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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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Orc's Power Rankings
For a better understanding of these Power Rankings, please read my State of the Meta Address companion piece that largely deals with the shifts in the Meta.
For terminology that I use in the descriptions, please read my Terminology Guide. For the methodology behind these rankings, please listen to Rankings Methodology ft. Dok. These Power Rankings are meant to be a modern look at the Competitive HeroScape scene and the value each unit has within an army in a variety of formats. Thanks to spider-poison and Jexik for creating and maintaining the older rankings, and dok for creating the VC-inclusive rankings. Unlike those, this list will only include Classic HeroScape: no customs of any kind and no Marvel. What to expect in the future: brief blurbs to describe the changes as well as a collaborative set of ratings put out by the Knights of Matthias. Thanks as well to DragonRuler for helping refine these ratings. A+ Deathreavers (40*) Major Q9 (180) Marro Warriors (50) Raelin the Kyrie Warrior-ROTV (80) A 4th Mass. Line (70*) 10th Regiment of Foot (75*) The Axegrinders of Burning Forge (70*) Blastatrons (60*) Fen Hydra (120+) Gladiatrons (80*) Grimnak (120) Heavy Gruts (70*) Isamu (10) Knights of Weston (70*) Krav Maga Agents (100) Marcu Esenwein (20) Marro Stingers (60*) Me-Burq-Sa (50) Nerak the Glacian Swog Rider (50) Nilfheim (185) Sir Gilbert (105) A- Agent Skahen (120) Airborne Elite (110) Alastair MacDirk (110) Braxas (210) Cyprien Esenwein (150) Darrak Ambershard (60) Death Chasers of Thesk (55*) Eldgrim the Viking Champion (30) Eltahale (140) Greenscale Warriors (60*) Kaemon Awa (120) Major Q10 (150) Marcus Decimus Gallus (100) Mezzodemon Warmongers (65*) Mogrimm Forgehammer (120) Phantom Knights (70*) Roman Legionnaires (50*) Sgt. Drake Alexander-SOTM (170) Sonya Esenwein (45) Zelrig (185) B+ Arkmer (50) Arrow Gruts (40*) Ashigaru Harquebus (60*) Atlaga (90) Black Wyrmling (30*) Blade Gruts (40*) Brave Arrow (50) Charos (210) Concan the Kyrie Warrior (80) Crixus (90) Finn the Viking Champion (80) Fire Elemental (35*) Frost Giant of Morh (140+) Goblin Cutters (50*) Heirloom (90) Horned Skull Brutes (75*) Krug (120) Kurrok the Elementalist (120) Laglor (110) Marrden Hounds (90*) Marrden Nagrubs (30*) Marro Dividers (50*) Migol Ironwill (110) Mimring (150) Minions of Utgar (110*) Mohican River Tribe (70*) Moltenclaw (170) Ne-Gok-Sa (90) Ogre Pulverizer (100+) Red Wyrmling (30*) Sacred Band (50*) Samuel Brown (60) Sentinels of Jandar (110*) Swog Rider (25*) Syvarris (100) Tandros Kreel (120) Tarn Viking Warriors (50) Tornak (100) Tor-Kul-Na (220) Valguard (110) Venoc Vipers (40*) Venoc Warlord (120) Zetacron (60) Zombies of Morindan (60*) B Ana Karithon (100) Aubrien Archers (70*) Brunak (110) Capuan Gladiators (70*) Drow Chainfighter (25*) Emirroon (80) Fyorlag Spiders (40*) Guilty McCreech (30) Ice Troll Berserker (85+) Iron Golem (100+) Izumi Samurai (60) Jorhdawn (100) Kozuke Samurai (100) Kyntela Gwyn (20) MacDirk Warriors (80*) Marro Drones (50*) Microcorp Agents (100*) Nakita Agents (120) Ogre Warhulk (150+) Omnicron Repulsors (40*) Omnicron Snipers (100*) Ornak (100) Othkurik the Black Dragon (140) Otonashi (10) Parmenio (90) Protectors of Ullar (110*) Sgt. Drake Alexander-ROTV (110) Sir Denrick (100) Sir Hawthorne (90) Sonlen (160) Spartacus (200) Tagawa Samurai (120) Theracus (40) Thorgrim the Viking Champion (80) Torin (120) Ulginesh (150) Warforged Soldiers (80*) Warriors of Ashra (50*) Water Elemental (30*) White Wyrmling (30*) Wyvern (100+) B- Air Elemental (30*) Anubian Wolves (75*) Armoc Vipers (65*) Blue Wyrmling (35*) Chardris (90) Death Knights of Valkrill (60*) Deepwyrm Drow (70*) Dumutef Guard (25*) Earth Elemental (35*) Estivara (80) Feral Troll (90+) Granite Guardians (100*) James Murphy (75) Johnny "Shotgun" Sullivan (65) Kelda the Kyrie Warrior (80) Marro Hive (160) Master Win Chiu Woo (140) Morsbane (100) Quasatch Hunters (100*) Raelin the Kyrie Warrior-SOTM (120) Retiarius (90) Rhogar Dragonspine (110) Shurrak (160) Siege (120) Su-Bak-Na (160) Taelord the Kyrie Warrior (180) Tagawa Samurai Archers (65*) Werewolf Lord (140+) Wolves of Badru (80*) Wo-Sa-Ga (135) Zettian Guards (70) C+ Agent Carr (100) Ashigaru Yari (40*) Brandis Skyhunter (90) Deathstalkers (100*) Erevan Sunshadow (80) Evar Scarcarver (110) Greater Ice Elemental (130+) Kato Katsuro (200) Kumiko (80) Master of the Hunt (140+) Mika Connour (110) Mind Flayer Mastermind (100+) Ninjas of the Northern Wind (110) Sharwin Wildborn (110) Sir Dupuis (150) Sujoah (185) Tul-Bak-Ra (130) C Deathwalker 8000 (130) Deathwalker 9000 (140) Dzu-Teh (75*) Elite Onyx Vipers (100) Gorillinators (90*) Iskra Esenwein (50) Jotun (225) Kee-Mo-Shi (130) Saylind the Kyrie Warrior (80) Shaolin Monks (80*) Sudema (140) Templar Cavalry (120*) Warden 816 (90) C- Acolarh (110) Dünd (110) The Einar Imperium (140*) Empress Kiova (90) Grok Riders (130*) Gurei-Oni (100) Khosumet (75) Marro Drudge (50*) Rechets of Bogdan (50) Roman Archers (55*) Runa (120) Sahuagin Raider (25*) Shades of Bleakewoode (100*) Sudema (140) D Deadeye Dan (60) Major X17 (100) Moriko (110) Obsidian Guards (100*) Pelloth (100) Shiori (60) F Deathwalker 7000 (100) Hatamoto Taro (130) Unit Descriptions:
Spoiler Alert!
Feedback welcomed! Happy ‘Scaping! Casters of Valhalla: THE Competitive HeroScape Podcast! Modern Power Rankings Trade Thread My Tips to Improve Fast BoV Map Tier List Last edited by OrcElfArmyOne; August 18th, 2020 at 03:50 PM. Reason: Stupid joke |
#2
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Re: Orc's Power Rankings
There's weird artifacts throughout (at least on my computer), they look like this:
What does S mean, for Raelin? customs/maps/c3v/sov
how to: make a card/post your maps/set up your own ohs game google sheets: ohs link generator/attack outcomes CVN~ "I highly recommend C3V customs!" |
#3
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Re: Orc's Power Rankings
Basically higher than A+. An alternative ranking to the standard grade system we and the American education system used (A, B, C, D, F) that goes SSS, SS, S, A, B, C, D, F. This system originated because A rank didn't cut it for some which I suppose is the case here. Can't wait for the SS and SSS figures to reveal themselves.
Keep doing what you're doing, but do it better. ~Self Classic Card Scans & Tourney Map Building Requirements Excel Sheet |
#4
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Re: Orc's Power Rankings
Not sure I buy Raelin being stronger than Q9.
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#5
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Re: Orc's Power Rankings
Given an option between bringing any army that includes Raelin, or any army that includes Q9, I think Raelin would be the safer bet. However, I don't think she is a whole grade better.
As far as Artifacts go, there are some other moves that seem odd... Atlaga*(90, A-) Still seems like a good sniper and with more heroes that bolt may be more useful, as well as 120 for other common clean up is fairly pricey in smaller armies. Marcu Esenwein (20, A-) and Marro Warriors (50, A) Don't see why these guys should be with the big boys. If you have 20 points left you should rebuild your army instead of throwing in a clean up figure. Ashigaru Harquebus (60*, B-) not sure how they can be better when the startzones are smaller and points are less for the 200 point hero. MacDirk Warriors (80*, C+) How? Minions of Utgar (110*, A-) and Sentinels of Jandar (110*, A-) again if the start zones are smaller, shouldn't they stay the same in value? Tarn Viking Warriors (50, C+) again, how? Khosumet the Darklord (75, C) ha, ha, ha. No. It seems like you have a preference for Unique squads and fillers. I think if you are building an army that includes fillers you are building the wrong army for that point total. Also if you theory is that reverse the whip is the drive, I think you should look at the Bugbears and Mohicans. Those are tough units to use well. I think the Sacred Band is also undervalued if you know what you are doing. The Warforged are another tricky squad to get the most out of which may make them valuable if you know how to use them well. |
#6
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Re: Orc's Power Rankings
A lot (sometimes most?) of Marcu's value comes from being able to soak up wounds from the Wannok glyph, which is pretty common in Gen Con maps. Whether that warrants an A+ is debatable and really depends on what year it is.
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#7
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Re: Orc's Power Rankings
Quote:
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#8
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Re: Orc's Power Rankings
Au contraire, in many builds where you see the Marro Warriors, you seem them come out first. They give you a huge threat range for only 50 points, and 4 attacks per turn, even with only 2 dice on even ground, can't be ignored forever.
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#9
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Re: Orc's Power Rankings
Quote:
Casters of Valhalla: THE Competitive HeroScape Podcast! Modern Power Rankings Trade Thread My Tips to Improve Fast BoV Map Tier List |
#10
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Re: Orc's Power Rankings
Quote:
Casters of Valhalla: THE Competitive HeroScape Podcast! Modern Power Rankings Trade Thread My Tips to Improve Fast BoV Map Tier List |
#11
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Re: Orc's Power Rankings
I've been a big fan of the Sacred Band for a long time, ever since I finally picked them up (they were some of the last official units I got, partially due to their reputation...). I think they're massively underrated. Granted, I think they're tonnes better now than they were when they were released - the need to take an all Disciplined army is a lot less painful now we have a lot of strong Disciplined units around, including the Redcoats. They need an all Disciplined build and Marcus to work well (that third defence die and fifth move point are both essential), but once you've got that, I think they're arguably better than the Romans due to not needing to maintain a tight formation, allowing greater flexibility and easier management. You can then essentially use them almost like Knights or Heavy Gruts, and while both of those are still better (Knights are tougher and Heavy Gruts have both Disengage and Heroes who can boost them to really high levels), they're also 20 points more expensive per squad. Don't bother with Parmenio, though - he's just bad.
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#12
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Re: Orc's Power Rankings
Quote:
Their biggest problem when compared to Romans is they lack a killer bonding hero: Me-Burq-Sa. MBS is absolutely incredible for his points, and a bonding range option is really the only thing Romans have over other bonding melee. They also have a defense cap of 3, and the 4th die is huge. This really, really, REALLY hurts, and is a huge reason why they are a B+. I also disagree they can be used like Gruts- Gruts need to maintain formation. That's the only way to get the most value out of them. Romans are much closer in play style to Gruts than SB. All this being said, SB are a middling to high B+. They're extremely solid... just not good enough to be an A-. Casters of Valhalla: THE Competitive HeroScape Podcast! Modern Power Rankings Trade Thread My Tips to Improve Fast BoV Map Tier List |
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