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  #1  
Old February 20th, 2019, 01:58 PM
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Br1an's Battlefields (New Map 3/21/19)

Maps are tagged with either Casual, Competitive, or Tournament

Casual - A casual map is usually asymmetric and is designed for fun casual matches or interesting scenarios. It is very likely that one type of army will fare better than another.
Competitive - A competitive map is generally symmetric and plays well at home where a team is drafted specifically for that map. One type of army may fare better than others but it usually will not be as lopsided as a casual map.
Tournament - These maps are built to ARV specifications and designed specifically with tournament play in mind. They should not favor one play style over another.

A map tagged with a capital S indicates a map with a specific scenario attached to it.

1 Master Set:

The Cursed Stone Table - Tournament
1 RotV
2 RttFF
2 FotA


Squashtrophobia - Competitive
1 RotV
1 RttFF


Volcan Hills - Competitive
1 RotV
1 VW


2 Master Sets:
Empty for now, check back later!

3 Master Sets:
Empty for now, check back later!

4+ Master Sets:

Castles Divided - Competitive
4 RotV
2 RttFF
2 FotA


Reach for the Skies - Casual
4 RotV
2 FotA

Last edited by Br1an; Yesterday at 04:25 PM. Reason: Added Squashtrophobia
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  #2  
Old February 20th, 2019, 02:10 PM
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Re: Br1an's Battlefields

Thatís a great map...love me some crazy multiplayer fun with lots of sets. Will have to use it sometime.
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  #3  
Old February 20th, 2019, 03:19 PM
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Re: Br1an's Battlefields

That map is way cool! I'm excited to see more awesome maps!

Check out my maps here and my customs here
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  #4  
Old February 20th, 2019, 04:00 PM
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Re: Br1an's Battlefields

That looks really cool. 1 issue that could come up though, is that the connections between the 2 armies are only 1 hex wide, which means that melee armies will have a hard time getting to the other side. With a map this big, Range will always rein supreme, but you can make it a little easier for the melee figures by using road (which you've done) and by widening the pathways to the ranged pods.
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  #5  
Old February 23rd, 2019, 12:06 PM
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Re: Br1an's Battlefields

Just added Reach for the Skies, another large 4 MS map. Wanted to make something crazy and tall with as much surface on each of the 3 tiers as possible and I think I did pretty well. Not the most stable build or balanced map, but it was fun to build, design, and play!

PDF download link
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  #6  
Old February 23rd, 2019, 12:08 PM
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Re: Br1an's Battlefields

Quote:
Originally Posted by Br1an View Post
Just added Reach for the Skies, another large 4 MS map. Wanted to make something crazy and tall with as much surface on each of the 3 tiers as possible and I think I did pretty well. Not the most stable build or balanced map, but it was fun to build, design, and play!
Oh please post build instructions!! I love this!!
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  #7  
Old February 23rd, 2019, 12:15 PM
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Re: Br1an's Battlefields

Quote:
Originally Posted by Sir Heroscape View Post
Quote:
Originally Posted by Br1an View Post
Just added Reach for the Skies, another large 4 MS map. Wanted to make something crazy and tall with as much surface on each of the 3 tiers as possible and I think I did pretty well. Not the most stable build or balanced map, but it was fun to build, design, and play!
Oh please post build instructions!! I love this!!
Ah yes, forgot to say I updated the first post to include the PDF! That'll be my format from here on so they're easily accessible. I'll also post it in the update comment too though!
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  #8  
Old March 3rd, 2019, 06:42 PM
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Re: Br1an's Battlefields (New Map 3/3/19)

Just added my first map that I will hopefully submit for the contest soon, The Cursed Stone Table! This is my 14th revision that I've made on this one map in a week since the contest was announced, in an attempt to get the most diverse, yet balanced map possible. I've finally made something I've proud of and it played well. Would love to hear others' opinions and those of the judges before submitting officially! (also I moved 3 of the pillars in the middle right after taking the above picture so please assess it based off the Virtualscape version available for download, thanks!)

@Flash
@Sir Heroscape
@Nomad
@BiggaBullfrog
@TREX

The Cursed Stone Table DOWNLOAD

"Legend tells of a dark, demented evil that used to inhabit these woods. Though none have yet seen it, many claim Utgar himself would bring captors to his sacrificial stone table deep in the heart of the Forgotten Forest. There he would offer them to the Dark Lord in exchange for corrupted powers. Sorceries that would allow him to cut down his foes no matter their distance. Long assumed to be folklore, recently uncovered ancient manuscripts reveal that this cursed table may be a more substantive fear than ever before. Unfortunately, we are not the only ones to receive this intel, as word has spread far and with haste through the mountainside... Be on your guard, for night has fallen, and we are not alone in these woods."
-Saylind


1 Rise of the Valkyries
2 Road to the Forgotten Forest
2 Fortress of the Archkyrie


3 Players

Goal: Destroy all of your opponents' figures

Setup: Each player drafts or brings a pre-made 500-point army and starts in one of the three designated starting zones. Place the glyph of Wannok where shown (If a glyph of Wannok cannot be supplied, you may proxy it with a glyph of Brandar. Rules for the glyph of Wannok will be supplied below).

Victory: When the other player/team has no figures left on the battlefield, you win. If the battle reaches the end of Round 12, then the game is over and the player/team with the most points on the battlefield wins (see Scoring, on page 10 in the Master Game Guide).

Glyph of Wannok (Wound): At the end of every round, roll the 20-sided die. If you roll a 1, the figure on the Glyph receives one wound. If you roll a 2 or higher, you may choose an opponent who must give one wound to any figure he or she controls on the battlefield.


Last edited by Br1an; March 6th, 2019 at 09:17 AM.
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  #9  
Old March 3rd, 2019, 07:11 PM
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Re: Br1an's Battlefields (New Map 3/3/19)

Love this! The backstory really sells what's going on here and I really like the crazy quick action and bloodshed that will happen on this map. The center can be reached by 6 move figures, but multi-player formats are the great equilizer for what would otherwise be too strong a position. The center for example could really get clogged by rats and things, but I think that effect will be minimized by having a third player there. This looks pretty good.
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  #10  
Old March 3rd, 2019, 07:17 PM
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Re: Br1an's Battlefields (New Map 3/3/19)

Quote:
Originally Posted by Sir Heroscape View Post
Love this! The backstory really sells what's going on here and I really like the crazy quick action and bloodshed that will happen on this map. The center can be reached by 6 move figures, but multi-player formats are the great equilizer for what would otherwise be too strong a position. The center for example could really get clogged by rats and things, but I think that effect will be minimized by having a third player there. This looks pretty good.
I agree, I think this is the same one he sent me pics to look at. What is good for a 2 player competitve isnt always good for a 3 player. Hence the power glyph on height which works great here I think.
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  #11  
Old March 3rd, 2019, 07:22 PM
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Re: Br1an's Battlefields (New Map 3/3/19)

Thanks guys! In the PDF it shows more clearly there are 3-3 hex sections on same height, in range view to the center, plus the center height being 7 hexes to make the center very easy to reach, but hard to defend. So melee and range have a shot at taking down the target on the glyph. And the multitude of pillars allow for melee units to approach the center without being picked off from all sides. Just kinda what I was thinking through while designing it.
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  #12  
Old March 3rd, 2019, 07:26 PM
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Re: Br1an's Battlefields (New Map 3/3/19)

Very well done. I like.
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