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Old March 7th, 2011, 02:09 PM
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Scenario goal compilation

For those who want to explore different ways of playing Heroscape, I would like to form a list of all scenarios that everyone uses with a brief explanation. Please feel free to add your own. Here's some to start with. NOTE: I do not mean list every detail of a scenario, only the goal. A lot of these aren't mine. It's just a collection.


Assault: Glyph of Rannveig or Brandar is in the center of the board and is carryable. Place it in your opponents' starting zone to win.

Attack and Defend: One team defends a Glyph of Brandar, the other team tries to have a figure standing on it at the end of a round.

1 glyph CTF: Glyph of Rannveig or Brandar is in center of the board and is carryable. Place in your starting zone to win

2 glyph CTF: A glyph of brandar is in each start zone and is carryable. Both must be in your start zone to win.

[FONT='Verdana','sans-serif']Bridge: If the attacking team solely occupies the bridge, the attacking team wins [/font]

Captains: At least 1 unique hero must be in your army. Choose a unique hero in your army. If he dies or is mindshackled, all your other figures are removed from the game

Contaminate Water: Land on a water space to place a glyph on it. If all water spaces are covered, you win. (glyph powers do nothing)

Deathmatch: Kill all opponents

Escort: Safely bring a pre-chosen figure from one side of the board to the other or abduct him. A third team can be added as an asassination group.

Glyph Control: A player wins if he/she controls all or (X) number of glyphs for one entire round, starting from the initiative roll to the close of turn 3.

Grass is Greener: You win if all of your figures are in the opponent’s starting zone and there are no enemies in it.

King of the Hill: Hold a glyph in the center of the board for X rounds to win.

Scout: Player 1 takes one Glyph (including Glyph of Kelda) for each of his Unique Hero Army Cards, and secretly places one Glyph symbol-side up on each of those cards. The Glyph of Kelda represents the secret scout. If player 1 moves a Unique Hero onto the (objective), and it is the scout (with the Glyph of Kelda), then Player 1 turns over that Glyph and wins. If Player 1 does not get the scout to the (objective) by the end of round (X), then Player 2 wins, even if Player 2 has no figures left on the battlefield.

Shifting Alliances: A team deathmatch except at the start of every round, everybody rolls a die. Skull = that person is on team 1 for that round. Anything else = That person is on team 2 for that round.

Shifting Assassination: Destroy all of your opponent’s figures that belong to a card with the “X” order marker on it, or destroy the other player’s army.

Slaughter: Whoever kills the most points’ worth wins.

Team deathmatch: Kill opponents not on your team

Treasure Hunt: Place multiple glyphs in the middle of the board. Whoever carries the most glyphs back to their start zone wins.

Zones: A player wins if, at the end of a round, he/she has control over two of the three zones. To have control of a zone you must have at least one figure, and your opponent cannot have any figures, in that zone.

Last edited by Chardris; March 10th, 2011 at 03:32 PM.
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Old March 8th, 2011, 09:24 PM
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Re: Scenario goal compilation

Defend the glyph in the centre

My map thread.
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Old March 9th, 2011, 08:42 AM
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Re: Scenario goal compilation

Umm, wouldn't that be King of the Hill? If they are different, please explain.
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Old March 9th, 2011, 12:40 PM
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Re: Scenario goal compilation

good suggestions. Check out Scenario Compilation for more.
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Old March 9th, 2011, 08:15 PM
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Re: Scenario goal compilation

Attack and Defend: One team defends a Glyph of Brandar, the other team tries to have a figure standing on it at the end of a round.

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Old March 9th, 2011, 09:33 PM
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Re: Scenario goal compilation

Sorry about that didn't see it there.

My map thread.
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Old January 16th, 2012, 03:43 PM
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Re: Scenario goal compilation

Well met!

From The Lost City of Ashra! http://www.heroscapers.com/community/blog.php?b=1942

Falling Trees.




The C3G Christmas Special Falling Trees will be used in this scenario.


The Victory Conditions. The team with the most Victory Points (out of 13 total) after 12 rounds wins. VPs are awarded to each team as follows:


2 VP for killing Acolarh.


2 VP for destroying the Great Evergreen.


1 VP for destroying each of the 4 Evergreens (other than the Great Evergreen).


1 VP for the each of the 5 Treasure Glyphs carried back to either Departure Zone. The Treasure Glyphs (face down, normally trapped) are Brandar's Chest, Bracers of Teleportation, Potion of Healing, Ring of Protection, and Belt of Giant Strength. When used, the Temporary Treasure Glyphs are transforned/converted to Brandar's Chests, rather than destroyed.

It is common knowledge (I think) that, regardless of the victory conditions, most scenarios degenerate into Kill 'Em All. I read something by dok recently about army building for a particular scenario. I think he said something to the effect that the metagame for it was not as far removed from the Metagame as the OP had surmised, and that this was generally the case.

In The Lost City of Ashra! (http://www.heroscapers.com/community/blog.php?b=1942), the Map is unfavorable to double-spaced units and, at least initially (due to the presence of a Neutral Force unit, Acolarh, standing on a Glyph of Rannweig), to flyers, even though it has 5 Towers (Castle terrain). This is a manipulation of the standard Castle metagame that is less radical than merely declaring a state of Wind for the scenario. The Victory Conditions give VPs for assassinating Acolarh, carrying off Glyphs, and even killing Trees , but none for either killing the most points or having the most points remaining. Even so, I am worried that it will somehow still become a Kill 'Em All.

How much have the varoius Scenario Goals listed here helped?



Next Generation


Last edited by kolakoski; January 16th, 2012 at 03:55 PM.
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