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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#5029
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Re: The Pre-SoV Workshop
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#5030
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Re: The Pre-SoV Workshop
I've reworked the bonding ability and added a "Gain Higher Ground" to the Defender.
Determined Bonding: After revealing an order marker on this Army Card and taking a turn with Diorite Defender, you may take a turn with any dauntless Hero or Squad you control. Gain Higher Ground: After attacking, you may move Diorite Defender 1 space. This space may be up to 6 levels higher. Rock Pillars remains the same, it seems that people like this ability. This removes the Sentinel bonding chain problem. It also removes the gain high ground for the Granite Guardians order problem. Now the order will go: Defender turn: Move, attack, gain higher ground, end turn, bonding keeping in mind that the "after attacking" is just to indicate when to GHG, not a requirement for the ability. Thanks for the really good feedback Scytale! I know it doesn't address your issue with the reverse-bonding, but this should address everything else. |
#5031
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Re: The Pre-SoV Workshop
There really isn't a specific problem that it causes, it's just a slippery slope. Right now all bonding is S->H or H->H. Adding in H->S significantly increases the entangled web and makes chain bonding more likely and harder to avoid. Just by adding the Diorite Defender would mean we could no longer add bonding to a squad that includes Elementar Heroes, a Guard Heroes, or Resolute Heroes because that would cause chain bonding. (Yes, I know, we could use "reveal order marker language," so it's still possible. Just pointing out the troubles this causes.) We've always avoided it, and I wouldn't be surprised if this didn't get past UF Review for the same reason.
VC in general has also grown weary of bonding after we've overused it. There are other ways to create synergies. Though I recognize that in this case you need a lot more per order marker to be worthwhile. |
#5032
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Re: The Pre-SoV Workshop
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#5033
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Re: The Pre-SoV Workshop
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#5034
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Re: The Pre-SoV Workshop
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#5035
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Re: The Pre-SoV Workshop
Updated the Diorite Defender card. It's more durable now, but still has very interesting synergies and abilities. If there is any last-minute changes anyone wants to suggest I'd be happy to hear them! Otherwise I will add the image and hit zone graphics and see what the SOV has to say
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#5036
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Re: The Pre-SoV Workshop
That's really solid (no pun intended).
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#5037
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Re: The Pre-SoV Workshop
Appreciate it! Your feedback was crucial!
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#5038
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Re: The Pre-SoV Workshop
I don't personally love the name Gain Higher Ground. It feels like a "custom-y" version of Gain High Ground. I'd either like to see a new name for the power with the same ability text you currently have, or just reuse the Gain High Ground power. Other than that I really like this!
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#5039
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Re: The Pre-SoV Workshop
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#5040
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Re: The Pre-SoV Workshop
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