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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #37  
Old August 10th, 2020, 04:54 PM
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Re: The Book of Wonder Twins - VOTE for Initial

Quote:
Originally Posted by tcglkn View Post
Just got the figure in the mail today. Jayna is 4 levels tall and Zan is 5 so I have updated that here.
Easily separable? Or would we need to salvage some hands?
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  #38  
Old August 10th, 2020, 04:58 PM
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Re: The Book of Wonder Twins - VOTE for Initial

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Originally Posted by Lord Pyre View Post
Quote:
Originally Posted by tcglkn View Post
Just got the figure in the mail today. Jayna is 4 levels tall and Zan is 5 so I have updated that here.
Easily separable? Or would we need to salvage some hands?
Should be easy enough to separate.

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  #39  
Old August 10th, 2020, 04:59 PM
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Re: The Book of Wonder Twins - VOTE for Initial

Yeah saw on discord. Awesome!
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  #40  
Old August 14th, 2020, 07:13 PM
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Re: The Book of Wonder Twins -

Quote:
Originally Posted by tcglkn View Post
NAME = Wonder Twin
SECRET IDENTITY = Jayna

SPECIES = Exxorian
UNIQUENESS = Unique Hero
CLASS = Champion
PERSONALITY = Enthusiastic

SIZE/HEIGHT = Medium 4

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 2
DEFENSE = 4

POINTS = ???


"WONDER TWIN POWERS, ACTIVATE!"
After revealing an Order Marker on this card and taking a turn with Jayna, you may take a turn with a Zan figure you control. If Jayna was not adjacent to a Zan figure you control at any point this round, he may not use any other special power on this army card.

MOVEMENT THERIANTHROPY
Before moving normally, choose one:
• Ostrich: Add 3 spaces to Jayna's move.
• Griffin: Jayna gains the Flying special power and after moving instead of attacking this turn you may choose a small or medium figure she passed over this turn. Place the chosen figure adjacent to Jayna. It will not take any leaving engagement attacks.
• Sea Serpent: choose an adjacent figure and immediately roll the 20-sided die, adding 4 to the roll if the chosen figure is on a water space. If you roll 14 or higher that figure receives a wound.

ATTACK THERIANTHROPY
Before attacking normally, choose one:
• Elephant: When Jayna is within one space of a water space, add 2 to her range and she may attack one additional time.
• Fire-breathing Gorilla: Choose 3 spaces in a straight line from Jayna. One at a time, attack all figures on those spaces with Jayna’s normal attack, even if she is engaged.
• Yeti: Roll 2 additional attack dice while on an Ice or Snow tile or adjacent to a Glacier Mountain.

____________________________________________________________________

NAME = Wonder Twin
SECRET IDENTITY = Zan

SPECIES = Exxorian
UNIQUENESS = Unique Hero
CLASS = Champion
PERSONALITY = Enthusiastic

SIZE/HEIGHT = Medium 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3

POINTS = ???


"WONDER TWIN POWERS, ACTIVATE!"
After revealing an Order Marker on this card and taking a turn with Zan, you may take a turn with a Jayna figure you control. If Zan was not adjacent to a Jayna figure you control at any point this round, he may not use any other special power on this army card.

FORMS OF WATER
Start the game with one water tile, one ice tile, one single-hex Glacial Mountain obstacle and one four-hex Glacial Mountain obstacle on this card. After moving and instead of attacking with Zan, you may switch his figure with a terrain piece on this card. As long as there is a terrain piece placed with this power on the battlefield, you may still reveal Order Markers on this card. After revealing an Order Marker on this card, you may switch Zan with that terrain piece.

ICE MISSILE SPECIAL ATTACK
Range Special. Attack 4.
Instead of moving and attacking normally, choose an empty space within 7 spaces of Zan. Place Zan on that space and then roll 4 attack dice against all adjacent figures. Each figure rolls defense separately. Figures without the Ice Resistance special power that are wounded by this special attack cannot move until your next turn. This special attack may only be used once per round.
Ran my first game and immediately realized there were a few changes I wanted to make. Jayna is coming in really hot and Zan felt pretty useless with her. Animal forms are definitely more useful in combat than turning into a puddle so that tracks at least. Jayna being able to Claw Grab and then attack basically meant she always had height and was able to set up her double attack with Elephant to easily. By the end of the third round she had killed Star-Lord AND Swordsman, which is way too strong for what I envisioned them being. I want to lower her base attack since it's fairly easy for her to get height and then encourage her to set up Yeti more often. She was getting a double attack of 5 easily with Wonder Woman's boost and height. Making Griffin less of a default use every turn is better too.

Zan having a defensive power is pretty useless when he can just turn into terrain to avoid attacks so I'd rather give him some reason not to turn into terrain. Plus a 6 hex glacier is impossibly large to place on most maps, I think 4 hexes is enough to be comically large and still usable.

What do people think?
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  #41  
Old August 14th, 2020, 07:52 PM
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Re: The Book of Wonder Twins - VOTE for Initial

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  #42  
Old August 14th, 2020, 08:10 PM
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Re: The Book of Wonder Twins - VOTE for Initial

Sounds good.
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  #43  
Old August 14th, 2020, 09:26 PM
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Re: The Book of Wonder Twins - VOTE for Initial

Reasonable

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #44  
Old August 17th, 2020, 11:31 PM
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Re: The Book of Wonder Twins - VOTE for Initial

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Wonder Twins

Version tested:
Spoiler Alert!


Army Test
Map: Ivy's Greenhouse
Units: Wonder Twins (200), Captain America and Hawkeye (II) (600) VS Hawkeye (III), Tigra, Mockingbird, Ant-Man (Hank Pym), Fire Ant Swarms x5 (600)
Spoiler Alert!

___________________________________________________________

Army Test
Map: Ivy's Greenhouse
Units: Wonder Twins (200), Wonder Woman (III) and Green Arrow (II) (720) VS Luke Cage, Iron Man (MK IV) and Wolverine (720)
Spoiler Alert!

___________________________________________________________

Army Test
Map: Ivy's Greenhouse
Units: Wonder Twins (200), Wonder Woman (III) and Batman (III) (760) VS Star-Lord, Drax (II) and Swordsman (760)
Spoiler Alert!


THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: 200 points feels a bit high for the pair of them since you only really need to kill one to invalidate the usefulness of the pair. Overall I like how the play, I think they can go to public testing at 180 but I think 160-180 is their range so we could drop them a bit more based on those results. I see no reason not to just divide the points evenly between the two of them.
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  #45  
Old August 17th, 2020, 11:33 PM
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Re: The Book of Wonder Twins -

Quote:
Originally Posted by tcglkn View Post
FORMS OF WATER
Start the game with one water tile, one ice tile, one single-hex Glacial Mountain obstacle and one four-hex Glacial Mountain obstacle on this card. After moving and instead of attacking with Zan, you may switch his figure with a terrain piece on this card. As long as there is a terrain piece placed by this card on the battlefield, you may still reveal Order Markers on this card. After revealing an Order Marker on this card or the card of a Jayna figure you control, you may switch Zan with that terrain piece.

ICE MISSILE SPECIAL ATTACK
Range Special. Attack 4.
Instead of moving and attacking normally, choose an empty space within 7 spaces of Zan. Place Zan on this card and the single-hex Glacier Mountain from this card on that space and then roll 4 attack dice against all adjacent figures. Each figure rolls defense separately. Figures without the Ice Resistance special power that are wounded by this special attack cannot move until your next turn. This special attack may only be used once per round.
Made a couple more tweaks to Zan while testing to make the missile slightly more thematic feeling.

I propose we move to public testing at 180 points.
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  #46  
Old August 18th, 2020, 06:32 AM
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Re: The Book of Wonder Twins - VOTE for Public Testing

Looks good! I think weird and fiddly feels right for them, so long as they're fun as well. yea

Getting them to 160-180 and having a Gleek that fills in the gap to 200 and helps with the fiddliness would be cool.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #47  
Old August 18th, 2020, 04:56 PM
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Re: The Book of Wonder Twins - VOTE for Public Testing

Yea

Cool stuff. Knew they'd be tricky but we're doing good work.
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  #48  
Old August 18th, 2020, 06:43 PM
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Re: The Book of Wonder Twins - VOTE for Public Testing

I think they’re just gonna come in lower cause you’re drafting two figures that get really bad when you lose one of them. I’m fine with that. Calculator put them around 230 when I started so I tested at 200 because of that. Still need a couple votes here.
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