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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#37
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Re: Arch-Vile's Customs- Odysseus, Dzu-Teh, Lich added
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I've been making a lot more customs lately, and not playing as many games. So, the Wild Animal faction has been created. None have been playtested, but I don't think any are too overpowered, being all common heroes (one uncommon). Netherspirit has some really neat Wild Animal customs, and there are quite a few other custom creators out there with animals as well. I based mine off of all those, but these are mostly my own creations. I'd like to hear anyone's feedback on them. |
#38
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Re: Arch-Vile's Customs- Wild Animals added
Always a fan of creators building whole factions. I applaud your efforts on the Animals.
General Thoughts There is an inherent danger in creating a pseudo-squad with units of wildly different costs. Each turn of activation allows the free use of any 3 Wild Animals, so no pre-planning order markers involved -- it is purely reactionary. When a turn comes around, it may be difficult to justify using any weaker units when stronger units are still available. That is, playtesting may uncover that players continue to activate the most expensive figures first until they're dead, then the cheaper ones, etc, because they produce the most bang for the buck. Not to say that is the case here, per se. It's more of a general warning about what you're trying to accomplish. Keep an eye on how they play out in playtesting. Gaertha My initial feeling is that Gaertha is very undercosted. There are few official examples of such figures, but Kurrok provides a decent template. 120pts is way too high for a 3/3 melee hero, even with a resurrection power, so most of his cost is due to his pseudo-squad control power. Gaertha has an improved version of that (no range or clear sight required) with stronger figures (50pts), so that alone should skyrocket her cost. Without that power she is still probably worth 105pts, with decent stats, range, engagement strike, and a useful aura boost. My other concerns are minor. "Beast Handler" is a bit of a misnomer; she does not control Beasts in the Heroscape meaning. "Animal Handler" would be more fitting. Animal Companionship says it gives a boost to Beasts -- did you mean Animals? I'm also don't love the Valiant personality, but that really comes down to your own vision of the character. Bengal Tiger Outside of tree-filled maps, these guys are pretty powerful. 4/4 with 6 move and 3 life is worth 50pts, especially with the ability to get three activations. On a tree-filled map I suspect they are badly underpriced. The tricky part is that all three of their abilities are terrain-specific, which makes their value highly dependent on that terrain. Like other terrain-specific units before them, they need to be costed for the idea maps. Box Tortoise An interesting little fellow. Really tough defensively (no pun intended), but practically no offense. Unfortunately practically no speed either. Thematic, but I fear will make them near-useless; it will take too many activations to get them into position. Fyorlag Croc Curious choice of naming here. Your other animals are clearly Earth-based, while this one is decidedly Valhallan. You even abbreviated Crocodile, which is unique amongst your animals. Not good or bad, just curious. This is your most solid design of the group. Solid stats and some useful powers. Unfortunately they are outshined by the Tigers almost across the board, except for the auto-wound ability. Though 4 attack is generally enough to crack any defenses given a little time, and the Tigers have a potential defense-reducing power. Other than the Tigers, the Croc's biggest problem is their lack of Climb or Scale. Thematic, but could be killer on some maps. Giraffe I rather like the design used here. Easily Startled is a neat power, though I think it needs to be reigned in. The power could, in theory, be activated dozens of times in a single turn. That just drags the game out. I suggest limiting it to once per turn. It's also not clear to me if Easily Startled activates if an already-engaged figure moves around a Giraffe; I think it does activate but I don't think you mean it to. See Engagement Strike for wording to prevent that. Finally, once a figure moves adjacent to a Giraffe, it is unlikely that Giraffe will move for fear of an engagement strike. Did you want them to have Disengage while using Easily Startled? Kick Special Attack is useful and perfectly thematic. Woodland Deer Again, interesting. Most of my comments above about Easily Startled apply here too. The part I don't understand about this unit is how it fits into an army. They do not work well as a screening unit; they can run in the way of oncoming melee units but won't last too long. Against range units they will just die like deers in headlights, as Easily Startled won't trigger. They lack the offense to be used as assassins, and will require actions to move them up to tie up opposing range units (since Easily Startled won't help them there). They're cute, but I don't see them as useful. The key difference between them and Deathreavers is that the rats can get free movements when being attacked at range. That allows them to continually harass range units, which the deer are not capable of doing without using precious activations. Grey Wolf Along with the Crocs, these are your best. Pretty straightforward design given the Wolves of Badru, but there's nothing wrong with that. Adds a useful special attack to the Wild Animal army. Summary Overall some neat ideas and a whole lot of theme. I do think some things need to be tightened up and each animal's purpose in the faction considered, but a good start. |
#39
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Re: Arch-Vile's Customs- Wild Animals added
Scytale, I am always excited to see that you've left a comment. Your insights are invaluable.
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I had originally made all the Animals "beasts", then I noticed Netherspirit accomplished the "Animal Faction" by using the Animal class and Wild personality, which fits thematically. When I changed all the cards, I apparently missed those. Animal Handler sounds good. I'll have to change her class too. Quote:
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EASILY STARTLED 11 If an opponent's figure moves adjacent to at least one Giraffe, you may roll the twenty-sided die. On a roll of 11 or higher, you may move all Giraffes you control up to 5 spaces each. Giraffes never take leaving engagement attacks when using Easily Startled. Figures may be targeted only as they move into engagement with a Giraffe. You may only roll for Easily Startled once per turn. Quote:
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Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; June 8th, 2012 at 11:56 AM. Reason: You must spread some Reputation around before giving it to Scytale again. |
#40
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Re: Arch-Vile's Customs- Star Wars + James Bond added
The OP has been updated with a new batch of more well known Star Wars units, and a rather powerful Agent of Vydar.
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#41
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Re: Arch-Vile's Customs- Star Wars + James Bond added
Although I haven't seen any James Bond movies, I like your card of him. I also think it's really cool that your pastor plays with you!
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#42
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Re: Arch-Vile's Customs- Star Wars + James Bond added
He is pretty awesome, he introduced me and my buddies to 'scape about 1.5 years ago.
You haven't seen any Bond movies?! They are a little risky for PG-13, I admit. I am really surprised some aren't rated R. |
#43
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Re: Arch-Vile's Customs- Star Wars + James Bond added
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I'll ask my mom to get some on Netflix. I know the feeling. Kinda reminds me of Batman: Arkham Asylum/City. |
#44
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Re: Arch-Vile's Customs- Huge Pokemon update
Those games were overly violent in my opinion for superhero games. Nolan kept it clean in the violence dept., that's how it should be. But I digress...
I've added a bunch of pokemon to the first post. A big classic heroscape wave will be in my next update. Hope everyone enjoys. |
#45
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Re: Arch-Vile's Customs- Polyphemus highlighted
Polyphemus has been added. My computer went bonkers so I'll update one or two cards at a time only until my new computer comes in and I can make cards again.
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#46
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Re: Arch-Vile's Customs- Polyphemus highlighted
Nice work on Polyphemus. Looks thematic and fun.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#47
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Re: Arch-Vile's Customs- Polyphemus highlighted
Thanks Caps. Always glad to hear your thoughts.
Agent Carr 2.0 has been added to the OP. I am not sure who to do next from RotV, probably Syvarris. He will be much trickier to design a remake for than Carr though, due to being such a simple figure. Hmm... |
#48
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Re: Arch-Vile's Customs- Polyphemus highlighted
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
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