Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old February 27th, 2021, 07:27 PM
Captain Stupendous's Avatar
Captain Stupendous Captain Stupendous is offline
 
Join Date: May 21, 2015
Location: Country - State - Major City (Town)
Posts: 2,342
Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla
Re: Cpt. Stupedendous' Customs 2/27/21 Einar Soulborgs

Stupe's Customs Booster 1: The Golden Legion


One of the (many) things I appreciated about classic scape was how each faction of soulborgs had a unique aesthetic and mechanical themes that made each faction feel cohesive and distinct. After finding these miniatures on Amazon, I was inspired to develop a soulborg faction for Einar. I think that using miniatures based on Japanese mecha/gundam designs is an incredibly thematic and visually interesting way to introduce soulborgs into Einar’s ranks. You can find the miniature information HERE.

Solarion VI




Text Version
Spoiler Alert!

Solarion VI is the leader of Einar's Golden Legion of soulborgs, and serves to defend the more vulnerable members of the faction. As a design aesthetic, each of Einar's soulborg heroes has a defense value equal to its life value, along with the power Golden Core which keeps Solarion from being overpowered as a ranged flyer with 6L and 6D. Golden Core means that once a hero takes an initial wound, they'll tend to fall quickly, which is why using Solarion to soak early wounds to keep the defense of your other figures high is a worthwhile trade. With flying, 5R, and 4A, he is also theoretically a potent endgame cleanup hero, but his ability Defense Matrix means that using him in this way is unlikely to be the best use of his points. Its also worth noting that Defense Matrix works on any Einar soldier, not just his fellow soulborgs, although this is only likely to be worth using with Einar Imperium rather than the Romans, Greeks, or Redcoats.

Hyperion V




Text Version
Spoiler Alert!

Previous Versions
Spoiler Alert!

Hyperion V is the melee bruiser of the faction, and has the highest offensive burst potential with the possibility of making two attacks of 6 with his Accerator Gauntlets Special Attack. However, setting this attack up can be quite tricky, as it requires him to target figures that he was not adjacent to at the start of his turn while only moving in a straight line. However, his Hyper Speed 4 ability will help set him up in a position to target new enemies next turn. Hyperion's high offensive potential is balanced out by the fact that 5L 5D is actually quite fragile when paired with Golden Core, and he should die rather quickly to focused fire unless he's within the range of Solarion's Defense Matrix.

EDIT: After some testing I'm increasing the starting attack of Hyperion's Special to 2 instead of 1, as it was proving very difficult to get into a position where using the special was preferable to his 5 normal attack. The max attack of the special is still capped at 6.

Valorion IV




Text Version
Spoiler Alert!

Previous Version
Spoiler Alert!

Valorion IV provides the long-range artillery piece for the faction, with his Rail Gun Special Attack acting as a devastating counter to groups of low defense common squads. Durasteel Shield, a renamed version of the Sentinels of Jandar's Shields of Valor, gives him much greater durability and allows him to continue blocking attacks even after he has taken one or two wounds. It also synergizes extremely well with Solarion's Defense Matrix, since taking a wound and reducing Valorion's defense by 1 is twice as impactful as lowering Solarion's defense by 1. His relatively high normal attack also poses a threat to unique heroes as well, as with height and Marcus Decimus he can be attacking with 6 dice at 6 range.

EDIT: I just increased the range of Valorion's normal attack from 6 to 7 to match the range of his special, as it felt unthematic for the "sniper" of the faction to only have 6R with his normal.

Golden Centurions




Text Version
Spoiler Alert!

Previous Versions
Spoiler Alert!

Centurion VIIa and her "brother" VIIb comprise the elite soulborg squad known to Einar's forces as the "Golden Centurions." @flameslayer93 provided the excellent suggestion for Heavy Cannon Special Attack. With the potential to make three attacks of four dice, they are probably the most consistent source of damage available to the faction, and with 7 defense and the ability to be kept alive by Defense Matrix, opponents will probably think twice before targeting them for an attack. This should help them survive longer than other 2 man squads and allow them to serve as potent offensive threats well into the midgame. The tension between either developing them with Jump Jets or using their Heavy Cannon each turn also provides some interesting decisions for the player controlling them, and also is a great thematic connection to their sculpts.

EDIT: I've made a couple significant changes to the Centurions that were intended to make the faction as a whole more interesting to play. First, their normal attack was dropped from 3 down to 2, as I found that with height the opportunity of getting 3 attacks of 4A was too good to ever justify placing OMs on Hyperion or Valorion outside of unusual situations. Secondly, the range of their SA was increased from 4 up to 6 in an effort to increase the number of situations where players face a meaningful choice between using Jump Jets or using the SA. At only 4R, the Centurions were unlikely to have a target for their SA unless they were in near optimal position anyway. The additional range increases the likelihood that they will have available SA targets before they get onto height, forcing the player to choose between developing the Centurions or have increased offense for the turn.

Overall I'm very excited with the potential that this faction has as it develops. At this time I am still pondering what the best point values for each figure should be, and as playtesting progresses I will likely update this with small tweaks as I don't yet consider these designs to be "finalized." I'd also like to update this post with bios as I have time to write them. As always, any comments or suggestions are much appreciated! I've also included some more photos of the miniatures alongside other soulborgs in the spoilers below.
Spoiler Alert!

Last edited by Captain Stupendous; March 2nd, 2021 at 12:46 PM.
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards


Similar Threads
Thread Thread Starter Forum Replies Last Post
Talyn's Custom Units - Feedback appreciated! Talyn Custom Units & Army Cards 49 August 17th, 2018 05:00 PM
My Custom Units Devil's Advocate Custom Units & Army Cards 6 March 29th, 2010 04:24 PM
My custom units! Need help with at least one of them! Sejon Custom Units & Army Cards 20 May 13th, 2008 12:50 AM
HyperactiveSloth's Custom Units (3 new proposed units!)4/30 HyperactiveSloth Custom Units & Army Cards 19 April 30th, 2007 10:59 PM
Rod's Custom Units Rodriquez Custom Units & Army Cards 9 August 3rd, 2006 10:59 PM


All times are GMT -4. The time now is 07:50 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.