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  #25  
Old January 24th, 2008, 05:51 PM
Sev_ Sev_ is offline
 
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Those look awesome.

I forget what the ratio from euro to dollar is, so those are going to be pretty pricey.
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  #26  
Old January 25th, 2008, 05:21 PM
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Squitter The Spider Squitter The Spider is offline
 
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http://heroscapers.com/community/showthread.php?t=15675

Its a Medic by The Medic.



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  #27  
Old January 25th, 2008, 05:42 PM
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Quote:
Originally Posted by Squitter The Spider

These guys.
Those are from Hasslefree ...

http://www.hasslefreeminiatures.co.u...eba7bebdf5628e

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  #28  
Old January 26th, 2008, 11:17 AM
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Quote:
Originally Posted by Doc_Savage
Quote:
Originally Posted by Squitter The Spider

These guys.
Those are from Hasslefree ...

http://www.hasslefreeminiatures.co.u...eba7bebdf5628e
You thought I didn't know that?



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  #29  
Old January 27th, 2008, 01:38 PM
Sev_ Sev_ is offline
 
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STS, we need a introductory background story. I'm not sure where we can go for this, but we need to pick whether we want to go the traditional route of a virus being spread or some unknown cause.
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  #30  
Old January 27th, 2008, 01:59 PM
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Something like a nuclear plant beside an old graveyard spilling, then it makes all the dead rise up.



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  #31  
Old January 27th, 2008, 02:30 PM
Sev_ Sev_ is offline
 
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I like the idea of the nuclear plant, but the graveyard being next to it seems kind of far-fetched, but then again so does zombies.

How about going with the nuclear plant having some kind of meltdown causing some sort of radiation leak to everyone working there. The workers are able to fix the problem, however, shortly before the next shift change the infected workers begin to grow strange sores all over their bodies.

I'd like to go with this idea for the zombies:

INFECTION LEVELS

The infection process has three stages before fully consuming the victim.

Stage One:
Attack 2
Defense 2
AP 4
XP 1
Zombies retain their skin color, but begin to grow large red sores all over the body, the white part of the eye also turns red while the iris turns yellow. If you are seen, hiding works great as the Zombies do not seem to give chase to something it doesn’t see any longer.

Stage Two:
Attack 4
Defense 2
AP 5
XP 2
Zombies become more enraged and aggressive. Similar to stage one of the infection process, the Zombies skin begins to become mottled and green as the infection process spreads throughout its body. At this stage Zombies will attack on sight. It is highly recommended that you avoid contact with these Zombies as they are dangerous to themselves as well as others. At this stage it has been confirmed that the Zombies are easily agitated and will give chase if they see or hear any non-Zombie victims. Reports say that hiding is not advisable.

Stage Three:
Attack 6
Defense 4
AP 6
XP 4
The final infection stage. Zombies become extremely aggressive and oblivious to pain. Zombies at this stage are easily spotted due to their dark red skin and black gaping holes in their bodies. At this stage, Zombies will seek out other non-Zombie victims.
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