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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #25  
Old October 6th, 2010, 12:57 PM
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Re: M.O.D.O.K. - Design Phase

Quote:
Originally Posted by SirGalahad View Post
He's supposed to be Designed Only for Killing!

More carnage, please.



I really like Bat's suggestions. Oh, and a D20 auto wounding power that can get out of hand is exactly the type of thing I see for MODOK.
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  #26  
Old October 6th, 2010, 02:58 PM
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Re: M.O.D.O.K. - Design Phase

Yep ... still waiting to see what Spidey (our LD) thinks of it, though ...

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  #27  
Old October 7th, 2010, 02:37 AM
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Re: M.O.D.O.K. - Design Phase

I like it! I just designed him during our whole "we-have-too-many-d20-powers" period. I will update.

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  #28  
Old October 7th, 2010, 02:42 AM
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Re: M.O.D.O.K. - Design Phase

DESIGNED ONLY FOR KILLING
After moving and instead of attacking, you may choose an opponent's figure within 5 clear sight spaces of MODOK. Roll the 20-sided die. If you roll an 8 or higher, the chosen figure receives one wound. You may continue to choose figures and roll for Designed Only For Killing until you fail to roll an 8 or higher. You may target the same or different figures with each roll.

How's that?

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
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  #29  
Old October 7th, 2010, 10:07 AM
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Re: M.O.D.O.K. - Design Phase

65% of a wound for figures on 126 different spaces -- pretty powerful

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  #30  
Old October 7th, 2010, 11:53 AM
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Re: M.O.D.O.K. - Design Phase

Quote:
Originally Posted by Spidey'tilIDie View Post
I like it! I just designed him during our whole "we-have-too-many-d20-powers" period. I will update.
Yeah, we tend to go through cycles with those things. Currently I don't want to see any powers that let you take control of your opponent's figure for a while. Whereas, I'm almost open to D20 defensive powers again ... (maybe not for a bit still, though ...).

Quote:
Originally Posted by Spidey'tilIDie View Post
DESIGNED ONLY FOR KILLING
After moving and instead of attacking, you may choose an opponent's figure within 5 clear sight spaces of MODOK. Roll the 20-sided die. If you roll an 8 or higher, the chosen figure receives one wound. You may continue to choose figures and roll for Designed Only For Killing until you fail to roll an 8 or higher. You may target the same or different figures with each roll.

How's that?
Quote:
Originally Posted by SirGalahad View Post
65% of a wound for figures on 126 different spaces -- pretty powerful
Yeah, I think a range of 5 might be a tad too high here. How about trying it at 4 to start out with?
It's going to be a streaky one! He might be looking at 300+ points, though, which I'm cool with. I could see him on about that Supergirl level.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #31  
Old October 7th, 2010, 12:15 PM
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Re: M.O.D.O.K. - Design Phase

Looks good fellas, I like that Designed for Killing power. So what is that going to replace on the first page? Is he going to have DFK and the Psionic Shield X power and get rid of the other two.

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  #32  
Old October 7th, 2010, 12:20 PM
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Re: M.O.D.O.K. - Design Phase

I think Psionic Command could stay. The special attack should definitely go, though, in my opinion.

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  #33  
Old October 7th, 2010, 12:24 PM
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Re: M.O.D.O.K. - Design Phase

That would be cool with me, I just remember seeing somewhere that you were tired of seeing mind control powers, so I wasn't sure.

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  #34  
Old October 7th, 2010, 12:33 PM
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Re: M.O.D.O.K. - Design Phase

Hmm ... true ... but the mechanic here isn't something we've done before and I guess I do kind of like that. :-p
Spidey, how iconic is it for this guy to take mental control of others? Is it a core part of his existence or would that power concept be better saved for a different card and MODOK stripped to two powers for a nice, clean look?

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #35  
Old October 7th, 2010, 12:46 PM
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Re: M.O.D.O.K. - Design Phase

From Wiki:


Quote:
Powers and abilities
George Tarleton is subjected to a mutagenic process that grants him superhuman intelligence, including a computer-like memory and the ability to predict probable outcomes that borders on clairvoyance, but his creativity remains at average human level. As MODOK, the character also has psionic powers enabling him to mentally control both individuals and large groups, and generate force fields able to withstand minor nuclear explosions. Courtesy of A.I.M technology, MODOK wears a headband that enables him to focus his mental power into a devastating beam.
A side effect of the mutation was the growth of Tarleton's head to the point whereby his body can no longer support the weight, necessitating the use of an exoskeleton and hoverchair. The chair is equipped with a variety of weapons including missiles and lasers. Tarleton's organs also wear out quickly, necessitating the use of harvested clones, whose organs are used to sustain him.[29]
As the leader of A.I.M, MODOK has advanced technology and a personal army at his disposal.

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  #36  
Old October 7th, 2010, 12:49 PM
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Re: M.O.D.O.K. - Design Phase

OK, that answers the "can he do it" question, but I'd still like to hear from Spidey on "does he do it often enough that it's a core part of his iconic nature" and "is there another character this power might fit on better"?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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