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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#1
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Abilities active for a unit's turn -- The Definitive List
ABILITIES THAT OCCUR DURING PHASES OF A UNIT'S TURN OF ACTIVATION (Through Wave 7)
Abilities shared by too many units to conveniently list are simply identified as (various). Defensive abilities and abilities/enhancements conferred from other units not listed. Some terminology is my own for clarity purposes. All phases A-F occur regardless if actions are taken during those phases. Instead of taking a turn Red Flag of Fury Aura: Ornak (Order Marker 1 only) Utgar's Orders: Minions of Utgar Before you take a turn (also after revealing order marker) Bonding: (various) Eternal Hatred: Marcu Esenwein (A) Pre-Movement Phase ("Before moving") Carry (part 1 -- figure selection): Brunak, Theracus Crippling Gaze: Dund Hive Swarm: Marro Drones Soul Devour: Shades of Bleakewoode Unleashed Fury: Anubian Wolves Wild Pack Movement: Marrden Hounds (B) Movement Phase Only (B1) or (B2) (B1) Instead of normal move Glacier Traverse: Dzu-Teh Grapple Gun: Sgt. Drake Alexander Stealth Leap: Shaolin Monks (B2) Normal Movement Charging Assault: Kozuke Samurai Climb x2: Deathreavers Disengage: Agent Carr, Arrow Gruts, Blade Gruts, Deathreavers, Heavy Gruts, Ninjas of the Northern Wind, Swog Rider, Tornak Flying: (various) Ghost Walk: Agent Carr, Ninjas of the Northern Wind Horde Movement: Zombies of Morindan Lava Resistant: Brunak, Obsidian Guards Phantom Walk: Isamu Slither: Armoc Vipers, Elite Onyx Vipers, Venoc Vipers, Venoc Warlord Snow and Ice Enhanced Movement: Dzu-Teh Stealth Flying: Cyprien Esenwein, Einer Imperium, Empress Kiova, Shades of Bleakewoode, Taelord the Kyrie Warrior Water Suits: Microcorp Agents (C) Mid-Turn Phase (C1), (C1a) and (C1b) are functionally equivalent (C1) After moving and before attack Berserker Charge: Tarn Viking Warriors Chilling Touch: Cyprien Esenwein Healing Touch: Kelda the Kyrie Warrior Helm of Mitonsoul Aura: Runa Marro Plague: Marrden Hounds Mind Shackle: Kee-Mo-Shi, Ne-Gok-Sa Net Trip: Retarius Paralyzing Stare: Me-Burq-Sa Spear of Summoning: Saylind the Kyrie Warrior Throw: Jotun Whip: James Murphy (C1a) After moving (functionally equivalent to (C1)) Carry (part 2 -- figure placement): Brunak, Theracus (C1b) Before attacking (functionally equivalent to (C1)) Chomp: Grimnak (D) Attack Phase Only D1, D2, or D3 (D1) Instead of [normal or special] attacking Engagement restrictions don't apply Poisonous Acid Breath: Braxas Self-Destruct: Deathwalker 7000 Sharpshooter: Deadeye Dan Stare of Stone: Sudema Water Clone: Marro Warriors (D2) Special Attacks All special attacks. Attack bonuses don't apply (D3) Normal Attack Bloodlust: Tagawa Samurai Deadly Shot: Omnicron Snipers Deadly Strike: Minions of Utgar Dishonorable Attack: Isamu Double Attack: Einar Imperium, Guilty McCreech, Krug, Syvarris First Assault: Valguard Galloping Charge: Templar Cavalry Giant Killer: Sir Denrick Homing Device: Blastatrons Lava Throw: Obsidian Guards Lethal Sting: Rechets of Bogdan Maul: Deathstalkers Righteous Smite: Templar Cavalry Road Strength: Dumutef Guard Shaolin Assault: Shaolin Monks Sighting: Microcorp Agents Snow Strength: Nerak the Glacian Swog Rider Sword of Reckoning: Agent Carr Wait Then Fire: 4th Massachusetts Line, Ashigaru Harquebus Water Weakness: Obsidian Guards Wounded Smash: Krug Zettian Targeting: Zettian Guards Zombies Rise Again: Zombies of Morindan (E) Post-Attack Phase ("After attacking") Life Drain: Cyprien Esenwein, Iskra Esenwein, Marcu Esenwein, Sonya Esenwein Toxic Skin: Kee-Mo-Shi (F) End of Turn Phase ("At the end of your turn") Rod of Negation: Morsbane After you take a turn Frenzy: Aubrien Archers, Elite Onyx Vipers, Venoc Vipers Jandar's Dispatch: Sir Gilbert Overextend Attack: Alastair Macdirk, Eldgrim the Viking Champion Stab in the Back: Sir Hawthorne Summon the Rechets of Bogdan: Iskra Esenwein |
#2
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Good list! I don't fell like looking it over to double-check it at the moment, but it looks good.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#3
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Nice list!
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#4
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Missing:
3) Tarn Viking Beserker Charge Also, you might want to list carry (Theracus,Brunak) twice because picking up the unit and placing occur at 2 different times in the turn. Do not meddle in the affairs of dragons; for you are crunchy and taste good with ketchup. Record in Beantown Beatdown Tournaments 15-1-1 |
#5
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Quote:
Thanks! -David |
#6
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Awesome list.
To be INCREDIBLY picky, Morsbane's Rod of Negation does not take place "After you take a turn", it takes place "at the end of the turn". Interestingly enough, this splits the time after an attack (or after choosing not to attack) into 3 timeframes: 1) After attacking 2) At the end of the turn 3) After taking a turn Chronolgically all 3 times could exist on a card. If they made a character with Rod of Negation, Frenzy, and Toxic Skin, you could use all 3 but you'd have to use them in this order: 1) Toxic Skin 2) Rod of Negation 3) Frenzy Talk about splitting hairs |
#7
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Quote:
One thing I was considering was whether to include opponent's abilities that could take effect during the turn, such as counterstrike. This could be merged with this list (I'd further divide the phases and need to distinguish these abilities) or created under a separate list. -David |
#8
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Quote:
Such as During Movement: Slither, water suit, flying, disengage, ghost walk, lava resistance. During Attacking (but not special attacks): double attacks, deadly strike, sword of reckoning Do not meddle in the affairs of dragons; for you are crunchy and taste good with ketchup. Record in Beantown Beatdown Tournaments 15-1-1 |
#9
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Krub. lol. Yeah you misspelled Krug under double attack.
Insanity is the best medicine. |
#10
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Quote:
I've modified the listing considerably from the original post to implement ASmiles suggestions. I'd have to agree that defensive abilities are probably best avoided. -David "I once sang, 'What would you do if I sang out of tune? Would you stand up and walk out on me?' Do you know what happened? They stood up and walked out on me!!!" |
#12
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The hits just keep on coming. Great stuff.
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