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Official Units Discussion of official HeroScape units |
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#49
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Re: The Book of Nakita Agents
Counterstrike is a great point, Dysole. Yup - any of the five defense counterers would be worthwhile to leave if you're on level ground since they have better than a 50/50 chance of killing you if you attack them anyway (1 1/2 average skulls vs. 1 2/3 average shields). For the rest, I'm thinking Minions are the prototype of the unit from which you want to disengage. Your odds are not good for hitting them and the fact that you survived their initial strike is quite lucky anyway. DW7k is possible, but his three attack dice aren't exactly fearsome and his explosion would be a bonus - depends on the exact situation, I guess. I had hoped one of our math geniuses would run some numbers on the offense/defense breakpoints for taking the 50% risk, but it looks like I may just need to get more of a gut feel for it.
~Aldin, thanking those who responded He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#50
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Re: The Book of Nakita Agents
Quote:
My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#51
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Re: The Book of Nakita Agents
My friend and I were playing today, and he had a squad of N.A, and two squads of G'nators. He was using Gorrilanator movement bonding, and was moving across water because the could move seven spaces. So, can they do this? All the card says is move them seven spaces. Any help would be appreciated
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#52
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Re: The Book of Nakita Agents
They would still have to stop in the water.
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#53
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Re: The Book of Nakita Agents
Quote:
Good luck on the rematch! "The Democracy will cease to exist when you take away from those who are willing to work and give to those who would not." ~ Thomas Jefferson |
#54
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Powder Puff Girls
I made this entry in my blog but wanted to post it in the Book of as well:
Ah yes the shelf clogging Nakita; they are easily my favorite squad. I have played the snot of the Nakita, probably more so than most can imagine. They are a blast to play but they are not that durable and not that reliable; two traits that make them very iffy for sustained competitive play. They can do so much for so many or yet nothing at all. They can be a huge liability in one matchup and then a huge asset in another. This is because their best ability, Smoke Powder, does not work against special attacks. A short coming for sure. It is also because their 2 defensive abilities rely on the D20. Unlike the Krav, who are universally good against most anything, the Nakita are specialized and complimentary and, unfortunately, easily countered. Nonetheless, I still find myself using them more and more. Maybe it is the release of Agent Skahen or just my current infatuation or maybe it is my desire to scratch out a little more respect for them. Whatever the reason, I find myself working them into almost any army for nearly any variant. The Nakita uses are numerous and their specials make it all possible. They are one of the most misunderstood units in the game and fly in the face of conventional synergies.
Adjacency and positioning are huge for the Nakita; at times, even more important than their attack. Here in lies part of the problem with them. They have some offensive punch but to get the most out of them, you may have to occasionally forgo a good attack just to have them on the best hex. The Nakita can compliment most any army but they also require special attention and care. By attention, I mean you need to be paying attention. The two D20 powers both take place on your opponent’s turn and their affects will have a bearing on the opponent’s decisions as they progress through the phases of their turn. Show the opponent some courtesy and be punctual with your power triggers. Make sure you are getting all of your D20 rolls in when they are supposed to be occurring. It is so not cool to start rolling Engagement Strike after the opponent has already started attacking. Stay on top of things. The Nakita can be annoying because their specials are preemptive but you have to play them diligently to get their value. They are not as bad as deathreavers, but players can lose patience when they are taking wounds and losing attacks on their turn. You don’t want to be slowing the opponent down or making them reroll attacks or having to take back moves because you were late in reacting to or notifying of the situation. On that front, the Nakita have been out a while, but they just don’t get as much play as other units. Make sure your opponent (and you) know how they work. Also, talk about what is happening during the game; communication with your opponent is the most sporting way to play the Nakita. When my opponent is taking a turn and I have Nakita in play, I usually just pick up the D20 as a subtle reminder that their may be some preemptive rolls. Be prompt and informative. It will make it easier for you and your opponent to enjoy the game and appreciate what the Nakita can do. Last edited by Rÿchean; March 17th, 2023 at 01:13 PM. Reason: spelling |
#55
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Re: The Book of Nakita Agents
They are very interesting and fun. They just aren't that competative, imho. The special attack rule makes them too vunerable. At 120 points, one or two gone is a huge loss. But in casual play they are a ton of fun. I just can't get them to earn their points before they go down. Not saying that I have to kill 120 points with them, but they just don't seem to do their job long enough.
Dave Grohl + Josh Homme + John Paul Jones= awesome |
#56
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Re: The Book of Nakita Agents
Usually my gaming buddy, Guerillinator is their sole drafter, but lately I've been having a lot of fun playing the Nakitas.
I don't recall the exact army composition, but I was mixing the white-clad agents with the expensive, but vulnerable Grok Riders. I wanted to try one set of Groks with NGS. Realine might've been a cheaper alternative, but the Nakitas it was and they assisted their Tarn allies. It worked well. The Groks could move up to the Agents and potentially avoid normal, ranged attacks. It was successful against protection against Krav Maga attacks and NGS was able to get into position to assist the Groks with their Mark of the Warlord ability on Q10. |
#57
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Re: The Book of Nakita Agents
They can be pretty competitive. It depends a lot on luck of the draw when it comes to your match ups. They're pretty terrible against popular special attackers like Nilfheim or Q9, but actually pretty good against 4th Mass or Glads/Blast armies which are unlikely to have a special attack.
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#58
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Re: The Book of Nakita Agents
Am I right in this? The Nakitas roll for Smoke Powder Defense collectively; one roll for all three agents, not one roll per agent?
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#59
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Re: The Book of Nakita Agents
You get one roll each time a Nakita Agent or a figure adjacent to one or more Nakita Agents is targeted by a ranged attack. So if the 4th take a shot at a Rat next to two Nakitas you get one roll. Say you miss the roll but the Rat survives the attack so the second 4th takes a shot at the same Rat - you get to roll again. If you succeed then not only the Rat, but the Nakitas and everyone adjacent to the Nakitas become untargetable.
~Aldin, smokin' He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#60
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Re: The Book of Nakita Agents
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(So, suppose Nakita1 and Nakita2 are adjacent to Thorgrim, and Nakita3 is on the other side of the board. The opponent has a bunch of 4th Mass. The opponent targets Thorgrim, so you get to roll (once) for smoke powder. If it succeeds, NONE of the Nakitas or anyone adjacent to them may be targeted for the rest of the turn. If it fails, then you resolve the attack. When the 2nd 4th mass takes a shot at one of the Nakitas (or thorgrim) they roll again. So if they take four shots at one Nakita, she gets to roll for smoke powder each time (until she's successful, of course). -- I hope that made sense. (EDIT: Beaten to the punch by Aldin~succinctly) |