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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


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  #85  
Old March 24th, 2018, 09:38 AM
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flameslayer93 flameslayer93 is offline
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Re: Idea for Custom Units

Technically, you could draft 8 copies of the Swog Rider, get 8 cards for them, and then get +8 defense for the Bow Gruts... I would recommend changing the power to something along the lines of Necroblade’s suggestions. And then playtesting the frak out of them.

My customs.
NE Ohio Tourney - TBA
SW Ohio Tourney - NHSD 550 points
AotV - Colliding the minis of AotP with the world of HS.
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  #86  
Old March 25th, 2018, 05:19 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101's customs

Name = Fafnir Samurai
General = Aquilla
Planet = Toril
Species = Dwarf
Uniquity = Uncommon
Type = Hero
Class = Samurai
Personality = Honorable
Size = Medium
Height = 5

Master Stats
Life = 4
Move = 6
Range = 1
Attack = 3
Defense = 2

Basic Stats
Move = 5
Range = 1
Attack = 4
Defense = 3

Points = 90
(Single Spaced)

Samurai Loyalty
You may add 1 additional die to your defense for every samurai army you control. Other Fafnir Samurai army cards never affects this special power.

Dwarven Pride
If there is a Dwarf figure adjacent to Fafnir Samurai at the start of the turn, add 2 to Fafnir Samurai for every adjacent Dwarf figure. Other Fafnir Samurai army cards never affects this special power.

Last Stand
After moving any Fafnir Samurai and no dwarven figures are adjacent, you may add 3 die to you attack. Before taking a turn with a Fafnir Samurai and there is any dwarf figure adjacent to Fafnir Samurai destroy the dwarf figure to heal a wound. When destroying any dwarven hero figure, take all wound markers off the Fafnir Samurai Army Card.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = Sword
-Rulings and Clarifications-

Q: What does the Samurai Loyalty special power do?

A:
It gives 1 additional dice to your defense for every other samurai army card you control.

Q: How does the Dwarven Pride special power help?

A: You get 2 added to your move for every dwarven figure adjacent at the start of the turn.

Q:
What is the of the Last Stand special power?

A:
It helps any Fafnir Samurai when they fight alone.

The figures used for this unit is a Dwarf from the Wizards of the Coast D&D Set. The name and model number is Dwarf Samurai Deathknell #006.


Last edited by Heroscaper 101; April 30th, 2018 at 03:34 PM.
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  #87  
Old March 25th, 2018, 11:06 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101's customs

Name = Battleborn Defenders
General = Aquilla
Planet = Toril
Species = Dwarf
Uniquity = Common
Type = Squad
Class = Warriors
Personality = Disciplined
Size = Medium
Height = 5

Master Stats
Life = 1
Move = 4
Range = 1
Attack = 4
Defense = 2

Basic Stats
Move = 5
Range = 1
Attack = 3
Defense = 4

Points = 75
(Single Spaced)

Reach
If an opponent's figure is within 2 spaces of a Battleborn Defender, and its base is no more than 3 levels above that Battleborn Defender's height or 3 levels below that Steel Battleborn Defender's base, that Battleborn Defender may add 1 to its Range when attacking that figure.

Extensive Reach
When you attack using the Reach special, you may attack 1 additional time using Reach.

Battle Plate
If you are being attacked from an opponent's figure, and you didn't roll enough shields to block all damage or cannot defend roll the 20-sided die. If you roll a 15 or higher, ignore all wounds instead transfer damage to any dwarf figure. You may destroy any common dwarf figure or put the same amount of skulls that weren't blocked and place them as wound markers on any dwarf hero army card.

Number of Figures = 4
  • Targeting Point = Head
  • Grey Area = Axe
-Rulings and Clarifications-

Q: What is the point of the Reach special power?

A:
You can attack by increasing your range to 2.

Q:
How does the Extensive Reach special power help?

A: If you used the Reach special power, you can attack one additional time with Reach.

Q:
What is the point of the Battle Plate special power?

A:
You can use that special power to block any fatal damage.

The figures used for this squad unit is a Dwarf from the Wizards of the Coast D&D Set. The name and model number Battle Plate Marshal Undark #001.


Last edited by Heroscaper 101; April 30th, 2018 at 03:34 PM.
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  #88  
Old March 26th, 2018, 04:05 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101's customs

Name = Dread Wood
General = Ullar
Planet = Feylund
Species = Ent
Uniquity = Unique
Type = Hero
Class = Treant
Personality = Rotting
Size = Huge
Height = 10

Master Stats
Life = 5
Move = 4
Range = 1
Attack = 2
Defense = 3

Basic Stats
Move = 5
Range = 1
Attack = 4
Defense = 2

Points = 135
(Double Spaced)

Regrowth
You may take off a wound on Dread Wood's Army Card, only if he is 2 clear sight spaces of any tree. The more trees there are, the more wounds markers you can take off Dread Wood's Army Card.

Evil Rot
When Dread Wood attacks add 1 die to your attack, for every tree in 3 clear sight spaces. When Dread Wood is at full health add 4 dice to your defense. You can attack additional times for every wound marker taken off of Dread Wood's Army Card.

Rotted Swipe Special Attack
Range 1. Attack 4.
If Dread Wood inflicts at least 1 wound with Rotted Swipe Special Attack, roll the 20-sided die for Rotting Damage. If you roll 1-14, the defending figure receives no additional wounds for Rotting Damage. If you roll 15-19, add 1 additional wound marker to the defending figure's Army Card, and roll again for Rotting Damage. If you roll a 20, destroy the defending figure.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = None
-Rulings and Clarifications-

Q: What is the point of the Regrowth special power?

A:
You can heal yourself for every tree near you.

Q:
How does the Evil Rot special power help?

A: Every tree that is in 3 clear sight spaces of Dread Wood, you may add additional dice to your attack. If you have no wound marker on Dread Wood's Army Card. You may attack additional times for every wound marker off Dread Wood's Army Card.

Q:
What is the point of the Rotted Swipe Special Attack?

A:
You can deal a extra wound of damage if you land a wound with the Rotted Swipe Special Attack.

Last edited by Heroscaper 101; April 30th, 2018 at 03:35 PM.
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  #89  
Old March 26th, 2018, 01:19 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101's customs

Name = Val Goldenbark
General = Ullar
Planet = Feylund
Species = Ent
Uniquity = Unique
Type = Hero
Class = Treant
Personality = Protective
Size = Huge
Height = 10

Master Stats
Life = 6
Move = 5
Range = 1
Attack = 2
Defense = 4

Basic Stats
Move = 4
Range = 1
Attack = 2
Defense = 3

Points = 145
(Double Spaced)

Taunt
Any or all small or medium figures can only attack Val Goldenbark, they are taunted if they are in 2 clear sight spaces of Val Goldenbark.

Golden Brambles
If any small or figure attacks Val Goldenbark, add 2 auto-shields to your defense roll. When being attacked by any large or huge figure, you may add 4 dice to your defense.

Walking Tall
Val Goldenbark can move through all small or medium figures. Val Goldenbark can disengage from any small or medium figure and takes no leaving engagement damage. He does become engage if the figure is large or huge. Val Goldenbark does take leaving engagement damage from large or huge figures.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = None
-Rulings and Clarifications-

Q: How can the Taunt special power be used for combat?

A:
It will force all small or medium to attack Val Goldbark.

Q:
Why is the Gold Brambles special power good?

A: You do get a special defense when being attacked.

Q:
What is the point of the Walking Tall special power?

A:
You can ignore all small or medium figures when moving Val Goldenbark.


Last edited by Heroscaper 101; April 30th, 2018 at 03:35 PM.
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  #90  
Old March 27th, 2018, 01:24 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101's customs

Name = Wise Oak
General = Ullar
Planet = Feylund
Species = Ent
Uniquity = Unique
Type = Hero
Class = Legend
Personality = Merciful
Size = Huge
Height = 12

Master Stats
Life = 7
Move = 5
Range = 1
Attack = 6
Defense = 6

Basic Stats
Move = 4
Range = 1
Attack = 7
Defense = 3

Points = 245
(Double Spaced)

Wisdom of Oak
If all Order Markers for a round are placed on Treant Army Cards, and at least one Order Marker is placed on Wise Oak, then all Treants you control (except Wise Oak) become inspired. Inspired Treants add two to their Move number and add 2 extra defense die for the rest of the round.

Iron Bark
When rolling defense dice against a normal attack, Wise Oak always add one automatic shield to whatever is rolled.

Summon the Defenders of Oak
After taking a turn with Wise Oak, you may attempt to summon the Defenders of Oak if they are in your army and they have not yet been successfully summoned. Roll the 20-sided die. If you roll a 13 or higher, you must place all 3 Defenders of Oak on empty spaces within 4 clear sight spaces of Wise Oak. Any Defenders of Oak that you cannot place on the battlefield are immediately destroyed and cannot be summoned again. When the Defenders of Oak are summoned, you may immediately take a turn with them.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = None
-Rulings and Clarifications-

- SUMMON THE DEFENDERS OF OAK : Using with a Mindshackled Wise Oak

If I manage to Mindshackle my opponent's Wise Oak, can I use him to summon my opponent's unsummoned Defenders of Oak?
No. Summon the Defenders of Oak states that you can attempt to summon the Defenders of Oak"....if they are in your army..." since the Defenders of Oak are in your opponent's army, you would not be allowed to summon them.
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
  • - ACOLARH : Ullar's Amulet
    As a unit that follows Ullar, Wise Oak may benefit from Acolarh's ULLAR'S AMULET movement bonus.
  • Synergy Benefits Offered- SUMMON THE DEFENDERS OF OAK : Defenders of Oak
    The Defenders of Oak must benifit from Wise Oak's SUMMON THE DEFENDERS OF OAK placement and activation synergy.

Last edited by Heroscaper 101; July 14th, 2018 at 12:43 PM.
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  #91  
Old March 27th, 2018, 02:46 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101's customs

Name = Defenders of Oak
General = Ullar
Planet = Feylund
Species = Construct
Uniquity = Unique
Type = Squad
Class = Treant
Personality = Disciplined
Size = Medium
Height = 6

Master Stats
Life = 1
Move = 7
Range = 1
Attack = 1
Defense = 4

Basic Stats
Move = 2
Range = 1
Attack = 2
Defense = 3

Points = 40
(Single Spaced)

Wise Oak's Summoning
Defenders of Oak do not start the game on the battlefield. They must be summoned onto the battlefield by Wisdom Oak.

Heart of Oak
If any Defenders of Oak gets attacked from range, 1 shield will block all attack damage.

Ironbark Taunt
Any or all figures can only use range attacks against the Defenders of Oak. Every figure that attacks any ent, treant, or construct that follows Ullar are taunted to attack the Defender of Oak if they are within 12 clear sight spaces, but the opponent's figures can only attack the Defenders of Oak before attacking any hero figure.

Number of Figures = 3
  • Targeting Point = Head
  • Grey Area = None
-Rulings and Clarifications-
  • - BEFORE "SUMMONING THE DEFENDERS OF OAK" : Placing Enhancements on the Army Card BEFORE the Defenders of Oak are Summoned
    Can I place Eldgrim's "Warrior's Swiftness Spirit," (or any other viking spirit), on the Defenders of Oak's Army Card even
    though the Defenders of Oak have not yet been Summoned?

    Yes, you can place it on any unique army card, yours or your opponents, on the battlefield, or not. This includes the
    Airborne Elite before they drop as well as the Defenders of Oak.

    - BEFORE "SUMMONING THE DEFENDERS OF OAK" : Placing Order Markers on the Army Card BEFORE the Defenders of Oak are Summoned
    Can an order marker be placed onto a card that has not been activated?
    By activated you mean placed on the board right? The answer is yes, you can place an order marker on a figure that is not
    on the board, either because they are destroyed, or not called yet. HOWEVER. You do not get to use any of the special
    powers on that Army Card if the order marker is turned over and they are not on the board.
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Recieved
  • - Wise Oak : Summoning of the Defenders of Oak The Defenders of Oak must be summoned by Wise Oak before they can be used.
  • - ACOLARH : Ullar’s Amulet As a unit that follows Ullar, Defenders of Oak may benefit from Acolarh’s ULLAR’S AMULET movement bonus.

Last edited by Heroscaper 101; April 30th, 2018 at 03:36 PM.
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  #92  
Old March 28th, 2018, 08:37 AM
AMIS AMIS is offline
 
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Re: Idea for Custom Units

Cool figures. Where are they from?

Just when you thought it was all right, someone made it alright.

Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry.

Last edited by AMIS; March 28th, 2018 at 08:38 AM. Reason: Just branching out.
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  #93  
Old March 29th, 2018, 04:24 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101's customs

Name = Ironbark Protector
General = Ullar
Planet = Feylund
Species = Ent
Uniquity = Uncommon
Type = Hero
Class = Treant
Personality = Protective
Size = Huge
Height = 10

Master Stats
Life = 3
Move = 5
Range = 1
Attack = 3
Defense = 4

Basic Stats
Move = 4
Range = 1
Attack = 4
Defense = 3

Points = 95
(Double Spaced)

Rock Sweep Special Attack
Range 1 Attack 6.
Choose a figure to attack. Any figures adjacent to both Ironbark Protector and the chosen figure are also affected by Rock Sweep Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately.

Knockback 15
When a small or medium figure rolls defense dice and is not destroyed by a normal or special attack from Ironbark Protector, immediately roll the 20-sided die. If you roll a 15 or higher, you may Knockback that figure by placing it on any empty space within 5 clear sight spaces of Ironbark Protector. The space must be on the same level as or lower than its current location. A figure moved by Knockback never takes any leaving engagement attack. A non-flying figure moved lower by Knockback can recieve any falling damage that may apply.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = None
-Rulings and Clarifications-
Rock Sweep Special Attack: Who is affected?
Q: Which figures are affected by Ironbark Protector’s Rock Sweep Special Attack?
A: Besides the figure chosen for the attack, only figures that are adjacent to both Ironbark Protector and that chosen figure are also affected and have to roll defense dice. Figures that are adjacent to only Ironbark Protector or only the chosen figure are not affected.

Knockback 15: Clear path
Q: If I roll successfully for Knockback 15, does there have to be a clear path to the space I want to put the defending figure?
A: Ironbark Protector only has to be able to see the figure (within 5 clear sight spaces) to place it there. Other figures or obstacles do not prevent placement, but remember that the chosen space cannot be a higher level than the defending figure's original space.were standing on the first level, he would need to toss someone up above level 11 (or on the top of level 11) in order to negate any throwing damage.

-Combinations and Synergies-

Synergy Benefits Received
  • - ACOLARH : Ullar's Amulet
    As a unit that follows Ullar, Wise Oak may benefit from Acolarh's ULLAR'S AMULET movement bonus.


Last edited by Heroscaper 101; April 30th, 2018 at 03:37 PM.
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  #94  
Old March 29th, 2018, 04:54 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101's customs

Name = Ancient Forest Golem
General = Ullar
Planet = Feylund
Species = Golem
Uniquity = Unique
Type = Hero
Class = Construct
Personality = Protective
Size = Huge
Height = 10

Master Stats
Life = 5
Move = 5
Range = 1
Attack = 6
Defense = 5

Basic Stats
Move = 4
Range = 1
Attack = 5
Defense = 6

Points = 110
(Double Spaced)

Throw 15
After moving and before attacking, choose one small or medium non-flying figure adjacent to Ancient Forest Golem. Roll the 20-sided die. If you roll a 15 or higher, you may throw the figure by placing it on any empty space within 6 spaces of Ancient Forest Golem. The figure must land within clear sight of Ancient Forest Golem. After the figure is placed, roll the 20-sided die for throwing damage. If you roll an 12 or higher, the thrown figure receives 3 wounds. If the figure is thrown onto a level higher than the height of Ancient Forest Golem or onto water, do not roll for throwing damage. The thrown figure does not take any leaving engagement attacks.

Nature Protection
When rolling defense dice against a Special Attack, this Ancient Forest Golem always adds 2 automatic shields to whatever is rolled.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = None
-Rulings and Clarifications-

  • - THROW 15 : Throwing Damage vs. Falling Damage
    Are figures that are thrown subject to Falling damage?
    No, throwing damage includes falling damage. You do not have to roll for falling damage separately.

    - THROW 15 : Affects of Terrain
    Do Slippery Ice or Heavy Snow tiles limit the distance you can throw a figure?
    No. Just count each space as one space.

    - THROW 15 : Throwing Above “the Height of Ancient Forest Golem”
    What does “the height of Ancient Forest Golem” mean?
    The "height of Ancient Forest Golem" is the level Ancient Forest Golem is on, plus his height of 10. For example, if Ancient Forest Golem were standing on the first level, he would need to toss someone up above level 11 (or on the top of level 11) in order to negate any throwing damage.

    - THROW 15 : “Non-Flying” Figures
    Ancient Forest Golem can only throw “non-flying” figures. If the wind glyph is in play and activated, or if Morsbane has negated the figure’s special powers, and figure cannot fly, are they considered “non-flying” figures and can Ancient Forest Golem throw them?
    Yes on both counts. Flying figures are considered non-flying once the wind glyph is activated. When Morsbane negates a figure’s flying ability, they are also considered “non-flying.”
-Combinations and Synergies-

Synergy Benefits Received
  • - ACOLARH : Ullar's Amulet
    As a unit that follows Ullar, Wise Oak may benefit from Acolarh's ULLAR'S AMULET movement bonus.

Last edited by Heroscaper 101; April 30th, 2018 at 03:37 PM.
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  #95  
Old March 31st, 2018, 04:44 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101's customs

Name = Forest Golem
General = Ullar
Planet = Feylund
Species = Golem
Uniquity = Uncommon
Type = Hero
Class = Construct
Personality = Valiant
Size = Huge
Height = 10

Master Stats
Life = 4
Move = 4
Range = 1
Attack = 5
Defense = 3

Basic Stats
Move = 5
Range = 1
Attack = 3
Defense = 4

Points = 100
(Double Spaced)

Thorns
If any figure attacks the Forest Golem from range, you may add 3 dice to your defense and all excess shields count as unblockable hits on the attacking figure. This power does not work on other Constructs and Treants that follow Ullar.

Oak Shield
When being attacked by any small or medium figure, you may add 1 auto-shield to your defense roll.

Green Thumb
If this Forest Golem begins its turn on a grass space & unengaged, remove 1 wound marker from this Forest Golem's Army Card. If it attacks any figure on a grass space, you may add 2 dice to your attack roll.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = None
_________________________________________________________________


-Rulings and Clarifications-
- THORNS : Who is affected by thorns
Does Thorns work against other characters that have Thorns?
Yes, the only time the Forest Golem's Thorns is negated is against other Constructs and Treants that follow Ullar. All other figures that have thorns
can still be affected by it unless otherwise stated on their card.
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
- ACOLARH : Ullar's Amulet
As a unit that follows Ullar, Forest Golem may benefit from Acolarh's ULLAR'S AMULET movement bonus.
Synergy Benefits Offered

- 4th MASSACHUSETTS LINE : Valiant Army Defense Bonus
Having a Valiant personality, Forest Golem may aid the 4th Massachusetts Line with their VALIANT ARMY DEFENSE BONUS

Last edited by Heroscaper 101; May 21st, 2018 at 03:53 AM.
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  #96  
Old April 2nd, 2018, 04:20 PM
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Dr.Goomonkey Dr.Goomonkey is offline
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Re: Idea for Custom Units

These look sweet! You have certainly made the most units from the contest minis of anybody. If you wouldn't mind erasing the post of the custom you are actually submitting to the contest I would certainly appreciate it.

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