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  #37  
Old January 13th, 2019, 09:15 AM
AMIS AMIS is offline
 
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Re: Boot Camp of Valhalla Design Thread

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Originally Posted by flameslayer93 View Post
Quote:
Originally Posted by AMIS View Post
Moving Archer (spec attack; Range 3, Attack 2)
During the movement phase Theya Wolfsister may fire her bow.

Added to Bonds of Battle (which IMHO should only be an extra attack for the chosen figure) would make her a true leader.
Her normal attack (even for the bow) could be higher because at that point she's not moving around on a snarly beast.


I keep going back to the pic of the figure and thinking Scout over Warlord but I see why the thread's thinking Ullar.
That’s a spear my friend. It’s just a bendy plastic one.

Spoiler Alert!

Wow! My glasses really do need replacing. That was my entire thought behind the Scout vs Warlord idea...back to the drawing board.

Just when you thought it was all right, someone made it alright.

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Last edited by AMIS; January 13th, 2019 at 09:18 AM. Reason: I'll take the next glass without the Scotch...
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  #38  
Old January 13th, 2019, 01:41 PM
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Wink Re: Boot Camp of Valhalla Design Thread

Well met!

If we settle on Theya being a Warlord, the rest of the design can be standalone - meaning no other Leadership Power is necessary. We can then proceed to making her formidable in her own right.

Passing Slash Special Attack
Range 1, Attack 4
Theya may attack with Passing Slash Special Attack before, during or after she moves. She will take no leaving engagement attacks when using Passing Slash Special Attack. [Disengage included within this Power.]

Nice with Enraged Strike 13 or some other riposte power.

Rending Riposte
If Theya is attacked with a normal attack and no skulls are rolled by the attacker, the attacker receives a wound.

I suggest again Defense 5 to represent her armor. Life 6, Move 8, Range 1, Attack 4.



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Last edited by kolakoski; January 13th, 2019 at 02:15 PM.
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  #39  
Old January 14th, 2019, 06:43 PM
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Re: Boot Camp of Valhalla Design Thread

Would it be accurate to say that our current decision is between making this figure a Warlord or by coming up with a synergistic power but making her class someone else? We could run a poll to decide which direction to go with, but I want to make sure there aren't any other options people still want to discuss or pursue.
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  #40  
Old January 14th, 2019, 06:45 PM
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Re: Boot Camp of Valhalla Design Thread

Quote:
Originally Posted by All Your Pie View Post
Would it be accurate to say that our current decision is between making this figure a Warlord or by coming up with a synergistic power but making her class someone else? We could run a poll to decide which direction to go with, but I want to make sure there aren't any other options people still want to discuss or pursue.
Iím thinking so.

In the case presented, I feel Warlord is the best fit.

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  #41  
Old January 14th, 2019, 06:46 PM
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Re: Boot Camp of Valhalla Design Thread

I think that looks about right. Now that we've pretty much all settled on an Ullar Elf Rider with some level of synergy, we need to decide whether we should go for a bonding class like Warlord or to use a power on her own card.

Personally, I like the class of Warlord over the other options.
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  #42  
Old January 14th, 2019, 07:25 PM
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Re: Boot Camp of Valhalla Design Thread

Well met!

Warlord is an easier compromise over selecting from among the myriad powers we have/could come up with.



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  #43  
Old January 14th, 2019, 08:57 PM
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Re: Boot Camp of Valhalla Design Thread

I personally don’t see the figure as a warlord of some big army, but I don’t think it’s the end of the world.
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  #44  
Old January 14th, 2019, 09:23 PM
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Re: Boot Camp of Valhalla Design Thread

Something I’ve been toying with for an Ullar Warlord, and thought I’d drop it off here.

ULLAR’S BATTLE DANCE
After a figure you control that follows Ullar rolls defense dice against a normal attack, you may move a figure you control that is within 8 clear sight spaces of [elf hero] up to 4 spaces.
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  #45  
Old January 15th, 2019, 10:19 AM
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Re: Boot Camp of Valhalla Design Thread

Not a fan of Warlord here. Warlord ties into an already strong synergy web.
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  #46  
Old January 15th, 2019, 11:19 AM
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Re: Boot Camp of Valhalla Design Thread

Well met!

Quote:
Originally Posted by Son of Arathorn View Post
Something Iíve been toying with for an Ullar Warlord, and thought Iíd drop it off here.

ULLARíS BATTLE DANCE
After a figure you control that follows Ullar rolls defense dice against a normal attack, you may move a figure you control that is within 8 clear sight spaces of [elf hero] up to 4 spaces.
So, in addition to Warlord bonding, you're moving a figure every time you roll defense dice against a normal attack. That's a lot of movement power. One or the other . . . ?

With Battle Dance, I'd draft Tetriades. Spiked Gauntlet could give me multiple attacks during my opponent's turn.



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  #47  
Old January 15th, 2019, 01:14 PM
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Re: Boot Camp of Valhalla Design Thread

Quote:
Originally Posted by Tornado View Post
Not a fan of Warlord here. Warlord ties into an already strong synergy web.
The Romans are strong already, and itís not too difficult to create a Warlord that isnít relevant enough to make it worth drafting them with this elf. Mittens, Parmenio, and Zogross are all pretty much worthless in a Romans build because their powers (in relationship to their costs) arenít relevant to the Romans themselves or general combat capabilities.

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  #48  
Old January 15th, 2019, 01:17 PM
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Re: Boot Camp of Valhalla Design Thread

Quote:
Originally Posted by flameslayer93 View Post
Quote:
Originally Posted by Tornado View Post
Not a fan of Warlord here. Warlord ties into an already strong synergy web.
The Romans are strong already, and itís not too difficult to create a Warlord that isnít relevant enough to make it worth drafting them with this elf. Mittens, Parmenio, and Zogross are all pretty much worthless in a Romans build because their powers (in relationship to their costs) arenít relevant to the Romans themselves or general combat capabilities.
I think this is the right line of thinking. Give some kind of light but important Ullar synergy that makes Romans the wrong choice. Something analogous to SoA's suggestion in terms of synergy "weight".

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