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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#4165
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Re: "I could beat that army!" Theoryscape Challenge
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SuBakNa 340 KMA 440 Zetacron 500/19 spaces Hounds' impressive defense and (hopefully) high move gets them past Mimsy's special attack, while Z's Soulborg immunity allows him to start right in the front with them. His high wound-potential is also a nice dragon- and Kursus-deterrent. The Hounds' unlockable wounds and SBN's big hits can make quick work of old Krug-a-lug, and the very cheaty KMA can clean up in the late game and/or secure glyphs and high-points. EDIT: I know I haven't been around for a while, but it blows my mind that this thread has been inactive for a year-and-a-half! WORST. PALADIN. EVER. Overall Tourney Record: ....I don't even remember anymore! |
#4166
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Re: "I could beat that army!" Theoryscape Challenge
Quote:
Heracles (C3V) ---- 200 Major X17 ---- 100 Otonashi ---- 010 Isamu ---- 010 -------------------- 7 spaces / 500 points Q9 can take out the Hounds and Zetacron, handle the Agents if necessary, and can withstand Su-Bak-Na's attacks for a turn or two. X17 can tie down a few Hounds to buy some time, and will force the Agents and Zeta to choose between targeting him to free his prisoners or letting one of their squads languish in cyberclaw-limbo. Heracles can guard Q9 until the Major's work is more or less done, then go beat down Su-Bak-Na if the Hivelord didn't already come to him while gunning for Q9. Then he can use Labors and Throw to dispose of any Agents still standing. The ninjas are mostly filler, though Otonashi can take a Hound (or two, if she's lucky), and Isamu can sneak up to Zetacron and finish him off. (And yeah, I don't know why more people don't post here. It's such a fun thread!) |
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