drop zone, but I still think rolling for only 1 squad per round would be key to the theme. They are jumping out of multiple craft flying over the battle field in a staggered pattern dodging anti-aircraft fire leading to a steady but inconsistent flow of reinforcements.
That sounds like a magnificent ability for a clone commander figure to be able to call in a squad of reinforcements to the battlefield. I still have a clone commado alpha I'm making a card for. I really like that.

If you check the OP, you can see all my other clone trooper cards and other star wars cards.

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  #312  
Old February 17th, 2019, 12:29 AM
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Trex's Customs:New Ideas with old ROTV figures 1/17/19

New Ideas, Would love feed back. I posted this in another part of the site, but it could go along here in my thread as it is somewhat of a custom idea.

Hey everyone, I just got done explaining some things to a fellow scaper on the Heroscape facebook page that sparked something in my mind. I just got done explaining to him why units such as Marro Warriors and Krav Maga Agents cant really be common units and still be balanced. I went on the whole tangent of how they do amazing things for their price point, but then leveled with him on some of the other units that most certainly could be common which made me think of something else that I haven't really seen done before. Make some of these units Uncommon. Granted I would want to probably change some of the heroes names to something more generic but otherwise wouldn't change anything about them, save add a sticker to their base to tell them apart or give them a slight paint adjustment. The point to this is: You get to use your extra figures from your master sets and they get to stop being robbed of their bases to rot in some random tin or box. Here is the list, and what my thoughts are. Please chime in everyone and make master set Uniques great again. Keep in mind this is just focusing on the ROTV set for now. But I'd like to get to the other ones that people have a bunch of doubles of.

Grimnak- Grimnak is a fun character. If you had two of them, it wouldn't be too nuts. At his best you could use two of them with Ornak's Red flag of fury. You could take his model, add a sticker to his base, or repaint his t-rex. Make a new card that basically calls his extras some generic Orc Champion name such as T-REX Rider or something similar to how the swog rider is done. I don't even think it would be OP. But it would be fun.

Raelyn- This one you could not re use as an uncommon unit because of the nature of the defense aura. I don't really even like to be facing one of these much less more than one. Change my mind.

Finn and Thorgrim-These guys are in a similar boat to good old Grimnak. With what they do for the price they do it, it wouldn't be too crazy. If someone invest 3 of each to bolster 1 other unit they kind of spent most of their points doing so. I think they would be fine.

Mimring-I really feel mimring would not be too OP to have multiple copies of. Changing the name to Red Drake or something similar has a nice ring to it. Again with the Stickers or Repaints.

Syvarris- This guy would not only not be OP, but would be a terribly good time Renaming his extras as Elf Marksman or something of the such. Elf builds would love this.

Agent Carr- Here is another example of a pretty mellow hero that would hurt nothing by becoming an Uncommon. I haven't a name for him as an uncommon yet, but I don't mind the idea.

Deathwalker 9000-Here is one that I really don't understand why its a Unique at all. In the hasbro cartoons, the "good guys" kill tons of these. Not saying that you'll win, but it would certainly not bug me in the slightest if this guy was Uncommon. It might be fun.

Drake Alexander- Drake is pretty iconic, but his abilities don't really break game play if you were to have more than one of them. Making a generic Uncommon card of the extras of him doesn't seem broken.

Negoksa- Having multiples of this guy isn't overpowered. Its quite hard to roll a 20 to mindshackle, so I don't feel that, along with his stats is really too crazy. His Uncommon Card could be Marro Mind Witch or something. I'm sure if anyone else is interested in this thread some of you guys could come up with some pretty cool generic names for the Uncommon ones.


Next is another slightly similar topic: The unique squads in the Master sets.

Zettian Guards- These guys I have seen people make into a common card, and fully agree. They are not Overpowered, and making them into a common would actually get them some use. So, I'd just go with these guys as Commons.

Tarn Viking Warriors- These guys I think as is could not be commons, because you get a really good price point for what your getting. Here's a thought though. What if....They were an Uncommon Squad. Basically this Idea is that you have 2 cards for them such as you do for Uncommon Heroes, and you mark their base with a sticker, or give them a repaint and you keep them as two separate entities. This could work because as the squad gets some members killed on one card, it would not be able to activate the figures belonging to the other card. This could work. Having multiples, but separate. It just might work.

Izumi Samurai- To be honest, I really feel like this was a hit and a miss for hasbro when they made these guys unique. I feel like if there ever was a squad of samurai that could be common, it'd be these guys. Making these guys Uncommon, similarly to what I threw out for the Tarn Viking Warriors would work too. It'd just give more options for when you really wanted some more samurai foot soldiers for Kato Katsurro to play with.

Krav Maga Agents- These guys are in short, amazing. The could not be commons with the stats they have. It would be interesting to see how they would fare as Uncommon individual squads. They would be powerful, but, as one got picked off from each squad and so on, they wouldn't have that threat that commons do. So they might work as Uncommon squads.

Marro Warriors- I feel much the same way towards these guys as I do with the Krav Maga Agents. In the same scenario, if they only activated the figures from each individual card as an "uncommon Unit" they might work.

Elite Onyx Vipers- These guys would be fine as an Uncommon Squad, I'd even say for their steep price that id even try these guys as common.

Airborne Elite- These guys would not probably work out as common. Because of how their Grenade power is worded, it would allow you to throw all of the grenades in one turn. This would mean if you had 3 squads of them, you'd get to throw 12 grenades in one turn. If these guy were a rendition of an Uncommon Squad, that were in groups of 4 that activated separately, these might be fun to use that way. Bummer for me, I already painted 5 squads of my extras as German Nazi soldiers from WW2.

Let me know what you guys think of this. It really makes me sad when I see my extra bucket of debased multiples of my Master set heroes when they really could be used to make some really fun mix ups. I will probably start making some Uncommon Cards for the ones that I'm thinking will work out in my customs thread and get to 3d printing those old extra Grimnaks and Mimrings some new Peanut Bases. Interested to see you guys thoughts on this.

Check out my ebay where you can find my custom dice trays and dicetowers:
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