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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
View Poll Results: R15, what do think? | |||
Ugly | 4 | 23.53% | |
Bad | 0 | 0% | |
Good | 13 | 76.47% | |
Voters: 17. You may not vote on this poll |
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#1
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NN cardless customs (Updated)
Well I decided to follow in (insert that guy's name here) footsteps and turn my ideas for custom units into a reality but without cards. I'm still working on taking pictures for cards but I'll get the hang of it. I hope you enjoy critics welcome.
Editor: Nos13 (thanks man) Mariedian Uprise series This a set of Soulborgs and Mariedians from awhile back. The Mariedians had always been oppressed by the soulborgs until jandar was told what was going on there by the omicron snipers. Jandar was hasty to ally these people though they are always afraid of battle a group of former slaves once battled a large group of Utgar soulborgs and fought in a way that almpst scared Jandar. But at all other times they seem hapless and weiry what can Jandar do to raise their sprites? Major R15 Vydar Life: 3 Move: 5 Range: 1 Attack: 4 Defense: 6 Value: 130 Abilities: Armor Crush Special Attack Attack 6 Range 1 You can only attack a figure with Armor Crush Special Attack that has 5 or more natural defense dice. The targeted figure may only roll a maximum of 2 defense dice. Tough Add 1 automatic shield to whenever you roll defense dice against normal attacks Soulborg Unique Hero Major Relentless ??? Well I'll get you started with Major R15. I will be updating a lot I just wanted to get started.' Plague of the Lich series With my release of the plague of the lich I have created a new general sided with Utgar, Farentor. There is mostly undead units in this army but new things will crawl from its dark and vile depths. Fueth Deathriltal Farentor Life: 6 Move: 6 Range: 1 Attack: 4 Defense: 5 Points: 220 Abilities: Death's shadow After moving and before attacking you may do one of two things *Place one previously destroy friendly undead squad unit and place in adjacent to Fueth *Inflict one wound on an opponents figure with 3 clear sight spaces of Fueth. This ability cannot be used to destroy a unique hero. Undead command Instead of taking a turn with Fueth you may take a turn with up to 2 undead army cards you control Undead Aura All friendly Undead adjacent to Fueth gain an additional attack and defense die. Undead Unique Hero Lich Terrifying Medium Adrath Varenthor Ferentor Life: 3 Move: 5 Range: 1 Attack: 3 Defense: 3 Cost: 100 Abilities: Raise Dead Before moving yoy may attempt to raise dead. Roll a twenty sided die and if you roll a 15 or higher you may place one previously destroyed common undead figure adjacent to Adrath. Death Cloak Opponent's figures must be at least 3 clear line of sight spaces to attack Adrath. Farentor War-hounds Farentor Life: 1 Move: 6 Range: 1 Attack: 3 Defense: 2 Cost: 45 Abilities Disengage Farentor War-hounds are never attacked when leaving engagement. Pack Formation If you move all your hounds into engagement this turn then add 1 to the attack and defense of this card. Undeath Curse Every after you take a move with any Farentor War-hound you control roll a twenty sided die. If you roll a 1-5 destroy the previously moved figure. Undead Common Squad (4) War-hounds Terrifying Small Death Covent Farentor Life: 1 Move: 5 Range: 1 Attack: 4 Defense: 3 Cost: 65 Abilities Death Knight Bonding Before taking a turn with the Death Covent you make take a turn with a death knight you control Crumble When an adjacent opponent attacks a Death Covent with an attack of 5 or more the targeted Death Covent rolls 2 less defense dice. Hargeth Varpirise Farentor Life: 6 Move: 5 Range: 1 Attack: 4 Defense: 4 Cost: 110 Death Bolt Special Attack Range: 6 Attack: 3 Undead and soulborg figures are not affected by Death Bolt Raise Servants of the Damned When Hargeth destroys a figure you may immediately put a previously destroyed undead squad figure where the destroyed figure was placed. Undead Unique Hero Death Knight Terrifying Medium Monks and Elves seris The Shaolin monks and the Elves of the Feylund quickly became friends when they were united under Ullar's rule. When Ullar finally choose to bring a masters of the Shaolin arts into his rule the Monks rejoiced and began to show the masters the elves styles and ways. Some of the Masters were very impressed and learned their ways along with teaching theirs. Such techniques were the speaking to of nature and the ways of the stealth leap. To this day the Elves and Monks have forever been in a close bond and have been noted to help each other even when in opposing armies. Master Kin Sowa Ullar Life: 5 Move: 7 Range: 1 Attack: 2 Defense: 3 Cost: 170 Abilities: Thousand Palms Special Attack Range: 1 Attack 1,2,3, or 4 Master Kin Sowa starts each turn with 10 attack dice. Choose any figure ajacent to Master Kin Sowa and attack by rolling 1, 2, 3, or 4 attack dice. until he has rolled 10 attack dice. Master Kin Sowa may attack the same ore different figures with this attack. You may not use this attack if you used stealth leap 5 this turn. Stealth Leap 20 Instead of his normal move Master Kin Sowa may stealth leap. Stealth Leap has a move of 5. When counting spaces for stealth leap Kin Sowa doesn't have to stop when entering water, ignores elevation, may pass over figures without becoming engaged and leap over obstacles such as ruins. You may not stealth leap more than 20 levels up or down in a single leap. If Master Kin Sowa is engaged when he starts to move he doesn't take any leaving engagement attacks. Master's Assault Master Kin Sowa may attack any or all figures adjacent to him with his normal attack. Roll each attack dice separately. Human Unique Hero Master Disciplined Medium ??? Heatherling Starwell Ullar Life: 4 Move: 6 Range: 1 Attack: 3 Defense: 3 Cost: 100 Abilities: Fire Blast Special Attack Attack 3 Range 7 When attacking with fire blast special attack the targetted figure rolls 1 less defense die. Monk Friendship Heatherling Starwell cannot attack monks or be attacked by monks. Elf Unique Hero Wizard Tricky Medium Zarkarisis Ullar Life: 3 Move: 6 Range: 8 Attack: 3 Defense: 4 Points: 120 Abilities: Piecing Shot When attacking with a normal attack with Zarkarisis the opponent rolls one less defense die. Do not apply this affect if Zarkarisis moved more than 3 this turn Bomb Shot Range 6 Instead of attacking you may Bomb Shot. When attacking with bomb shot special attack all figures adjacent to the targeted figure are also affected. Before you apply damage roll a twenty sided die. On a roll 1-2 Zarkarisis takes 2 wounds, on a roll of 3-8 this attack is counted to have 1 skull, on a roll of 8-14 this attack is counted to have rolled 2 skulls, on a roll of 15-20 this attack is counted to have 4 skulls, on a roll of 21 or higher this attack is counted to have 8 skulls. All affected figures roll defense dice separately. Elf Unique Hero Archer Wild Medium Mistress Drana Einar Life: 3 Move: 6 Range: 1 Attack: 2 Defense: 2 Cost: 30 Abilities First Strike If Mistress Drana is the first figure to attack this turn then add 2 to her attack Double Attack Mistress Drana may attack twice per turn. Flash Step Instead of his normal move Mistress Drana may flash step. Flash Step has a move of 3. When counting spaces for stealth leap Kin Sowa doesn't have to stop when entering water, ignores elevation, may pass over figures without becoming engaged and leap over obstacles such as ruins. The ending space where Mistress Drana lands cannot be more than 40 levels up or down. If Mistress Drana is engaged when he starts to move he doesn't take any leaving engagement attacks. Human Unique Hero Monk Tricky Medium Creatures of Valhalla series In this series I'm cataloging the different creatures discovered on Valhalla that have become of much use to our Valkyrie generals. Szuth Dzu the Snow King Jandar Life: 7 Move: 5 Range: 1 Attack: 5 Defense: 4 Points: 195 Abilities: Cold-travel expert Add one to Szuth Dzu's move, attack, and defense when Szuth is on snow or ice tiles. Slippery Ice and heavy snow only count as one when moving. Rage Smash Special Attack Range: 1 Attack: 5 If Szuth Dzu destroys a figure with Rage Smash Special Attack then he may attack again with rage smash special attack. He may continue to attack until he doesn't destroy a figure. Dzu-teh Unique Hero King Wild Large All edited. I changed Dzuth's ability to that of Brunak and upped his points he should be fun to play. Haragoth Stats to come.... <a><img></a> |
#2
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I really like R15's "Armor Crush," but what counts as "has more than 5 defense dice?" Could it be a figure with 3 defense dice with height advantage and Raelin's Defensive Aura (If my calculations are correct, that makes 6 defense, which is more than 5). I just think it needs to be reworded so that it causes less confusion.
I don't know if "Tough" and 7 defense make an okay combo. It sounds a little overpowered. With a maximum of 8 defense at only 130 points... Perhaps the defense could be dropped. Also, I don't like the use of "Unforgiving" in the personality category. I think "Relentless" could cover that, and it keeps consistency! I like the sound of "Kin Sowa..." Nice name. A couple things: Thousand Palms says "Can't be used if you used Stealth Leap 5," then the moving ability is "Stealth Leap 20." One of your titles is wrong. Also, with "Thousand Palms" it says you start with 10 attack dice, but you can only roll 7 of them. It sounds like you may have forgot to add the end. "Master's Assault" should probably have "with his normal attack." Nice start! |
#3
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Couple of things I need to do but thanks for the feedback. I believe I'm going to start releasing in series soon. I'll probably not have pictures for all the characters so if you found a figure that screams my character please pm me
<a><img></a> |
#4
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Re: NN cardless customs
Quote:
I don't really like your wording on "Death's Shadow." I get what it means, but not completely. When you say "Revive one friendly undead unit," I'm not sure if undead was a typo or if it meant to be revived. When I first looked at it, I thought, "Hmmm... If he's undead, why are we reviving it?!" If you mean Undead like a zombie, then it should probably be more specific, IMO. Also, I don't like the second power. It just says "Inflict one wound on an opponent's figure." Does that mean anywhere on the board?!?! THAT'S CRAZY!!!!!!!! Do you mean adjacent? Is there some sort of range for this thing?! Giving it adjacency, I think that this should be worded as such: DEATH'S SHADOW After moving and before attacking with Fueth, you may either: *Choose one friendly Undead figure that has already been destroyed and place it adjacent to Fueth. *Inflict one wound on an enemy figure adjacent to Fueth. Fueth may not inflict a wound in this way if it would destroy a Unique Hero. I also don't like "The Lich King"'s wording, though it may be for more customs to come, so I'll just leave that as it is. The stats might need changing, too. Otherwise, nice! |
#5
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Quote:
My Cyprien has just been destoryed. Next turn I revive him. Yay! Lich King also needs something about revealing an order marker, or I could move three things on the first turn with Ornak. The guy needs a serious point increase. |
#6
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Re: NN cardless customs
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I thought about that as I was writing it and still didn't write it. Yes, I like lich king I'll see if I can't find He is the leader of the Undead and the Liches of Feylund and I'm making a series of Liches and undead warriors to serve under him <a><img></a> |
#7
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Quote:
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#8
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"Death's Shadow" might also need to be an "instead of attacking," rather than "before you attack." This is a pretty powerful choice, but seeing it as you can inflict one wound automatically and then still attack with a 4-dice attack.
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#9
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Quote:
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#10
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What material did you sculpt them with?
Very good, by the way. Yes, in fact. The world does revolve around me. |
#11
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Didn't make em. They are mage knight or D&D minis
<a><img></a> |
#12
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updated
<a><img></a> |
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