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Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project. |
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#13
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Re: Project Myvra
Quote:
![]() That being said, Happy Easter (or if you don't celebrate Easter, happy Sunday!) My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. Last edited by flameslayer93; April 8th, 2012 at 01:15 PM. Reason: Now then, I should begin to update the OP with who's testing and whatnot... |
#14
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Re: Project Myvra
Happy Easter works for me! K will do!
Customs here Master Set IV/Assault in the Mournlands. ![]() in THE FRACTAL COMPLEX |
#15
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Re: Project Myvra
I would be glad to help, but I think you should redo most of the cards with different figures, because unless you happen to play a golden-daemon level painter and modeller, most of the figures would not work. It would be a bit more work, but we could fing some prepainted minis to work for the purpose. For example:
Isthe, the relic mage Clockwork knight 1 Clockwork knight 2 Clockwork knight 3 Gregor crookedgear Djinn (Probibly not the best choice, but cheap!) Xaaji, fatemage Celestine Siren 1 Celestine siren 2 Celestine siren 3 harlequin 1 Harlequin 2 Harlequin 3 Esolde Satin blade 1 Satin blade 2 Satin blade 3 Megdar Copperbones Ethersea pirate 1 Ethersea pirate 2 Ethersea pirate 3 Ethersea pirate 4 Boglin 1 Boglin 2 Boglin 3 Boglin 4 Here are a few I thought up. also, is there any chance of expansion? I like writing character bios, if that's any help, And I might playtest a few. |
#16
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Re: Project Myvra
Glad to have you on the team cannon! As far as redoing the cards go, have you see some of my "handywork"?
![]() If you (or bmaczero, as he was the original card maker) are willing to try redoing the cards, I see nothing wrong with it. I think we can publish both the old cards and the new ones in this thread (or a Display thread even?). And of course, take your pick as a unit to test. We've got enough to choose from. ![]() My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#17
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Re: Project Myvra
I'm pretty handy at making cards for hero's but not for squads.
Customs here Master Set IV/Assault in the Mournlands. ![]() in THE FRACTAL COMPLEX |
#18
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Re: Project Myvra
Cannon is right though. I don't have the skill or budget to get all of the original Myvra sculpts.
If you have an idea for a signature, let me know. Until then, this stays here ![]() My Trade List My Custom Map Thread |
#19
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Re: Project Myvra
Yeah I think revamping the cards could be done... we could get the MCC to give us a hand even.
Customs here Master Set IV/Assault in the Mournlands. ![]() in THE FRACTAL COMPLEX |
#20
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Re: Project Myvra
What about terrain for Myvra. Maybe wood? or pirate ships?quicksand? any ideas?
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#21
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Re: Project Myvra
Quote:
I wanted pirates and a pirateship in heroscape since I found out they were making expansions. if we could get a pirateship I'd be ecstatic. If you have an idea for a signature, let me know. Until then, this stays here ![]() My Trade List My Custom Map Thread |
#22
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Re: Project Myvra
Quicksand would be fun have it work like a pit trap only at the end of every turn roll an attack dice and take a wound if you roll a skull.
Customs here Master Set IV/Assault in the Mournlands. ![]() in THE FRACTAL COMPLEX |
#23
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Re: Project Myvra
Custom terrain sounds good! Now then, who can make it (and sell me a batch?
![]() A few quicksand ideas (including one by me), here. Hopefully I'll begin some of the playtesting over the weekend, but no guarantees... The new figure ideas look nice cannon, but Esolde has a gun. I know it's fairly difficult to find anything steampunk...but I'll shut up now because its 49 cents. ![]() My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#24
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Re: Project Myvra
Quicksand
Before moving a figure off a quicksand tile you must roll the 20-sided die. On a roll of 1-4 destroy the figure. On a roll of 5-15 you must immediately stop your movement and remain on the quicksand hex. On a roll of 16 or higher move normally. You may add 3 to your roll for each adjacent friendly figure. Optional extra: At the end of each round for each figure on a quicksand hex, roll an attack dice and if your result is a skull inflict a wound to that figure. Well we could see if Auggies has any ideas and kola said he had some quicksand tiles... Kola you want post pics of what those looked like? (I'm pretty sure he's looked in this thread...) Customs here Master Set IV/Assault in the Mournlands. ![]() in THE FRACTAL COMPLEX |
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