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Online Heroscape Games and Events Play Heroscape online with people across the country and around the globe. |
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Online Maps VirtualScape Conversion Aid
Online Maps VirtualScape Conversion Aid
Purpose The purpose of this Conversion Aid is to reduce the time necessary to convert a VirtualScape map to a Heroscape Online Map. Description VirtualScape allows users to create custom personal hexes. I’ve taken all the different types of classic terrain in VirtualScape and created custom hexes with numbers on them from level 1 to 6. Steps 1) Download the zip files below VirtualScape Conversion Aid File 1 VirtualScape Conversion Aid File 2 VirtualScape Conversion Aid File 3 VirtualScape Conversion Aid File 4 2) Unzip the zip files and copy the files to the VirtualScape Personal objects directory. For me, this directory is: D:\heroscape\VirtualScape_English_1067\Images\Personal Wherever you installed your VirtualScape file, go to that directory, then to the Image directory, and then to the Personal directory. Edit: New, super-fast next steps: 3) Find the Configuration Settings file (it should be called "VirtualScape") in the main VS folder. Back it up, and then open it up in Notepad. 4) Locate the [TilePerso] line. If you already have some tiles, it should have some stuff under it; if not, it should just have Tile0=false and then go straight to [Game]. 5) Replace everything between [TilePerso] and [Game] with this: Code:
Tile0=true Tile0Name=Grass - lvl2 Tile0NbHex=1 Tile0Quantity=0 Tile0Texture=Grass - level 2.bmp Tile0TextureSide=GroundSide.bmp Tile0Char=2 Tile0Color=40960 Tile1=true Tile1Name=Grass - lvl3 Tile1NbHex=1 Tile1Quantity=0 Tile1Texture=Grass - level 3.bmp Tile1TextureSide=GroundSide.bmp Tile1Char=3 Tile1Color=40960 Tile2=true Tile2Name=Grass - lvl4 Tile2NbHex=1 Tile2Quantity=0 Tile2Texture=Grass - level 4.bmp Tile2TextureSide=GroundSide.bmp Tile2Char=4 Tile2Color=40960 Tile3=true Tile3Name=Grass - lvl5 Tile3NbHex=1 Tile3Quantity=0 Tile3Texture=Grass - level 5.bmp Tile3TextureSide=GroundSide.bmp Tile3Char=5 Tile3Color=40960 Tile4=true Tile4Name=Grass - lvl6 Tile4NbHex=1 Tile4Quantity=0 Tile4Texture=Grass - level 6.bmp Tile4TextureSide=GroundSide.bmp Tile4Char=6 Tile4Color=40960 Tile5=true Tile5Name=Rock - lvl2 Tile5NbHex=1 Tile5Quantity=0 Tile5Texture=Rock - level 2.bmp Tile5TextureSide=GroundSide.bmp Tile5Char=2 Tile5Color=11184810 Tile6=true Tile6Name=Rock - lvl3 Tile6NbHex=1 Tile6Quantity=0 Tile6Texture=Rock - level 3.bmp Tile6TextureSide=GroundSide.bmp Tile6Char=3 Tile6Color=11184810 Tile7=true Tile7Name=Rock - lvl4 Tile7NbHex=1 Tile7Quantity=0 Tile7Texture=Rock - level 4.bmp Tile7TextureSide=GroundSide.bmp Tile7Char=4 Tile7Color=11184810 Tile8=true Tile8Name=Rock - lvl5 Tile8NbHex=1 Tile8Quantity=0 Tile8Texture=Rock - level 5.bmp Tile8TextureSide=GroundSide.bmp Tile8Char=5 Tile8Color=11184810 Tile9=true Tile9Name=Rock - lvl6 Tile9NbHex=1 Tile9Quantity=0 Tile9Texture=Rock - level 6.bmp Tile9TextureSide=GroundSide.bmp Tile9Char=6 Tile9Color=11184810 Tile10=true Tile10Name=Sand - lvl2 Tile10NbHex=1 Tile10Quantity=0 Tile10Texture=Sand - level 2.bmp Tile10TextureSide=GroundSide.bmp Tile10Char=2 Tile10Color=2665678 Tile11=true Tile11Name=Sand - lvl3 Tile11NbHex=1 Tile11Quantity=0 Tile11Texture=Sand - level 3.bmp Tile11TextureSide=GroundSide.bmp Tile11Char=3 Tile11Color=2665678 Tile12=true Tile12Name=Sand - lvl4 Tile12NbHex=1 Tile12Quantity=0 Tile12Texture=Sand - level 4.bmp Tile12TextureSide=GroundSide.bmp Tile12Char=4 Tile12Color=2665678 Tile13=true Tile13Name=Sand - lvl5 Tile13NbHex=1 Tile13Quantity=0 Tile13Texture=Sand - level 5.bmp Tile13TextureSide=GroundSide.bmp Tile13Char=5 Tile13Color=2665678 Tile14=true Tile14Name=Sand - lvl6 Tile14NbHex=1 Tile14Quantity=0 Tile14Texture=Sand - level 6.bmp Tile14TextureSide=GroundSide.bmp Tile14Char=6 Tile14Color=2665678 Tile15=true Tile15Name=Road - lvl2 Tile15NbHex=1 Tile15Quantity=0 Tile15Texture=Road - level 2.bmp Tile15TextureSide=RoadSide.bmp Tile15Char=2 Tile15Color=13224607 Tile16=true Tile16Name=Road - lvl3 Tile16NbHex=1 Tile16Quantity=0 Tile16Texture=Road - level 3.bmp Tile16TextureSide=RoadSide.bmp Tile16Char=3 Tile16Color=13224607 Tile17=true Tile17Name=Road - lvl4 Tile17NbHex=1 Tile17Quantity=0 Tile17Texture=Road - level 4.bmp Tile17TextureSide=RoadSide.bmp Tile17Char=4 Tile17Color=13224607 Tile18=true Tile18Name=Road - lvl5 Tile18NbHex=1 Tile18Quantity=0 Tile18Texture=Road - level 5.bmp Tile18TextureSide=RoadSide.bmp Tile18Char=5 Tile18Color=13224607 Tile19=true Tile19Name=Road - lvl6 Tile19NbHex=1 Tile19Quantity=0 Tile19Texture=Road - level 6.bmp Tile19TextureSide=RoadSide.bmp Tile19Char=6 Tile19Color=13224607 Tile20=true Tile20Name=Lava Field - lvl2 Tile20NbHex=1 Tile20Quantity=0 Tile20Texture=Lava Field - level 2.bmp Tile20TextureSide=LavaFieldSide.bmp Tile20Char=2 Tile20Color=2039706 Tile21=true Tile21Name=Lava Field - lvl3 Tile21NbHex=1 Tile21Quantity=0 Tile21Texture=Lava Field - level 3.bmp Tile21TextureSide=LavaFieldSide.bmp Tile21Char=3 Tile21Color=2039706 Tile22=true Tile22Name=Lava Field - lvl4 Tile22NbHex=1 Tile22Quantity=0 Tile22Texture=Lava Field - level 4.bmp Tile22TextureSide=LavaFieldSide.bmp Tile22Char=4 Tile22Color=2039706 Tile23=true Tile23Name=Lava Field - lvl5 Tile23NbHex=1 Tile23Quantity=0 Tile23Texture=Lava Field - level 5.bmp Tile23TextureSide=LavaFieldSide.bmp Tile23Char=5 Tile23Color=2039706 Tile24=true Tile24Name=Lava Field - lvl6 Tile24NbHex=1 Tile24Quantity=0 Tile24Texture=Lava Field - level 6.bmp Tile24TextureSide=LavaFieldSide.bmp Tile24Char=6 Tile24Color=2039706 Tile25=true Tile25Name=Snow - lvl2 Tile25NbHex=1 Tile25Quantity=0 Tile25Texture=Snow - level 2.bmp Tile25TextureSide=SnowSide.bmp Tile25Char=2 Tile25Color=14277081 Tile26=true Tile26Name=Snow - lvl3 Tile26NbHex=1 Tile26Quantity=0 Tile26Texture=Snow - level 3.bmp Tile26TextureSide=SnowSide.bmp Tile26Char=3 Tile26Color=14277081 Tile27=true Tile27Name=Snow - lvl4 Tile27NbHex=1 Tile27Quantity=0 Tile27Texture=Snow - level 4.bmp Tile27TextureSide=SnowSide.bmp Tile27Char=4 Tile27Color=14277081 Tile28=true Tile28Name=Snow - lvl5 Tile28NbHex=1 Tile28Quantity=0 Tile28Texture=Snow - level 5.bmp Tile28TextureSide=SnowSide.bmp Tile28Char=5 Tile28Color=14277081 Tile29=true Tile29Name=Snow - lvl6 Tile29NbHex=1 Tile29Quantity=0 Tile29Texture=Snow - level 6.bmp Tile29TextureSide=SnowSide.bmp Tile29Char=6 Tile29Color=14277081 Tile30=true Tile30Name=Swamp - lvl2 Tile30NbHex=1 Tile30Quantity=0 Tile30Texture=Swamp - level 2.bmp Tile30TextureSide=SwampSide.bmp Tile30Char=2 Tile30Color=1403247 Tile31=true Tile31Name=Swamp - lvl3 Tile31NbHex=1 Tile31Quantity=0 Tile31Texture=Swamp - level 3.bmp Tile31TextureSide=SwampSide.bmp Tile31Char=3 Tile31Color=1403247 Tile32=true Tile32Name=Swamp - lvl4 Tile32NbHex=1 Tile32Quantity=0 Tile32Texture=Swamp - level 4.bmp Tile32TextureSide=SwampSide.bmp Tile32Char=4 Tile32Color=1403247 Tile33=true Tile33Name=Swamp - lvl5 Tile33NbHex=1 Tile33Quantity=0 Tile33Texture=Swamp - level 5.bmp Tile33TextureSide=SwampSide.bmp Tile33Char=5 Tile33Color=1403247 Tile34=true Tile34Name=Swamp - lvl6 Tile34NbHex=1 Tile34Quantity=0 Tile34Texture=Swamp - level 6.bmp Tile34TextureSide=SwampSide.bmp Tile34Char=6 Tile34Color=1403247 Tile35=true Tile35Name=Dungeon - lvl2 Tile35NbHex=1 Tile35Quantity=0 Tile35Texture=Dungeon - level 2.bmp Tile35TextureSide=DungeonSide.bmp Tile35Char=2 Tile35Color=8093285 Tile36=true Tile36Name=Dungeon - lvl3 Tile36NbHex=1 Tile36Quantity=0 Tile36Texture=Dungeon - level 3.bmp Tile36TextureSide=DungeonSide.bmp Tile36Char=3 Tile36Color=8093285 Tile37=true Tile37Name=Dungeon - lvl4 Tile37NbHex=1 Tile37Quantity=0 Tile37Texture=Dungeon - level 4.bmp Tile37TextureSide=DungeonSide.bmp Tile37Char=4 Tile37Color=8093285 Tile38=true Tile38Name=Dungeon - lvl5 Tile38NbHex=1 Tile38Quantity=0 Tile38Texture=Dungeon - level 5.bmp Tile38TextureSide=DungeonSide.bmp Tile38Char=5 Tile38Color=8093285 Tile39=true Tile39Name=Dungeon - lvl6 Tile39NbHex=1 Tile39Quantity=0 Tile39Texture=Dungeon - level 6.bmp Tile39TextureSide=DungeonSide.bmp Tile39Char=6 Tile39Color=8093285 Tile40=true Tile40Name=Asphalt - lvl2 Tile40NbHex=1 Tile40Quantity=0 Tile40Texture=Asphalt - level 2.bmp Tile40TextureSide=AsphaltSide.bmp Tile40Char=2 Tile40Color=4671303 Tile41=true Tile41Name=Asphalt - lvl3 Tile41NbHex=1 Tile41Quantity=0 Tile41Texture=Asphalt - level 3.bmp Tile41TextureSide=AsphaltSide.bmp Tile41Char=3 Tile41Color=4671303 Tile42=true Tile42Name=Asphalt - lvl4 Tile42NbHex=1 Tile42Quantity=0 Tile42Texture=Asphalt - level 4.bmp Tile42TextureSide=AsphaltSide.bmp Tile42Char=4 Tile42Color=4671303 Tile43=true Tile43Name=Asphalt - lvl5 Tile43NbHex=1 Tile43Quantity=0 Tile43Texture=Asphalt - level 5.bmp Tile43TextureSide=AsphaltSide.bmp Tile43Char=5 Tile43Color=4671303 Tile44=true Tile44Name=Asphalt - lvl6 Tile44NbHex=1 Tile44Quantity=0 Tile44Texture=Asphalt - level 6.bmp Tile44TextureSide=AsphaltSide.bmp Tile44Char=6 Tile44Color=4671303 Tile45=true Tile45Name=Concrete - lvl2 Tile45NbHex=1 Tile45Quantity=0 Tile45Texture=Concrete - level 2.bmp Tile45TextureSide=ConcreteSide.bmp Tile45Char=2 Tile45Color=11514812 Tile46=true Tile46Name=Concrete - lvl3 Tile46NbHex=1 Tile46Quantity=0 Tile46Texture=Concrete - level 3.bmp Tile46TextureSide=ConcreteSide.bmp Tile46Char=3 Tile46Color=11514812 Tile47=true Tile47Name=Concrete - lvl4 Tile47NbHex=1 Tile47Quantity=0 Tile47Texture=Concrete - level 4.bmp Tile47TextureSide=ConcreteSide.bmp Tile47Char=4 Tile47Color=11514812 Tile48=true Tile48Name=Concrete - lvl5 Tile48NbHex=1 Tile48Quantity=0 Tile48Texture=Concrete - level 5.bmp Tile48TextureSide=ConcreteSide.bmp Tile48Char=5 Tile48Color=11514812 Tile49=true Tile49Name=Concrete - lvl6 Tile49NbHex=1 Tile49Quantity=0 Tile49Texture=Concrete - level 6.bmp Tile49TextureSide=ConcreteSide.bmp Tile49Char=6 Tile49Color=11514812 Tile50=false Original Steps:
Spoiler Alert!
Tips: I like to start at the top level and replace all the hexes on that level with hexes containing the level number. Then I work my way down. Hopefully this will speed up the map conversion process for everyone so that we can get more maps uploaded for online Scape! And hopefully it will add more conformity to the maps. Extra Note: I’ve also included in the zip file the Photoshop files for each of the terrain types. If additional levels are needed, just open the Photoshop file, double-click on the number, and change the number. Project Pokemon, Kanto Pokemon (151) Star Wars Custom Army Cards LEGENDS OF 'SCAPE (RPG) Rulebook Templates Last edited by awesomeunleashed; May 30th, 2014 at 02:17 PM. |
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Re: Online Maps VirtualScape Conversion Aid
Oooooh. I'll be sure to check it out. If it works how I think it will, it'll be a huge timesaver. Thanks!
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Re: Online Maps VirtualScape Conversion Aid
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Also, let me know if any text colors need to change. I know the white looks a little dim on the dungeon tiles. |
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Re: Online Maps VirtualScape Conversion Aid
Neat!
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Re: Online Maps VirtualScape Conversion Aid
Looks good so far. A couple things:
1. The textures marked "1" aren't really necessary, since leaving level 1 unmarked has been the practice on all recent maps-it makes the maps look better, since there are fewer numbers. 2. I do, however, need textures marked "0" for the 0-height tiles, if it's not much trouble. Edit: Is there a way to make personal tiles be half-hex? If not, don't bother marking the 0-hex tiles with zeros, since I won't be using them-I'd rather mark them manually than have them be as tall as the other hexes. Last edited by awesomeunleashed; June 6th, 2013 at 01:02 PM. |
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Re: Online Maps VirtualScape Conversion Aid
Quote:
Bad News #1 I couldn't find a way to create half-hex personal files. Right now, all the water, ice, swamp water, and lava tiles will show up as full hexes if you create personal files. Good News #1 But I'm able to create half-hex Glyphs with water textures that look identical to water tiles (see the ones marked "0" above) except that they have red edges (like the glyphs) instead of blue edges (like the water tiles). For online maps, they'll work just fine. Bad News #2 I couldn't figure out a way to add more glyphs. There are a set number of glyphs available for placement. Good News #2 You can go to the glyph directory, rename a glyph to a different name, and then change the name of the water pic file to the original glyph name. In my case, the directory is: D:\heroscape\VirtualScape_English_1067\Images\Normal\English What I did: 1) Changed GlyphW.bmp to GlyphW-backup.bmp 2) Changed water - level 0.bmp to GlyphW.bmp 3) In VirtualScape, I used GlyphW for all level 0 water spaces More Good News If there are glyphs you never use, you can change them to water, swamp water, lava, or ice tiles and keep them that way permanently. But you'll have to remember which glyphs are which type and level (or open up the directory and look at the thumbnails). Even More Good News If you make a new directory (such as "VirtualScape Online Maps) and copy all the files from the VirtualScape directory to the new directory, you can change the glyphs in the new directory, and they will only be edited when you open VirtualScape.exe in the new directory. When you open VirtualScape.exe in the original directory, the glyphs will remain unchanged. Of course, that won't help if you use all the glpyhs in your map--then you'll be back to temporarily renaming glpyh files. Summary Creating half-hexes can be done, but it takes a little more work. I'll make the level 0 .bmp files and upload them soon. Final Note: The level 1 through 6 water, swamp water, lava, and ice .bmp pics I made will work fine as glyphs. There is no need to change and re-upload those pictures. |
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Re: Online Maps VirtualScape Conversion Aid
Uploaded:
VirtualScape Conversion Aid File 4 Contains level 0 hexes for water, swamp water, ice, lava, and shadow Contains new level 1 to 6 for Dungeon tiles (making the numbers stand out a little more). Contains new level 1 to 6 for Lava Field. (I don't know what a Lave Field is, but I'm sure it has nothing to do with HeroScape). |
#8
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Re: Online Maps VirtualScape Conversion Aid
Thanks. Since I basically only use VS for this, and almost all of the time the only glyph I put on the maps is the face-down one, that fix will work great.
I suspect that at some point in the future, somebody (perhaps even myself) will create a version of VS with your tiles included, but for the moment, this is certainly an improvement. |
#9
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Re: Online Maps VirtualScape Conversion Aid
Quote:
If you never use the Srmalloy images, you can modify that whole directory to be Online Scape files. Then, when you want to make an Online Scape map, you select Srmalloy for the texture. You don't have to change any of the normal glyph files--only the files in Srmalloy. Still not perfect, but it's another option. By the way, if you make any maps using these files, I'd like to see some and receive some feedback about whether it saved any time. Thanks. |
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Re: Online Maps VirtualScape Conversion Aid
Here's my first one, Typhon2222's Morh. I manually labeled the level 0 tiles, as I didn't realize you had made them yet until now. Until I get a hefty supply of the tiles added to VS, they won't save me all that much time, but they should speed up the process more as I get them added.
Last edited by awesomeunleashed; June 10th, 2013 at 06:14 PM. |
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Re: Online Maps VirtualScape Conversion Aid
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Re: Online Maps VirtualScape Conversion Aid
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Great! I've used it for several maps as well. |
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