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Official Units Discussion of official HeroScape units |
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#25
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As an undead, Marcu is immune to zombification. I know the books don't seem to like adding immunities, but I think they should, so I always mention them. |
#26
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#27
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Am I right or am I right? FINISH HIM! |
#28
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I've been wondering about that high-roll equals bad-result thing also. I'm not sure I totally get the reason for it from a gameplay standpoint, but it does seem to be consistent with the flavor of the card. Marcu seems to be this conflcited tormented dude who both loves and hates his family, seems tormented by his appearance (what's up with that, anyway?). The roll itself is kind of twisted, and gameplay decisions become even more conflicted when he goes under your opponent's control--does he attack one of your figures and run the risk of healing Marcu in the process?
Plus you've got his beast-like form, and the kind of curious name of the ability. I googled it and found this passage, from ch. 16 of Frankenstein. In this chapter the monster is narrating and sort of hating his creator for having endowed him with human emotions but a monstrous appearance: Quote:
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EDIT: In retrospect, I feel that this may be the nerdiest thing I have ever done. Anyway...I'm feelin' like pie. |
#29
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#30
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Personally if i was the opponent who had control of Marcu for one turn i'd probably use him to attack a Hero as apposed to a squad so he can inflict wounds but not necessarily destroy the figure, or move Marcu in a completely different direction so the Player has to use one turn up getting him back in the game. |
#31
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Whatever the designers' reasoning, I really like the ability. It's a cool wrinkle that fits in really well with the character. Normally I don't really go for the backstory/character bio stuff much at all, but I gotta admit the vampire clan is the best example so far of figures having abilities that really create a kind of personality. Anyway...I'm feelin' like pie. |
#32
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So far, this guy gets 2 thumbs up.
In a game today, after the 10pt Isamu Ninja knocked down Q9 to 2 life, Marcu flew in to finish him off with a 2 wound finishing kill. All for 20 points!!! Luckily, in about 6 activations, Marcu never betrayed me either! He's a gamble, but for 20 points, he's a STEAL!!! "The Democracy will cease to exist when you take away from those who are willing to work and give to those who would not." ~ Thomas Jefferson |
#33
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#34
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#35
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One of your best moves, if you gain control of your opponent's Marcu, is to move back and forth between two enemy figures, so as to cause multiple disengagements. In the right situation, he could disengage 7 times in one movement (or 10 on roadways!)
This raises a question, would Marcu have to disengage from your figures or his (actual) owner's figures to activate the passing swipes? And whose glyphs/auras affect him in this situation? |
#36
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