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  #3865  
Old November 9th, 2019, 12:40 PM
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Leaf_It Leaf_It is offline
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Re: The Pre-SoV Workshop

The C3V doesn't like giving single squad figures turns that don't activate the rest of the squad, which is what happens when you get to attack using Dwarf Fling. You'll likely see a significant amount of push back for that. If it was only giving Shatterhead & Greymace the additional attack, you might be able to push it through as just an additional attack, and not an entirely new turn activation, but because it can activate another squad's figure, that will push some boundaries that they don't like pushing. They wouldn't have designed Omegacron the way he currently is if they made him today.
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  #3866  
Old November 9th, 2019, 12:55 PM
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robbdaman robbdaman is offline
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Re: The Pre-SoV Workshop

Another concept I've been working on I'd like thoughts on. Adding a ranged aspect to the Dwarves. The only thing I've ran across in testing is whether to have his life at 4 or 5.

Shield Dwarf Wizard #8/55 D&D Icons of the Realms: Rage of Demons



NAME=ARGUS CRYSTALSPLITTER
GENERAL = AQUILLA
PLANET = TORIL
SPECIES = DWARF
UNIQUENESS = UNIQUE HERO
CLASS = WIZARD
PERSONALITY = PRECISE
SIZE/HEIGHT = MEDIUM 4

LIFE = 5
MOVE = 4
RANGE = 1
ATTACK = 2
DEFENSE = 3
POINTS = 80

SHARD SHATTER SPECIAL ATTACK
Range 5. Attack Special.
Choose a figure to attack. Roll 4 attack dice against the chosen figure. If the defending figure receives at least 1 wound, you may also choose two other figures adjacent to the targeted figure to be affected by Shard Shatter Special Attack. Then roll 2 attack die for all adjacent figures next to the chosen figure. Each figure rolls defense dice separately.

MYSTIC SHIELD
When rolling defense dice against a special attack, add one die for Argus Crystalsplitter and any dwarf figures adjacent to him.

C3V and SoV! Fanscape r0xxorz!!
___________________________________

Last edited by robbdaman; November 9th, 2019 at 01:17 PM.
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  #3867  
Old November 9th, 2019, 01:05 PM
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Scytale Scytale is offline
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Re: The Pre-SoV Workshop

Leaf_It is spot on. Out-of-turn attacks are a no-no, for a number of reasons. Simply put, the game can't handle it.

Argus Crystalsplitter
Pretty cool design. I think I would prefer Shard Shatter to automatically affect all adjacent, including Argus, to give him some reason to use his normal attack. And I don't think it would be a significant power boost. Really just a suggestion/preference, though. My only real complaint is the mix of Small and 4. Should be Small 3 (Feylund) or Medium 4 (Toril or Eberron).
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  #3868  
Old November 9th, 2019, 01:15 PM
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Re: The Pre-SoV Workshop

Would it be ok if "If you moved the dwarf figure at least one space, you may also attack with it." is removed from the Dwarf Fling power. Or I could just make it that only Shatterhead & Graymace can be moved by Dwarf Fling.

Long live heroscape
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  #3869  
Old November 9th, 2019, 01:20 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by The Long eared bat View Post
Would it be ok if "If you moved the dwarf figure at least one space, you may also attack with it." is removed from the Dwarf Fling power. Or I could just make it that only Shatterhead & Graymace can be moved by Dwarf Fling.
It would be ok with that line removed. If you want to keep it with Shatterhead and Graymace only, you should change it to "may attack one additional time this turn" instead. That seems strange to me, though. I would just go with an attack boost instead in that case.
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  #3870  
Old November 9th, 2019, 01:23 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by The Long eared bat View Post
Would it be ok if "If you moved the dwarf figure at least one space, you may also attack with it." is removed from the Dwarf Fling power. Or I could just make it that only Shatterhead & Graymace can be moved by Dwarf Fling.
It would be ok with that line removed. If you want to keep it with Shatterhead and Graymace only, you should change it to "may attack one additional time this turn" instead. That seems strange to me, though. I would just go with an attack boost instead in that case.
Well they currently already have double attack. I also thought of adding an attack boost after Flinging.

Long live heroscape
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  #3871  
Old November 9th, 2019, 01:31 PM
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robbdaman robbdaman is offline
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post

Argus Crystalsplitter
Pretty cool design. I think I would prefer Shard Shatter to automatically affect all adjacent, including Argus, to give him some reason to use his normal attack. And I don't think it would be a significant power boost. Really just a suggestion/preference, though. My only real complaint is the mix of Small and 4. Should be Small 3 (Feylund) or Medium 4 (Toril or Eberron).
Ah yes should be Medium for size, I've adjusted for that. I agree the suggestion to effect all adjacent including himself to force use of normal attack is a good idea given it is weaker. His speed is slow enough that I've not been able to target a much larger cluster than 3-4 at a time anyway. I'll give that a test but I'd think that shouldn't change much as if he gets into melee he's already in trouble.

C3V and SoV! Fanscape r0xxorz!!
___________________________________
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  #3872  
Old November 15th, 2019, 11:06 AM
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Re: The Pre-SoV Workshop

Just minor changes as discussed. Testing so far has shown some change in overall level of utility. He still tends to show up after axegrinders have engaged which makes using the special more difficult as he'll blast his allies but against the right opponent it's a risk possibly worth taking. Works okay for ranged units a bit as well, mainly because they're more concerned with the Axes running them down.

Shield Dwarf Wizard #8/55 D&D Icons of the Realms: Rage of Demons


NAME=ARGUS CRYSTALSPLITTER
GENERAL = AQUILLA
PLANET = TORIL
SPECIES = DWARF
UNIQUENESS = UNIQUE HERO
CLASS = WIZARD
PERSONALITY = PRECISE
SIZE/HEIGHT = MEDIUM 4

LIFE = 5
MOVE = 4
RANGE = 1
ATTACK = 2
DEFENSE = 3
POINTS = 80

SHARD SHATTER SPECIAL ATTACK
Range 5. Attack Special.
Choose a figure to attack. Roll 4 attack dice against the chosen figure. If the defending figure receives at least 1 wound, all adjacent figures to the chosen figure are also affected by Shard Shatter Special Attack. Then roll 2 attack die for all adjacent figures next to the chosen figure. Each figure rolls defense dice separately.

MYSTIC SHIELD
When rolling defense dice against a special attack, Argus Crystalsplitter and adjacent Dwarf figures you control roll an additional defense dice.

C3V and SoV! Fanscape r0xxorz!!
___________________________________

Last edited by robbdaman; November 15th, 2019 at 01:26 PM.
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  #3873  
Old November 15th, 2019, 11:32 AM
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Scytale Scytale is offline
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Re: The Pre-SoV Workshop

I like the changes. I'm a little confused about Mystic Shield, though. Is it supposed to be:

Quote:
MYSTIC SHEILD
When Argus Crystalsplitter rolls defense dice against a special attack, roll one additional dice plus another additional dice for each adjacent Dwarf figure you control.
or
Quote:
MYSTIC SHIELD
Argus Crystalsplitter and adjacent Dwarf figures you control roll an defense dice against special attacks.
It could be read either way.
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  #3874  
Old November 15th, 2019, 12:01 PM
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robbdaman robbdaman is offline
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Re: The Pre-SoV Workshop

Ah the intent is:

Quote:
MYSTIC SHIELD
Argus Crystalsplitter and adjacent Dwarf figures you control roll an additional defense dice against special attacks.
Probably overthinking the necessary wording.

C3V and SoV! Fanscape r0xxorz!!
___________________________________
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  #3875  
Old November 16th, 2019, 01:28 PM
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The Long eared bat The Long eared bat is offline
 
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Re: The Pre-SoV Workshop

Here is a custom that I have been working on for a long time.
Figures used: Sade: Lightfoot Halfling Rogue #06 Icons of the Realm Epic Level Starter


Sade's Doppleganger: Invisible Lightfoot Halfling Rogue #07 Icons of the Realm Epic Level Starter.


Long live heroscape

Last edited by The Long eared bat; November 17th, 2019 at 07:09 AM.
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  #3876  
Old November 16th, 2019, 02:24 PM
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Sir Heroscape Sir Heroscape is offline
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Re: The Pre-SoV Workshop

As-is I'd say this is too custom-y for making heroscape canon. Otherwise looks like a fun "home brewed unit"

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