C3G Legacy LibraryThis is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.
Re: The Book of Werewolf (Jacob Russoff)(Initial/CRB Phase)
No Super-Strength, multi-attack, Enchantress blah blah blah...
Probably not actually that big a concern (especially with no range), but she definitely makes him nastier, so worth a test IMOO. Wolverine is better for Enchantress most of the time though I think, so it's another of those 'She might be part of his best build, but he isn't a part of hers' deals.
Frankenstein synergy, but that's obvious.
Other than that, he's pretty much just a beatstick like dok said, nothing really game breaking to be found.
I could see some sort of thing where you have Graviton/Magneto toss an army lynchpin for like 2 wounds and then have the Werewolf beat the crud out of them. Red Skull may be even more dangerous as you can attack something (say someone with magical defense) use the cube to hit the lynchpin and then have Werewolf run up and attack. Rinse and repeat. Nothing broken probably but those are likely what I would do with Werewolf.
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Re: The Book of Werewolf (Jacob Russoff)(Initial/CRB Phase)
In-universe he's known as "Werewolf." It's a title conceit - "Amazing Spider-Man," "Invincible Iron Man," "Tomb of Dracula." His friends/enemies are not calling him "Werewolf by Night," y'know?
Re: The Book of Werewolf (Jacob Russoff)(Initial/CRB Phase)
Just finished the squad tests. His big weaknesses are multiple attacks and high attack and defense values. I think I'll try him at 260 for the army tests and see how he fairs.
Quote:
NAME OF THE TEST UNIT Werewolf (Jacob Russoff)
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass
- FUN TEST/ Consider whether or not the design was fun to play. Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass
Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes - What should be the unit's point value? 280-285 - Give a brief overview.Werewolf (Jacob) falls quickly to multiple attacks and high attack values. Wolverine and Werewolf have an interesting 1 Vs. 1 interaction as both want wounds on Wolverine. Map:Country Road
Spoiler Alert!
TEST 1
Units: Werewolf (Jacob)(290) Vs. Booster Gold(290)
R1 ended with Booster bearing 3/4 wounds and Werewolf 1/5 having healed 4. R2 T1 Booster finished off Werewolf with his Gauntlet Blasters. Who won and how many wounds did they have?Booster Gold won with 3/4 wounds.
TEST 2
Units: Werewolf (Jacob)(290) Vs. Booster Gold(290)
R1 ended with an unwounded Booster and Werewolf unwounded having healed a wound. R2 T3 Booster finished off Werewolf with his Gauntlet Blasters. Who won and how many wounds did they have?Booster Gold with 1/4 wounds
TEST 3
Units: Werewolf (Jacob)(290) Vs. Doctor Fate(290)
R1 ended with Fate bearing 1/5 wounds and Werewolf bearing 3/5 wounds. R2 T1 Fate finished off Werewolf. Who won and how many wounds did they have?Dr. Fate with 1/5 wounds
TEST 4
Units: Werewolf (Jacob)(290) Vs. Doctor Fate(290)
R1 T3 Fate took out Werewolf. Who won and how many wounds did they have?Dr. Fate with 0/5 wounds
TEST 5
Units: Werewolf (Jacob)(290) Vs. Sabretooth(290)
R1 ended with Sabretooth bearing 0/7 wounds having healed 1 and Werewolf bearing 0/5 wounds. R2 ended with Sabretooth bearing 0/7 wounds having healed 2 and Werewolf bearing 2 wounds having healed 2. R3 ended with Sabretooth bearing 2 wounds having healed 4 and Werewolf bearing 3 wounds having healed 3.R4 T1 Sabretooth finished off Werewolf. Who won and how many wounds did they have?Sabretooth with 5/7 wounds having healed 1
TEST 6
Units: Werewolf (Jacob)(290) Vs. Sabretooth(290)
R1 ended with Sabretooth bearing 0/7 wounds having healed 1 and Werewolf bearing 3 wounds. R2 ended with Sabretooth bearing 4/7 wounds having healed 4 and Werewolf bearing 4/5 wounds having healed 3. R3 T1 Sabrettoth finished off Werewolf. Who won and how many wounds did they have?Sabretooth with 3/7 wounds having healed 1
TEST 7
Units: Werewolf (Jacob)(290) Vs. Deadpool(285)
R1 ended with Deadpool unwounded 1 healed and Werewolf bearing 3 wounds 1 healed. R2 T1 Deadpool finished off Werewolf. Who won and how many wounds did they have?Deadpool won with 0/5 wounds.
TEST 8
Units: Werewolf (Jacob)(290) Vs. Deadpool(285)
R1 ended with Deadpool bearing no wounds having healed 1 and Werewolf bearing 3 wounds having healed 1. R2 T1 Deadpool finished off Werewolf. Who won and how many wounds did they have?Deadpool won with 0/5 wounds
TEST 9
Units: Werewolf (Jacob)(290) Vs. Wolverine(280)
R1 ended with Wolverine bearing 1 wound having healed 1 and Werewolf unwounded. R2 T3 Wolverine finished off Werewolf. Who won and how many wounds did they have?Wolverine with 2 wounds and 3 healed.
TEST 10
Units: Werewolf (Jacob)(290) Vs. Wolverine(280)
R1 ended with Wolverine unwounded and Werewolf bearing 2 wounds. R2 T2 Wolverine finished off Werewolf. Who won and how many wounds did they have?Wolverine won with 2/6 wounds and 2 healed.
TEST 11
Units: Werewolf (Jacob)(290) Vs. Lex Luthor(280)
R1 ended with Lex unwounded and Werewolf bearing 2/5 wounds with 1 healed. R2 ended with Lex bearing 1 wound and Werewolf bearing 1 having healed 3. R3 ended with Lex bearing 1 wound and Werewolf bearing 4 having healed 3. R4 T3 Werewolf finished off Lex. Who won and how many wounds did they have?Werewolf won with 1/5 wounds having healed 3.
TEST 12
Units: Werewolf (Jacob)(290) Vs. Lex Luthor(280)
R1 ended with Lex unwounded and Werewolf unwounded having healed 3. R2 T2 Werewolf finished off Lex. Who won and how many wounds did they have?Werewolf won with 2/5 wounds having healed 1
Squad Test
- Does it pass, Yes or No? Yes - What should be the unit's point value? 280-285 - Give a brief overview.The Science Police's mobility and multiple attacks are hard for Werewolf By Night to deal with.
Map: Country Road
Units: Werewolf By Night(290) Vs. 3xScience Police(255)
Spoiler Alert!
R1 ended with Werewolf unwounded and 1 Police destroyed. R2 T2 the Police took out Werewolf By
Night. Who won and how many wounds did they have?The Science Police won with 7/9 remaining
Squad Test
- Does it pass, Yes or No? Yes - What should be the unit's point value? 280-285 - Give a brief overview.The Bad Cop's Shakedown made them hard for Werewolf to handle.
Map: Country Road
Units: Werewolf (Jacob)(290) Vs. 5xBad Cops(275)
Spoiler Alert!
R1 ended with Werewolf bearing 1 wound and 1 Cop destroyed. R2 T1 the Cops finished off Werewolf. Who won and how many wounds did they have?Beat Cops won with 1/10 destroyed
Squad Test
- Does it pass, Yes or No? Yes - What should be the unit's point value? 280-285 - Give a brief overview.The Arkham Inmate's Frantic Disengage made them really difficult to handle.
Map: Country Road
Units: Werewolf (Jacob)(290) Vs. 5xArkham Inmates(300)
Spoiler Alert!
R1 T3 the Inmates took out Werewolf with a combination of Frantic Disengage and their normal attack. Who won and how many wounds did they have?Arkham Inmates with 13/15 remaining
Squad Test
- Does it pass, Yes or No? Yes - What should be the unit's point value? 280-285 - Give a brief overview.The Aim Agents' Weaponized Virus made them difficult to handle for Werewolf.
Map: Country Road
Units: Werewolf (Jacob)(290) Vs. 4xAIM Agents(280)
Spoiler Alert!
R1 ended with Werewolf unwounded having healed 1 and 1 AIM destroyed. R2 ended with Werewolf bearing 4 wounds having healed 2 and 3 AIM destroyed. R3 T1 AIM took out Werewolf. Who won and how many wounds did they have?Aim Agents won with 6/12 remaining
Army Test
- Does it pass, Yes or No? Yes - What should be the unit's point value? 260-270 - Give a brief overview.This game ended up closer than I thought it would and might have ended differently had I remembered to heal the Werewolves before the last turn of the last round. Werewolf (Jacob) definitely helped by taking out Wolverine with his Feral Hunting, but he may not have been able to do that had Frank not gotten lucky with his sword.
Map: Country Road
Units: Werewolf (Jacob)@260, Frankenstein, Solomon Grundy, Abomination, Hulk, 3xWerewolf(2000) Vs. Prof. X, Wolverine, Deadpool, Marrow, X-23, Sabretooth, Nightcrawler, Blink, Angel, Stepford Cuckoo(Mindee), Bob(1995)
Spoiler Alert!
R1 In turn 1 Prof. X activated Blink who Blinked forward to the center of the Bridge with Prof. X and Angel who flew to the Bridge with Mindee, Frank advanced. In turn 2 Prof. X activated Blink who Blinked adjacent to Sabretooth and Night Crawler and Marrow who moved adjacent to Blink, Frank advanced towards the bridge. In turn 3 Prof. X activated Angel who flew Mindee adjacent to Prof. X and Blink who Blinked Marrow to the bridge, Frank engaged Angel and Grundy advanced. R2 In turn 1 Prof. X activated Wolverine who advanced and Deadpool who advanced, Frank advanced giving Angel 2 wounds and allowing him to move adjacent to Wolverine with GA. In turn 2 Prof. X activated Angel who flew forward with Wolverine and Wolverine who missed Frank, Frank gave Wolverine 5 wounds! and activated Grundy who advanced. In turn 3 Prof. X activated Wolverine who went Berserk giving Frank 2 wounds and healed and Marrow who took a wound to attack 2 additional times and gave Frank a wound, Jacob caught Wolverine's Scent going Feral and taking him out. R3 In turn 1 Prof. X activated Deadpool who advanced and Blink who engaged Frank from height giving him a wound with her Phase Javelins Phasing him 5 spaces back towards his SZ, Hulk Leapt adjacent to Marrow. In turn 2 Prof. X activated X-23 who advanced and Blink who gave Jacob 4 wounds with her Phase Javelin but couldn't be Phased because he couldn't be placed 20 spaces from his current position, Frank advanced. In turn 3 Prof. X activated Blink who finished off Jacob and X-23 who advanced, Frank advanced finishing off Angel. R4 In turn 1 Abomination Leapt into engagement with Blink giving her a wound and Throwing her adjacent to X-23, Prof. X activated Blink who advanced engaging Abomination and X-23 who advanced engaging Frank and Abomination giving Frank a wound. In turn 2 Frank missed X-23 and activated Abomination who gave X-23 3 wounds, Prof. X activated Blink who Blinked to height on Abomination and X-23 who went into a Scent Triggered Frenzy taking out Frank and healed. In turn 3 OM on Frank, Prof. X activated X-23 who gave abomination a wound and healed and Deadpool who advanced engaging Hulk giving him 2 wounds Enraging him. Deadpool revealed the X to heal X-23. R5 In turn 1 Prof. X activated Deadpool who gave Hulk a wound and X-23 who gave Abomination 2 wounds, Hulk gave Deadpool 3 wounds. In turn 2 Prof. X activated Deadpool who missed Hulk and healed and X-23 who went into a Scent-Triggered Frenzy and missed Abomination, Abomination missed X-23 and Threw her away from him. In turn 3 Prof. X activated Deadpool who gave Hulk a wound and healed and Blink who missed Abomination. Deadpool revealed the X to heal. R6 In turn 1 Hulk gave Deadpool 4 wounds, Prof. X activated Deadpool who missed Hulk and healed and X-23 who engaged Abomination giving him a wound. In turn 2 Abomination took out X-23 with 6 skulls Vs 1 Shield, Professor X activated Deadpool who missed Hulk and healed and Blink who gave Abomination a wound with her Phase Javelins but couldn't Phase him because he couldn't be placed 18 spaces away from his current position. In turn 3 Abomination missed Blink but Threw her for a wound, Prof. X activated Sabretooth who advanced and Deadpool who missed Hulk and healed. Deadpool revealed the X to heal. R7 In turn 1 Prof. X activated Deadpool who gave Hulk 2 wounds fully Enraging him and Sabretooth who advanced, Hulk gave Deadpool a wound. In turn 2 Prof. X activated Sabretooth who Pounced on Abomination giving him a wound and taking a wound and healed and Deadpool who missed Hulk and healed, Abomination gave Sabretooth 2 wounds. In turn 3 Prof. X activated Sabretooth who took out Abomination and healed and Deadpool who missed Hulk. Deadpool revealed the X to heal Sabretooth, a Werewolf advanced Stealth Pouncing Sabretooth giving him 3 wounds and Infecting him wih Lycanthropy. Deadpool revelaed the X to heal Sabretooth. R8 In turn 1 Prof. X activated Deadpool who missed Hulk and Night Crawler who Bamfed forward, Hulk took out Deadpool with 7 skulls Vs. 2 shileds. In turn 2 Prof. X activated Nightcrawler who engaged a Werewolf Telpeort Barraging it to no effect and Marrow who missed Hulk, Grundy advanced engaging Nightcrawler who Teleport Evaded his attack Bamfing away. In turn 3 Prof. X activated Nightcrawler who Bamfed behind a Werewolf Teleport Barraging it giving it 3 wounds before Bamfing away and Marrow who missed Hulk, a Werewolf engaged Nightcrawler giving him 3 wounds Infecting him with Lycanthropy. R9 In turn 1 Hulk gave Marrow 4 wounds, Prof. X activated Marrow who got lucky taking out Hulk and healed and Mindee who used her Combined Telepathy to take out a Werewolf. In turn 2 Grundy engaged and finished off Sabretooth, Prof. X activated Blink who advanced giving Grundy a wound with her Phase Javelins Phasing him 2 spaces and Marrow who advanced taking a wound to attack 2 additional giving Grundy 2 wounds and healed. In turn 3 OM on destroyed Werewolf, Prof. X activated Marrow who took a wound to attack 2 additional times but couldn't crack Grundy's defense and healed and Blink who took height on Grundy. Marrow revealed the X to heal. R10 In turn 1 Grundy advanced taking out Marrow, Prof. X activated Blink who took height on Grundy but couldn't crack his defense and Mindee who couldn't crack his defense with her Combined Telepathy. In turn 2 Grundy advanced taking out Blink, Prof. X activated Night Crawler who engaged Grundy who couldn't crack his defense. In turn 3 a Werewolf advanced, Prof. X activated Mindee who couldn't Crack Grundy's defense with her Combined Telepathy. R11 In turn 1 Prof. X activated Mindee who couldn't crack Grundy's defense, Grundy advanced engaging Nightcrawler but Prof. X protected him with his Psychic Defense. In turn 2 Prof. X activated Night Crawler who couldn't crack Grundy's defense, Grundy attacked Nightcrawler who Teleport Evaded Bamfing behind Prof. X. In turn 3 Prof. X activated Night Crawler who engaged a Werewolf Teleport Barraging it for a wound before Bamfing away, a Werewolf engaged Nightcrawler who Teleport eveaded Bamfing behind Prof. X. R12 In turn 1 Grundy engaged Mindee completely missing her, Prof. X Telepathic Blasted Grundy taking him out. In turn 2 Om on Grundy, Prof. X activated Nightcrawler who engaged a Werewolf Teleport Barraging it for 2 wounds. In turn 3 a Werewolf missed Nightcrawler, Prof. x activated Nightcrawler who Teleport Barraged a Werewolf to no effect. R13 In turn 1 a Werewolf attacked Nightcrawler who Teleport Evaded Bamfing behind Prof. X, Prof. X Telepathic Blasted a Werewolf for a wound. In turn 2 a Werewolf engaged Mindee, Prof. X missed a Werewolf with his Telepathic Blast. In turn 3 a Werewolf missed Mindee, Prof. X took out a Werewolf with his Telepathic Blast. R14 In turn 1 the last Werewolf advanced, Prof. X activated Nightcrawler who advanced giving the last Werewolf 3 wounds. In turn 2 the last Werewolf advanced and Nightcrawler Telport Evaded Bamfing away, Prof. X activated Nightcrawler who Telport Barraged a Werewolf to no effect. In turn 3 the last Werewolf advanced and healed as Nightcrawler Teleport Evaded Bamfing away, Prof. X activated Nightcrawler who finished off the last Werewolf. Who won and how many wounds did they have?THe Mutants won with Prof. X, Mindee, and Bob unwounded and Nightcrawler bearing 3/4 wounds.
Army Test
- Does it pass, Yes or No? No - What should be the unit's point value? 260 - Give a brief overview.Werewolf's team completely owned this match mostly due to Werewolf and Enchantress and a very Strategic sacrifice of Werewolf ensured a victory here by trading Werewolf for Daredevil and using Daredevil to eliminate his old team.
Map: Island Plane Crash
Units: Werewolf (Jacob)@260, Enchantress, Graviton, Cap, Hawkeye II, Merlyn(1600) Vs. Luke Cage, Iron Fist, Wolverine, Tigra, Speedball, Spider-Man(Miles), Blue Beetle, Kick-Ass, Daredevil(1600)
Spoiler Alert!
Cap made Werewolf, Enchantress, Graviton, Hawkeye, and Merlyn Avengers. R1 In turn 1 Cap advanced, Wolverine and Cage advanced. In turn 2 Hawkeye advanced with Merlyn and activated Merlyn who gave Cage 4 wounds with his Deadly shot 2 skulls Vs. a whiff, Wolverine advanced and Cage engaged Merlyn. In turn 3 Enchantress advanced, Wolverine advanced giving Merlyn 2 wounds and Cage finished him off. R2 In turn 1 Wolverine engaged Cap and Luke retreated towards his SZ, Cap gave Wolverine 4 wounds. In turn 2 Cage activated Fist who moved adjacent to Cage, Werewolf caught Wolverine's Scent and engaged him taking him out. In turn 3 Tigra advanced and Cage advanced, Enchantress Enchanted Hawkeye who advanced with Enchantress giving Tigra 3 wounds. R3 In turn 1 Fist advanced giving Hawkeye a wound and Cage engaged Hawkeye, Cap advanced taking height. In turn 2 Cage activated Fist who Stealth Leapt into engagement with Hawkeye and Encahntress and used his Focused Chi to heal Cage and Cage gave Hawkeye 2 wounds, Enchantress Enchanted Hawkeye who gave Fist 3 wounds. In turn 3 Fist attacked both Enchantress and Hawkeye using Force of One taking out Hawkeye and Cage advanced, Enchantress took out Fist. R4 In turn 1 Tigra advanced engaging Enchantress and going Berserk but she couldn't break Enchantress' defense even with her 3 attacks and Cage missed Enchantress, Cap advanced throwing his shield giving both Cage and Tigra a wound. In turn 2 Tigra went Berserk giving Enchantress a wound and Cage missed Enchantress, Werewolf caught Cage's Scent and Leapt into engagement with him taking him out. In turn 3 OM on Cage, Enchantress Enchanted Werewolf who caught Tigra's Scent and engaged her taking her out. R5 In turn 1 Cap advanced, OM revealed on Spidey and Beetle Dropped in and advanced giving Werewolf a wound with his Strategic Shot. In turn 2 Enchantress Enchanted Werewolf who advanced engaging Beetle from low ground giving him a wound, Speedball advanced engaging Cap. In turn 3 Enchantress Enchanted Werewolf who caught Beetle's Scent and engaged him on even ground taking him out, Spidey advanced. R6 In turn 1 Speedball advanced disengaging from Cap to take even height with Werewolf, Cap missed Speedball with his shield. In turn 2 Spidey advanced, Enchantress Enchanted Werewolf who took out Speedball with a roll of 6/8 Skulls (Enchantment + Avenger). In turn 3 OM on Speedball, Enchantress Enchanted Werewolf who advanced engaging Spidey and gave him 2 wounds. R7 In turn 1 Cap engaged Spidey, Spidey swung up to even height with Werewolf disengaging Cap and missed Werewolf. In turn 2 Enchantress Engaged Spidey giving him a wound, Spidey missed Enchantress. In turn 3 Enchantress missed Spidey, Daredevil held his ground. R8 In turn 1 Cap missed Spidey, Spidey gave Enchantress a wound Stunning her with his Venom Balst removing the '3'. In turn 2 Enchantress Enchanted Werewolf who caught Spidey's Scent taking him out and healed, Daredevil advanced. In turn 3 OM removed, Daredevil advanced giving Cap 2 wounds. R9 In turn 1 Cap missed Daredevil, Daredevil advanced engaging Enchantress and Werewolf as well as Cap and gave Werewolf 3 wounds and Enchantress a wound Enchantress revealed the X and Soul Swapped Werewolf with Daredevil. In turn 2 Enchantress Enchanted Daredevil who took out Werewolf, OM removed by Soul Swap. In turn 3 Enchantress Enchanted Daredevil who ran towards Kick Ass, Kick Ass engaged and gave Daredevil 3 wounds rolling 3/3 skulls! R10 In turn 1 Kick Ass missed Daredevil, Cap advanced engaging Kick Ass giving him 2 wounds. In turn 2 Kick Ass missed Daredevil who dodged out of the way using his Radar Sense, Daredevil finished off Kick Ass securing the win. Who won and how many wounds did they have?The Enchanted Avengers won with Cap bearing 2/5 wounds, Enchantress bearing 3/7 wounds, Graviton bearing 0/6 wounds, and a Soul Swapped Daredevil bearing 3/4 wounds.
After the second test the attack value definitely feels too high and I'm convinced that we need to swap the attack and defense values. Overall though, I'm really liking where this design is at power wise and just need to tweak his stats to balance him out I think.
Re: The Book of Werewolf (Jacob Russoff)(Initial/CRB Phase)
Quote:
Originally Posted by Viegon
Quote:
Originally Posted by johnny139
Does 280 feel like a high value for Werewolf to anyone else? I don't think he's Wolverine level.
Yeah, 280 seems high. Maybe his attack should be dropped to 4?
With Enchantress, he can potentially get 3 attacks of 9(!) right now.
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