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#157
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting
What about something like:
RAGING BLAZE If the Ukushisa Pride destroyed at least one opponent's figure this turn, place a Blaze counter on their army card. At the end of their turn if Ukushisa Pride did not destroy at least one opponent's figure remove a Blaze counter from their army card. For each Blaze counter on Ukushisa Pride's army card add 1 to this card's move, attack and defense values. The Ukushisa Pride may not add Blaze counters if any of them are on a water space. They'd feed their flames and get stronger and stronger unless they fail to kill then they get weaker. Last edited by robbdaman; December 10th, 2019 at 04:26 PM. |
#158
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting
@robbdaman
I like it in theory not sure after playtesting if too strong. Basically like Tagawa Samurai's Bloodlust turned even sharkier [sic]. I tweaked your wording a bit, but still very wordy:
Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#159
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting
Personally, I think we should try to get away from counters at all. It's a complexity that should only be used when the design requires it, not make a design to use them.
For example, Quote:
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#160
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting
I don't like killing unique squad figures to boost almost as much as don't like Deathwalker 7000's Self-Destruct.
How about increasing attack & move at the expense of decreasing defense? Can be for round using X order marker, but counters are better IMHO. I guess we could make it where you can add/subtract a counter per turn, or some trigger like destroying a figure to add a counter, or rolling no excess shields to remove. Another alternative is have similar mechanic that they get stronger as they die, but should be different than B-11 Resistance Corps's TO THE LAST MAN C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#161
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting
Lowering defense of a unique melee squad isn't all that much different than auto-destroying one, really. The only thing these guys can hope to rely on once they charge in is their high defense.
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#162
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting
Quote:
Quote:
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#163
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting
I am against the Ukushisa destroying themselves. We need to make the powers simple. I like
@lefton4ya
idea of using a version of the B-11 Resistance Corps's TO THE LAST MAN:
PRIDE REVENGE Add 1 to the Ukushisa Pride's Move and Attack values for each previously destroyed Ukushisa Pride member on this Army Card. The Ukushisa Pride may not Add 1 to their Move and Attack values if any of them are on a water space. Or a power that ties nicely to the pride theme. PRIDE HUNT Before moving, choose one opponent's fgure. The Ukushisa Pride may roll two additional attack dice when attacking the chosen figure. The Ukushisa Pride may not use Pride Hunt if any of them are on a water space. Long live heroscape |
#164
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting
BLAZE
When an Ukushisa Pride is destroyed, place it on this Army Card. Before taking a turn with the Ukushisa Pride, you may remove an Ukushisa Pride from this Army Card to add 2 to their Move and Attack for that turn. |
#165
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting
I GOT IT! I took a page from one of my own customs, my Troglodyte Brutes
Blaze Quote:
Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#166
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting
Quote:
Long live heroscape |
#167
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting
That would make them weaker as their pride dies though, reducing their usefulness. Seems like the opposite of what you'd want.
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