Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment

Notices


Reply
 
Thread Tools Search this Thread Display Modes
  #25  
Old January 27th, 2015, 02:23 PM
TheAverageFan's Avatar
TheAverageFan TheAverageFan is offline
Competitive Fan Fiction Champion & Grade A Meme CoNtributor
 
Join Date: December 17, 2009
Location: USA - OH - West Chester
Posts: 3,364
Images: 402
Blog Entries: 1
TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla
Arrow Unit Examination: Agamemnon and Captain

Sorry for missing a day, folks. I'm back, and I've got some good things on sale, stranger. You know who sucks!? The Sacred Band. You can argue for their tiny pluses over the Romans, but at the end of the day the fact of the matter is that they simply fail to live up to expectations. Parmenio is even worse--you'd really have to be strapped for Warlords to draft him. Thus I give you guys some Sacred Band heroes, complete with not being as good for Romans!

First is the Sacred Captain:

Character Bio: The Sacred Captains lived in secrecy until called upon in the times of utmost need. They rose up above and beyond the expectations of normal men and assumed command of the Sacred Band, turning into powerful Warlords in their own right. They lead the front lines or inspire from behind--either way, no foe should underestimate their strengths.

Sacred Captains are easy bonding choices for Sacred Band. They can only be Warlords when you've got the Sacred Band in your army, so no Roman bonuses! Sacred Loyalty does require one squad of Sacred Band per Sacred Captain, however, so you'll need at least one squad for each.

Sacred Band Defense Aura further helps the SB, giving nearby members +1 defense (that's 4 with the Defense Bonus from Disciplined figures). Although they need to stick together for this to work, it still helps significantly, plus it can help if Parmenio is nearby as well, given 4 defense and Defy Death.

Speaking of which, Defiant Supremacy boosts Defy Death as well. With it, these guys can help Parmenio (and Agamemnon) with their flimsy powers. Take that, useless hero!

Sacred Captains generally move around the battlefield, making up the bread and butter of SB armies. They don't have great survivability, but certainly enough to keep up. They help out Parmenio, Agamemnon, and the Sacred Band in a number of ways, so there's little reason not to draft them.

Next up is a superhuman named after a Greek hero: Agamemnon:

Character Bio: "The Champion of Einar" is what they call him. Agamemnon is the commander of Einar's elite forces, specifically the Sacred Band. He rushes into battle without fear, vanquishing foes with Lightning and with his deadly blade. They say Agamemnon cannot die in battle. Shot through the head, Acid breathed to death, crushed underfoot, many have confirmed a kill against this legend, only to see him fight on as if it never happened. When fighting alongside his loyal soldiers, immortality comes naturally to Agamemnon.

This juggernaut is the Sacred Band's best friend. Even for 190 points, he packs a wallop. He's got the stats to justify the price, but it's his powers that really do the trick.

God Thunder is essentially Dragon Swoop if it were an explosion attack. The odds of working are a bit worse, but some Sacred Captains can fix that for you. Since it can hurt allies, it is best saved for an opening attack against a fortified group of foes before rushing in. Close up, you might fry some of your own Sacred Band, so be careful.

Good as he is, he is still Medium 5, so the classic insta-kills are a threat. Agamemnon has a trump card however: Defy Death 20. He can survive anything so long as he rolls a 20, ignoring any and all wounds and destruction. That's easier said than done, though, but he can add 1 for every Sacred Captain you've got as well as another 1 for every SB next to him (maximum of 6 for those guys). By then you're looking at closer to 14 or higher to survive anything. With a hot 20d, he really is immortal.

Agamemnon will likely lead the charge, unable to die from any means but bad luck. With enough suppressive fire on his Sacred Band, however, he will lose more and more bonuses. Eventually he's looking at a 17 or higher even with 3 Sacred Captains, and by then he will likely fall eventually. Even so 190 points is a bargain for that much potential, and he's not so great with the Romans since they can't aid his Defy Death.

I hope these two boost the SB enough into being more of a threat. Maybe then they'll see some play at the ol' TAF household. What do you guys think? A good booster to the SB? A bit too much? Army ideas with these guys? Post whatever below.

~TAF, with more new cards in the OP!

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT


Last edited by TheAverageFan; January 25th, 2018 at 09:19 PM.
Reply With Quote
  #26  
Old January 27th, 2015, 06:51 PM
Killometer's Avatar
Killometer Killometer is offline
Is a Tingly Soldier of Valhalla
 
Join Date: March 26, 2009
Location: Ben Lomond, CA
Posts: 5,952
Images: 1
Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death!
Re: TAF's Customs UPDATE: SACRED HEROES AND MOAR NAZI SPIDER

I don't know what the heck makes a spider a Nazi spider, but Oh! Em! Gee! that has to be about my favorite faction ever.

130-96-0 (4/13/09-1/14/24)
36-16-0 (10/17/09-12/9/23)
Reply With Quote
  #27  
Old January 27th, 2015, 09:46 PM
TheAverageFan's Avatar
TheAverageFan TheAverageFan is offline
Competitive Fan Fiction Champion & Grade A Meme CoNtributor
 
Join Date: December 17, 2009
Location: USA - OH - West Chester
Posts: 3,364
Images: 402
Blog Entries: 1
TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla
Re: TAF's Customs UPDATE: SACRED HEROES AND MOAR NAZI SPIDER

NEW UPDATE: Added Alphabetized List of Customs Index for easier navigation.

~TAF

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT

Reply With Quote
  #28  
Old January 28th, 2015, 03:20 PM
TheAverageFan's Avatar
TheAverageFan TheAverageFan is offline
Competitive Fan Fiction Champion & Grade A Meme CoNtributor
 
Join Date: December 17, 2009
Location: USA - OH - West Chester
Posts: 3,364
Images: 402
Blog Entries: 1
TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla
New Units

Not much to say today, so here's a quick look at one of today's new units:

Character Bio: When Einar witnessed Captain Reginald's ingenious tact in battle, he knew to quickly summon the British Commander as soon as he was able. Reginald makes a fine Captain amongst Einar's ranks, able to quickly command all sorts of Soldiers in the heat of battle. Standing firm against any assault, few can break his battalion's strategic defenses, and fewer still can survive its pinpoint assaults.

Captain Reginald is a 10th Regiment Hero designed to assist them in Melee Combat. Since On My Command can basically give you Bonding (with the 5 Activations per turn), it is definitely worth using under the right circumstances. With Defense Enhancement, Reginald can further boost the Regiment's defenses in melee combat. Not only that, but he can help Romans, Sacred Band, and Einar Imperium as well. It only works on unengaged figures, however, so it's a bit of a one-time thing for the first strike.

The Einar Imperium also greatly benefit from Reginald, with 4 Imperium going in a single turn, 140 points a squad sounds a lot more reasonable. He can give them a defense boost as well, making their survivability significantly better.

Reginald can stand atop a hill amongst his fellow Englishmen, sending down bullets from the height whilst sending out wave after wave of melee soldiers to tie up the enemy below. So long as there are reserve troops to activate with On My Command, there is little the Captain can't do. With this in mind, he is particularly useful on larger games.

The trickiest thing about Reginald is OM placement, especially when using him with Romans or other bonding soldiers. Once all your troops are tied up, Reginald resorts to being a single activation a turn again. Keeping reserve soldiers aside can help, but caution should be taken nonetheless.

For 125 points, he's very good I think. With the ability to use several soldiers at once, he can really power up the 10th and the Imperium. What do you guys think? Is he too good? Too expensive? Feel free to comment or whatever.

~TAF, with more in the OP.

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT


Last edited by TheAverageFan; January 25th, 2018 at 09:19 PM.
Reply With Quote
  #29  
Old January 29th, 2015, 12:24 PM
flameslayer93's Avatar
flameslayer93 flameslayer93 is offline
I could go
 
Join Date: December 31, 2009
Location: In your Freezer (Maple Hts, Ohio)
Posts: 7,515
Images: 93
Blog Entries: 41
flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun
Re: TAF's Customs UPDATE: CAPTAINS AND SUPPORTERS

I think this one may be a touch too powerful. Maybe you can tone down his On My Command power to require LOS, as Kato does. He still might need a price bump. 150-200 is a better guess here.

My customs.
NE Ohio Tourney - TBA
SW Ohio Tourney - NHSD 550 points
AotV - Colliding the minis of AotP with the world of HS.
Reply With Quote
  #30  
Old January 29th, 2015, 01:57 PM
TheAverageFan's Avatar
TheAverageFan TheAverageFan is offline
Competitive Fan Fiction Champion & Grade A Meme CoNtributor
 
Join Date: December 17, 2009
Location: USA - OH - West Chester
Posts: 3,364
Images: 402
Blog Entries: 1
TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla
Re: TAF's Customs UPDATE: CAPTAINS AND SUPPORTERS

True, don't want him commanding people from miles away on huge maps for 2-front wars. Added LoS requirement and Range to On My Command so it's much more localized now.

~TAF

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT

Reply With Quote
  #31  
Old January 29th, 2015, 06:05 PM
Not User Name's Avatar
Not User Name Not User Name is offline
 
Join Date: August 3, 2014
Location: USA - ND - Fargo
Posts: 316
Not User Name knows what's in an order marker Not User Name knows what's in an order marker
Re: TAF's Customs UPDATE: CAPTAINS AND SUPPORTERS

I think he's priced pretty decently, he's not quite Kato. Kato can comand any troops anytime, where as this guy can only get unengaged troops engaged, and it's also locked in at 4 move. He might need to be boosted up to 140ish, but I'd say that's the highest.
Reply With Quote
  #32  
Old January 29th, 2015, 07:10 PM
TheAverageFan's Avatar
TheAverageFan TheAverageFan is offline
Competitive Fan Fiction Champion & Grade A Meme CoNtributor
 
Join Date: December 17, 2009
Location: USA - OH - West Chester
Posts: 3,364
Images: 402
Blog Entries: 1
TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla
Arrow The Birds

Well, while we're at it, I may as well post the new content for today: The Birds. Unfortunately, there aren't many Raptorian sculpts to choose from, so no pictures for these guys.

Character Bio: Icarus is a Raptorian Captain, although many would call him a scout, and many more would call him a Vulture. He flies around the battlefield, watching for weaker targets to show themselves. Once he's found his prey, he swoops down and harasses them to no end. None can escape from Icarus once he's found his prize.

Icarus is a fast and powerful ally to have on the battlefield. He can divide his attack up when needed against weaker foes, and with Pursuit, none can escape him. 90 points is a good deal for him, but without much synergy like others like Ne-Gok-Sa and Crixus, he's not too bad.

Character Bio: A lone Raptorian stands upon a hill, awaiting the troops marching towards him. His wings stand on edge, loose feathers blowing in the wind. As his foes approach, he holds forth two longswords in both arms. He grips a third blade tightly in his foot, the talons squeezing the handle as he stands on one leg. The enemy nears him.

Then, a blur of steel.


Acilino can take and hold a Melee position very efficiently. With Hard Landing, he can force others off of a height and take it for himself. Once he's found a suitable perch, Crane Stance gives him Triple Attack. Obviously, the best way to deal with him is ranged fire, or figures with Disengage who can stay away from him. And of course, Large and Huge figures. I forgot to put it on the card, so I'll just clarify here that figures moved by Hard Landing will not receive any leaving engagement attacks.

Character Bio: Cockatiels are household pets. They are the smallest kind of parrot. Their bites are inconsequential, but they sure are loud. On Valhalla, a flock of these birds were accidentally summoned by Ullar when he was trying to summon another dragon. Couldn't be content with already having the most expensive figure in the game? It's what you deserve!

These 1 point birds aren't really meant to be played, I just like birds. Birds...

Well, that's all for today.

~TAF

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT


Last edited by TheAverageFan; January 25th, 2018 at 09:20 PM.
Reply With Quote
  #33  
Old January 30th, 2015, 02:56 PM
TheAverageFan's Avatar
TheAverageFan TheAverageFan is offline
Competitive Fan Fiction Champion & Grade A Meme CoNtributor
 
Join Date: December 17, 2009
Location: USA - OH - West Chester
Posts: 3,364
Images: 402
Blog Entries: 1
TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla
Arrow Unit Examination: XI Legion War Elephant

Today's unit is the ever-popular Roman War Elephant.

Character Bio: These beasts roam the battlefield, crushing and goring anything in their path. All the while, Roman Archers sit atop its mount, taking quick shots at every foe in range, or combining their attacks against a larger foe. It takes no small amount of effort to fell one of these monsters.

Not that Roman War Elephants are anything new when it comes to highly demanded Heroscape releases, but here's TAF's take on the matter.

XI Legion War Elephants are Uncommon Heroes that are basically mini Moks. With Archer Mounts, Roman Archers can climb up inside the Elephant and stay safe on its Army Card. While there, the Romans can attack and are considered adjacent, so Arrow Volley is also an option. This helps the Archers stay safe from their own 1 Defense as well as stay on a level space wile on the Elephant, making Arrow Volleys significantly easier. I didn't have room for Archer Casualties on the card, so they just all die at once. The Elephant doesn't exactly have as much survivability as Mok though, so it's not as bad.

Secondly, the Elephant has Charging Stampede. This is basically Trample Stomp only not nearly as good. An Elephant can inflict a wound on a small or medium figure as it passes by, clearing a path or just simply offing a nearby foe. It helps the elephant not get bogged down with the single attack, since the Archers must wait until after the Elephant's turn before attacking.

An Elephant is immensely powerful on the battlefield, capable of killing 5 different figures in a single turn, or attacking the same foe for 5 and then 6 with Arrow Volley. With a combined cost of 225 with the Roman Archers, these are extremely expensive Uncommon heroes, and as such they won't be too common save for huge battles. Even so, they have a great deal of destructive capabilities.

They are not without weaknesses, however. With only 5 move, they are quite slow and cumbersome. A squad of Krav could give these things the runaround with ease so long as Stealth Dodge continues to work.

Elephants also don't have fantastic survivability. Even with 7 life, 3 defense will make them easy to wound as they make their slow advance towards their target. A few rounds of Wait Then Fire can do them in quite easily. As such, they should try to avoid extremely protected areas of the battlefield, sticking to the even-playing field on even ground with Melee foes.

Well, that's the XI Legion War Elephant for you. What do you guys think? Cool? Dumb? Too good? Too expensive? Feel free to comment and whatever.

~TAF, with more in the OP.

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT


Last edited by TheAverageFan; January 25th, 2018 at 09:21 PM.
Reply With Quote
  #34  
Old January 30th, 2015, 03:13 PM
Not User Name's Avatar
Not User Name Not User Name is offline
 
Join Date: August 3, 2014
Location: USA - ND - Fargo
Posts: 316
Not User Name knows what's in an order marker Not User Name knows what's in an order marker
Re: TAF's Customs UPDATE: WAR ELEPHANT

The War Elephant is great help for those poor Roman Archers. I'm glad you decided to give them some help here.

As for pricing, 225 for a loaded Elephant is perfect. Round it out with some Legos and Marcus, and you'll have a fun thematic army.
Reply With Quote
  #35  
Old January 31st, 2015, 02:06 PM
TheAverageFan's Avatar
TheAverageFan TheAverageFan is offline
Competitive Fan Fiction Champion & Grade A Meme CoNtributor
 
Join Date: December 17, 2009
Location: USA - OH - West Chester
Posts: 3,364
Images: 402
Blog Entries: 1
TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla
Arrow New Units

Just updating the new guys for today:

Character Bio: "Too many to deal with!" Thorgrim grunts, swinging away at Drone after Drone. His accompanying knights had fallen, leaving the Viking all alone against such numbers. His defenses could not hold forever, the Marro swarming all around.

"Fear not! I'm coming!" Yuliy throws himself into the fray, taking Thorgrim's place amongst the Marro. The Viking is pushed out of combat, backing off to ensure his survival. But now Yuliy is the one surrounded and hopelessly outnumbered. But the Fighter only looks enthralled.

"Now these are odds I can live with!" He shouts, fighting off the Drones without so much as a nick on his armor all the while. For Yuliy, nine versus one is most certainly fair.


Yuliy Diress is another take on the D&D Tank/Fighter role. He's essentially Melee Attack, Melee Defense, and Barge into Battle all rolled up into one. He can save any wounded ally, moving himself into engagement at the same time. Once he's engaged with 3+ enemies, Underdog kicks in, and suddenly he's tankier than Siege.

Character Bio: These summoned rogues live out in the desert, charging out to raid any who near their outposts. Einar decided to form an "alliance" with these deserters, letting their positioning in the desert form a natural barrier between himself and Utgar's territory. It would take a massive army to uproot all of them, given their fondness of the desert's harsh terrain.

These guys defend desert outposts, hiding away and forcing the enemy to come to them. Once within range, they're a powerful 4-man squad with decent stats in their own right. Their only weakness is being map-dependent and Special Attacks. That being said, they might be better saved for special scenarios and what-not.

Well that's all for today, what do you guys think?

~TAF

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT


Last edited by TheAverageFan; January 25th, 2018 at 09:23 PM.
Reply With Quote
  #36  
Old February 1st, 2015, 02:53 PM
TheAverageFan's Avatar
TheAverageFan TheAverageFan is offline
Competitive Fan Fiction Champion & Grade A Meme CoNtributor
 
Join Date: December 17, 2009
Location: USA - OH - West Chester
Posts: 3,364
Images: 402
Blog Entries: 1
TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla TheAverageFan is inducted into the Halls of Valhalla
Arrow Re: TAF's Customs UPDATE: DRAGON & DROW

Just some simple new guys for today: won't expect much since it's Super Bowl Sunday. I've got a real treat for you guys tomorrow though...

Character Bio: Charax-Na commands legions of Arachnids and Constructs into battle. With his steely silver scales, few can puncture his hide.

Charax-Na is an old custom of mine back at the TAF household, so I don't know how good of a price 190 is. Regardless, he's essentially Mimring with better survivability and Lava Resistance, only much more expensive. As a bonding option for Spiders, he could compete with Quahon somewhat, although that dragon is far more precise.

Character Bio: Katarae sneaks forward silently and looks up. For anyone else, this castle wall would be impossible to scale. But not for her. Spotting a guard all by his lonesome, the assassin channels the midnight darkness and vanishes, appearing by his side. Slitting his throat, she works her way further into the fortress, the shadows hiding her completely. Her prize lies further inside.

Got a few Swarms of the Marro? Probably? Well then you can repaint Shiori into Katarae, a useful human assassin who can target and eliminate lonely foes all by herself. With Shadow Step, she can teleport to friends or foes easily, getting up onto walls or teleporting back to friends without a second thought. Unfortunately, her survivability's not stellar for a 90 point figure, unless you can find a Shadow space to activate her Darkness Cloak ability to bump her defense to 5. Obviously the best way to counter her is by sticking together.

Well that's all for today: check back tomorrow for more.

~TAF

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT


Last edited by TheAverageFan; January 25th, 2018 at 09:23 PM.
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
The Book of Underground Lair - In Progress Velenne C3G Maps & Scenarios 36 July 14th, 2014 11:42 PM
Dungeon 1 The lair Master Set 3 legolasbaker Official Rules & FAQ's 7 October 7th, 2011 09:47 PM
Heroscape Solitaire: Monster Lair Kaiyu Other Customization & HS Additions 7 September 19th, 2010 12:07 AM
Shurrak's Lair by Schulzy Schulzy Maps & Scenarios 2 August 19th, 2010 04:51 PM
NorCal Tourney Jan 20 @ Satyr's Lair Satyr Events 202 January 24th, 2007 01:53 AM


All times are GMT -4. The time now is 07:14 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.