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  #157  
Old December 10th, 2019, 04:01 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting

What about something like:

RAGING BLAZE
If the Ukushisa Pride destroyed at least one opponent's figure this turn, place a Blaze counter on their army card. At the end of their turn if Ukushisa Pride did not destroy at least one opponent's figure remove a Blaze counter from their army card. For each Blaze counter on Ukushisa Pride's army card add 1 to this card's move, attack and defense values. The Ukushisa Pride may not add Blaze counters if any of them are on a water space.

They'd feed their flames and get stronger and stronger unless they fail to kill then they get weaker.

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Last edited by robbdaman; December 10th, 2019 at 04:26 PM.
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  #158  
Old December 11th, 2019, 10:07 AM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting

@robbdaman I like it in theory not sure after playtesting if too strong. Basically like Tagawa Samurai's Bloodlust turned even sharkier [sic]. I tweaked your wording a bit, but still very wordy:
Quote:
For each turn of Blazing Firecats, if an opponent's figure is destroyed place a Blaze Counter on this card, and if an opponent's figure is not destroyed remove a Blaze Counter on this card. For each Blaze counter on Ukushisa Pride's army card, add 1 to this card's move, attack and defense values. The Ukushisa Pride may not add Blaze counters if any of them are on a water space. A maximum of 3 Blaze Counters can be placed on this card.
Does make them interesting mechanic. Opponent will have a tough time though as basically they will have to run away/kite but with them being so fast and if you use BFs in the middle or end of the game it might be almost impossible to kill them, making them crazy good cleanup figures.
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  #159  
Old December 11th, 2019, 10:38 AM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting

Personally, I think we should try to get away from counters at all. It's a complexity that should only be used when the design requires it, not make a design to use them.

For example,
Quote:
BLAZE
Before taking a turn with the Ukushisa Pride, if none of your Ukushisa Pride are on water spaces, you may Blaze. Add 2 to their Move and Attack values for that turn. At the end of that turn, roll one attack dice. If you roll a skull, you must destroy one of your Ukushisa Pride.
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  #160  
Old December 11th, 2019, 11:47 AM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting

I don't like killing unique squad figures to boost almost as much as don't like Deathwalker 7000's Self-Destruct.

How about increasing attack & move at the expense of decreasing defense? Can be for round using X order marker, but counters are better IMHO. I guess we could make it where you can add/subtract a counter per turn, or some trigger like destroying a figure to add a counter, or rolling no excess shields to remove.

Another alternative is have similar mechanic that they get stronger as they die, but should be different than B-11 Resistance Corps's TO THE LAST MAN
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  #161  
Old December 11th, 2019, 12:01 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting

Lowering defense of a unique melee squad isn't all that much different than auto-destroying one, really. The only thing these guys can hope to rely on once they charge in is their high defense.
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  #162  
Old December 11th, 2019, 12:49 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting

Quote:
Originally Posted by lefton4ya View Post
@robbdaman I like it in theory not sure after playtesting if too strong. Basically like Tagawa Samurai's Bloodlust turned even sharkier [sic]. I tweaked your wording a bit, but still very wordy:
Quote:
For each turn of Blazing Firecats, if an opponent's figure is destroyed place a Blaze Counter on this card, and if an opponent's figure is not destroyed remove a Blaze Counter on this card. For each Blaze counter on Ukushisa Pride's army card, add 1 to this card's move, attack and defense values. The Ukushisa Pride may not add Blaze counters if any of them are on a water space. A maximum of 3 Blaze Counters can be placed on this card.
Does make them interesting mechanic. Opponent will have a tough time though as basically they will have to run away/kite but with them being so fast and if you use BFs in the middle or end of the game it might be almost impossible to kill them, making them crazy good cleanup figures.
Yeah, I was questioning whether it'd need an upper limit or not. If they can get into the mix with a bunch of squadies they can get huge bonuses so +3 may be reasonable. Could just have it boost move and attack so they are vulnerable to be killed as any normal 1 life unit. Other ideas may work better for a unique squad, so it was just a thought.

Quote:
BLAZE
Before taking a turn with the Ukushisa Pride, if none of your Ukushisa Pride are on water spaces, you may Blaze. Add 2 to their Move and Attack values for that turn. At the end of that turn, roll one attack dice. If you roll a skull, you must destroy one of your Ukushisa Pride.
Similar to the Wolves of Badru, not sure that'd be good for a unique squad that is pricier though.

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  #163  
Old December 11th, 2019, 12:51 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting

I am against the Ukushisa destroying themselves. We need to make the powers simple. I like @lefton4ya idea of using a version of the B-11 Resistance Corps's TO THE LAST MAN:

PRIDE REVENGE
Add 1 to the Ukushisa Pride's Move and Attack values for each previously destroyed Ukushisa Pride member on this Army Card. The Ukushisa Pride may not Add 1 to their Move and Attack values if any of them are on a water space.

Or a power that ties nicely to the pride theme.

PRIDE HUNT
Before moving, choose one opponent's fgure. The Ukushisa Pride may roll two additional attack dice when attacking the chosen figure. The Ukushisa Pride may not use Pride Hunt if any of them are on a water space.

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  #164  
Old December 11th, 2019, 01:03 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting

BLAZE
When an Ukushisa Pride is destroyed, place it on this Army Card. Before taking a turn with the Ukushisa Pride, you may remove an Ukushisa Pride from this Army Card to add 2 to their Move and Attack for that turn.
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  #165  
Old December 11th, 2019, 01:05 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting

I GOT IT! I took a page from one of my own customs, my Troglodyte Brutes

Blaze
Quote:
Add 1 to the move and attack of each Ukushisa Pride figure that started their turn next to at least one figure with Lava Resistance
A stronger form:
Quote:
Add 1 to the move and attack of each Ukushisa Pride figure for each figure with Lava Resistance adjacent to that Ukushisa Pride figure at the start of their turn.
Either are simple, add synergy to other LR figures in AotV or other sets, keeps them in packs, keeps them as sharks, has theme of Fires Blazing stronger together, and doesn't use counters.
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  #166  
Old December 11th, 2019, 01:12 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting

Quote:
Add 1 to the move and attack of each Ukushisa Pride figure for each figure with Lava Resistance adjacent to that Ukushisa Pride figure at the start of their.
Love it. Should we add a limit like up to maximum of +3 for Blazing Attack.

Long live heroscape
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  #167  
Old December 11th, 2019, 02:01 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting

That would make them weaker as their pride dies though, reducing their usefulness. Seems like the opposite of what you'd want.

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  #168  
Old December 11th, 2019, 02:01 PM
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Talking Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Playtesting

Quote:
Originally Posted by The Long eared bat View Post
Quote:
Add 1 to the move and attack of each Ukushisa Pride figure for each figure with Lava Resistance adjacent to that Ukushisa Pride figure at the start of their.
Love it. Should we add a limit like up to maximum of +3 for Blazing Attack.
This is the strongest version of this power I’ve seen. Good one lefty.

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