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View Poll Results: R15, what do think?
Ugly 4 23.53%
Bad 0 0%
Good 13 76.47%
Voters: 17. You may not vote on this poll

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  #1  
Old September 22nd, 2007, 01:29 PM
nerdyninja nerdyninja is offline
 
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NN cardless customs (Updated)

Well I decided to follow in (insert that guy's name here) footsteps and turn my ideas for custom units into a reality but without cards. I'm still working on taking pictures for cards but I'll get the hang of it. I hope you enjoy critics welcome.

Editor: Nos13 (thanks man)

Mariedian Uprise series

This a set of Soulborgs and Mariedians from awhile back. The Mariedians had always been oppressed by the soulborgs until jandar was told what was going on there by the omicron snipers. Jandar was hasty to ally these people though they are always afraid of battle a group of former slaves once battled a large group of Utgar soulborgs and fought in a way that almpst scared Jandar. But at all other times they seem hapless and weiry what can Jandar do to raise their sprites?




Major R15
Vydar
Life: 3
Move: 5
Range: 1
Attack: 4
Defense: 6
Value: 130
Abilities:
Armor Crush Special Attack
Attack 6 Range 1
You can only attack a figure with Armor Crush Special Attack that has 5 or more natural defense dice. The targeted figure may only roll a maximum of 2 defense dice.
Tough
Add 1 automatic shield to whenever you roll defense dice against normal attacks

Soulborg
Unique Hero
Major
Relentless
???

Well I'll get you started with Major R15. I will be updating a lot I just wanted to get started.'


Plague of the Lich series

With my release of the plague of the lich I have created a new general sided with Utgar, Farentor. There is mostly undead units in this army but new things will crawl from its dark and vile depths.



Fueth Deathriltal
Farentor
Life: 6
Move: 6
Range: 1
Attack: 4
Defense: 5
Points: 220
Abilities:
Death's shadow
After moving and before attacking you may do one of two things
*Place one previously destroy friendly undead squad unit and place in adjacent to Fueth
*Inflict one wound on an opponents figure with 3 clear sight spaces of Fueth. This ability cannot be used to destroy a unique hero.
Undead command
Instead of taking a turn with Fueth you may take a turn with up to 2 undead army cards you control
Undead Aura
All friendly Undead adjacent to Fueth gain an additional attack and defense die.


Undead
Unique Hero
Lich
Terrifying
Medium


Adrath Varenthor
Ferentor
Life: 3
Move: 5
Range: 1
Attack: 3
Defense: 3
Cost: 100
Abilities:
Raise Dead
Before moving yoy may attempt to raise dead. Roll a twenty sided die and if you roll a 15 or higher you may place one previously destroyed common undead figure adjacent to Adrath.
Death Cloak
Opponent's figures must be at least 3 clear line of sight spaces to attack Adrath.



Farentor War-hounds
Farentor
Life: 1
Move: 6
Range: 1
Attack: 3
Defense: 2
Cost: 45
Abilities
Disengage
Farentor War-hounds are never attacked when leaving engagement.
Pack Formation
If you move all your hounds into engagement this turn then add 1 to the attack and defense of this card.
Undeath Curse
Every after you take a move with any Farentor War-hound you control roll a twenty sided die. If you roll a 1-5 destroy the previously moved figure.

Undead
Common Squad (4)
War-hounds
Terrifying
Small



Death Covent
Farentor
Life: 1
Move: 5
Range: 1
Attack: 4
Defense: 3
Cost: 65
Abilities
Death Knight Bonding
Before taking a turn with the Death Covent you make take a turn with a death knight you control
Crumble
When an adjacent opponent attacks a Death Covent with an attack of 5 or more the targeted Death Covent rolls 2 less defense dice.



Hargeth Varpirise
Farentor
Life: 6
Move: 5
Range: 1
Attack: 4
Defense: 4
Cost: 110
Death Bolt Special Attack
Range: 6 Attack: 3
Undead and soulborg figures are not affected by Death Bolt
Raise Servants of the Damned
When Hargeth destroys a figure you may immediately put a previously destroyed undead squad figure where the destroyed figure was placed.

Undead
Unique Hero
Death Knight
Terrifying
Medium


Monks and Elves seris

The Shaolin monks and the Elves of the Feylund quickly became friends when they were united under Ullar's rule. When Ullar finally choose to bring a masters of the Shaolin arts into his rule the Monks rejoiced and began to show the masters the elves styles and ways. Some of the Masters were very impressed and learned their ways along with teaching theirs. Such techniques were the speaking to of nature and the ways of the stealth leap. To this day the Elves and Monks have forever been in a close bond and have been noted to help each other even when in opposing armies.



Master Kin Sowa
Ullar
Life: 5
Move: 7
Range: 1
Attack: 2
Defense: 3
Cost: 170
Abilities:
Thousand Palms Special Attack
Range: 1 Attack 1,2,3, or 4
Master Kin Sowa starts each turn with 10 attack dice. Choose any figure ajacent to Master Kin Sowa and attack by rolling 1, 2, 3, or 4 attack dice. until he has rolled 10 attack dice. Master Kin Sowa may attack the same ore different figures with this attack. You may not use this attack if you used stealth leap 5 this turn.
Stealth Leap 20
Instead of his normal move Master Kin Sowa may stealth leap. Stealth Leap has a move of 5. When counting spaces for stealth leap Kin Sowa doesn't have to stop when entering water, ignores elevation, may pass over figures without becoming engaged and leap over obstacles such as ruins. You may not stealth leap more than 20 levels up or down in a single leap. If Master Kin Sowa is engaged when he starts to move he doesn't take any leaving engagement attacks.
Master's Assault
Master Kin Sowa may attack any or all figures adjacent to him with his normal attack. Roll each attack dice separately.

Human
Unique Hero
Master
Disciplined
Medium ???



Heatherling Starwell
Ullar
Life: 4
Move: 6
Range: 1
Attack: 3
Defense: 3
Cost: 100
Abilities:
Fire Blast Special Attack
Attack 3 Range 7
When attacking with fire blast special attack the targetted figure rolls 1 less defense die.
Monk Friendship
Heatherling Starwell cannot attack monks or be attacked by monks.

Elf
Unique Hero
Wizard
Tricky
Medium



Zarkarisis
Ullar
Life: 3
Move: 6
Range: 8
Attack: 3
Defense: 4
Points: 120
Abilities:
Piecing Shot
When attacking with a normal attack with Zarkarisis the opponent rolls one less defense die. Do not apply this affect if Zarkarisis moved more than 3 this turn
Bomb Shot
Range 6
Instead of attacking you may Bomb Shot. When attacking with bomb shot special attack all figures adjacent to the targeted figure are also affected. Before you apply damage roll a twenty sided die. On a roll 1-2 Zarkarisis takes 2 wounds, on a roll of 3-8 this attack is counted to have 1 skull, on a roll of 8-14 this attack is counted to have rolled 2 skulls, on a roll of 15-20 this attack is counted to have 4 skulls, on a roll of 21 or higher this attack is counted to have 8 skulls. All affected figures roll defense dice separately.

Elf
Unique Hero
Archer
Wild
Medium



Mistress Drana
Einar
Life: 3
Move: 6
Range: 1
Attack: 2
Defense: 2
Cost: 30
Abilities
First Strike
If Mistress Drana is the first figure to attack this turn then add 2 to her attack
Double Attack
Mistress Drana may attack twice per turn.
Flash Step
Instead of his normal move Mistress Drana may flash step. Flash Step has a move of 3. When counting spaces for stealth leap Kin Sowa doesn't have to stop when entering water, ignores elevation, may pass over figures without becoming engaged and leap over obstacles such as ruins. The ending space where Mistress Drana lands cannot be more than 40 levels up or down. If Mistress Drana is engaged when he starts to move he doesn't take any leaving engagement attacks.

Human
Unique Hero
Monk
Tricky
Medium

Creatures of Valhalla series

In this series I'm cataloging the different creatures discovered on Valhalla that have become of much use to our Valkyrie generals.



Szuth Dzu the Snow King
Jandar
Life: 7
Move: 5
Range: 1
Attack: 5
Defense: 4
Points: 195
Abilities:
Cold-travel expert
Add one to Szuth Dzu's move, attack, and defense when Szuth is on snow or ice tiles. Slippery Ice and heavy snow only count as one when moving.
Rage Smash Special Attack
Range: 1 Attack: 5
If Szuth Dzu destroys a figure with Rage Smash Special Attack then he may attack again with rage smash special attack. He may continue to attack until he doesn't destroy a figure.

Dzu-teh
Unique Hero
King
Wild
Large

All edited. I changed Dzuth's ability to that of Brunak and upped his points he should be fun to play.



Haragoth

Stats to come....

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  #2  
Old September 22nd, 2007, 08:41 PM
Nos13 Nos13 is offline
 
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Posts: 187
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I really like R15's "Armor Crush," but what counts as "has more than 5 defense dice?" Could it be a figure with 3 defense dice with height advantage and Raelin's Defensive Aura (If my calculations are correct, that makes 6 defense, which is more than 5). I just think it needs to be reworded so that it causes less confusion.

I don't know if "Tough" and 7 defense make an okay combo. It sounds a little overpowered. With a maximum of 8 defense at only 130 points... Perhaps the defense could be dropped. Also, I don't like the use of "Unforgiving" in the personality category. I think "Relentless" could cover that, and it keeps consistency!

I like the sound of "Kin Sowa..." Nice name.

A couple things: Thousand Palms says "Can't be used if you used Stealth Leap 5," then the moving ability is "Stealth Leap 20." One of your titles is wrong. Also, with "Thousand Palms" it says you start with 10 attack dice, but you can only roll 7 of them. It sounds like you may have forgot to add the end. "Master's Assault" should probably have "with his normal attack."

Nice start!

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For the TNT Customs!
Customs!
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  #3  
Old September 22nd, 2007, 08:45 PM
nerdyninja nerdyninja is offline
 
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Location: Duluth, GA
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Couple of things I need to do but thanks for the feedback. I believe I'm going to start releasing in series soon. I'll probably not have pictures for all the characters so if you found a figure that screams my character please pm me

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  #4  
Old September 22nd, 2007, 10:35 PM
Nos13 Nos13 is offline
 
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Re: NN cardless customs

Quote:
Originally Posted by nerdyninja
Plague of the Lich series

With my release of the plague of the lich I have created a new general sided with Utgar, Farentor. There is mostly undead units in this army but new things will crawl from its dark and vile depths.



Fueth Deathriltal
Farentor
Life: 6
Move: 6
Range: 1
Attack: 4
Defense: 5
Points: 220
Abilities:
Death's shadow
After moving and before attacking you may do one of two things
Revive one friendly undead unit and place in adjacent to Fueth
Inflict one wound on an opponents figure. This ability cannot be used to destroy a unique hero but can destroy squad figures and common heroes.
Undead command
Instead of taking a turn with Fueth you may take a turn with up to 2 undead army cards you control
The Lich King
When you wish to activate an ability that involves this units class Fueth is considered to be both a Lich and a King

Undead
Unique Hero
Lich King
Terrifying
Medium
Oohh... What's this general's name? Farentor?

I don't really like your wording on "Death's Shadow." I get what it means, but not completely. When you say "Revive one friendly undead unit," I'm not sure if undead was a typo or if it meant to be revived. When I first looked at it, I thought, "Hmmm... If he's undead, why are we reviving it?!" If you mean Undead like a zombie, then it should probably be more specific, IMO. Also, I don't like the second power. It just says "Inflict one wound on an opponent's figure." Does that mean anywhere on the board?!?! THAT'S CRAZY!!!!!!!! Do you mean adjacent? Is there some sort of range for this thing?! Giving it adjacency, I think that this should be worded as such:

DEATH'S SHADOW
After moving and before attacking with Fueth, you may either:
*Choose one friendly Undead figure that has already been destroyed and place it adjacent to Fueth.
*Inflict one wound on an enemy figure adjacent to Fueth. Fueth may not inflict a wound in this way if it would destroy a Unique Hero.

I also don't like "The Lich King"'s wording, though it may be for more customs to come, so I'll just leave that as it is. The stats might need changing, too.

Otherwise, nice!

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  #5  
Old September 22nd, 2007, 10:41 PM
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Mooseman Mooseman is offline
 
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Quote:
DEATH'S SHADOW
After moving and before attacking with Fueth, you may either:
*Choose one friendly Undead figure that has already been destroyed and place it adjacent to Fueth.
*Inflict one wound on an enemy figure adjacent to Fueth. Fueth may not inflict a wound in this way if it would destroy a Unique Hero.
I would change it to: *Choose one friendly Undead squad figure that has already been destroyed and place it adjacent to Fueth.

My Cyprien has just been destoryed. Next turn I revive him. Yay!

Lich King also needs something about revealing an order marker, or I could move three things on the first turn with Ornak.

The guy needs a serious point increase.
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  #6  
Old September 23rd, 2007, 09:07 AM
nerdyninja nerdyninja is offline
 
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Re: NN cardless customs

Quote:
Originally Posted by Nos13
Quote:
Originally Posted by nerdyninja
Plague of the Lich series

With my release of the plague of the lich I have created a new general sided with Utgar, Farentor. There is mostly undead units in this army but new things will crawl from its dark and vile depths.



Fueth Deathriltal
Farentor
Life: 6
Move: 6
Range: 1
Attack: 4
Defense: 5
Points: 220
Abilities:
Death's shadow
After moving and before attacking you may do one of two things
Revive one friendly undead unit and place in adjacent to Fueth
Inflict one wound on an opponents figure. This ability cannot be used to destroy a unique hero but can destroy squad figures and common heroes.
Undead command
Instead of taking a turn with Fueth you may take a turn with up to 2 undead army cards you control
The Lich King
When you wish to activate an ability that involves this units class Fueth is considered to be both a Lich and a King

Undead
Unique Hero
Lich King
Terrifying
Medium
Oohh... What's this general's name? Farentor?

I don't really like your wording on "Death's Shadow." I get what it means, but not completely. When you say "Revive one friendly undead unit," I'm not sure if undead was a typo or if it meant to be revived. When I first looked at it, I thought, "Hmmm... If he's undead, why are we reviving it?!" If you mean Undead like a zombie, then it should probably be more specific, IMO. Also, I don't like the second power. It just says "Inflict one wound on an opponent's figure." Does that mean anywhere on the board?!?! THAT'S CRAZY!!!!!!!! Do you mean adjacent? Is there some sort of range for this thing?! Giving it adjacency, I think that this should be worded as such:

DEATH'S SHADOW
After moving and before attacking with Fueth, you may either:
*Choose one friendly Undead figure that has already been destroyed and place it adjacent to Fueth.
*Inflict one wound on an enemy figure adjacent to Fueth. Fueth may not inflict a wound in this way if it would destroy a Unique Hero.

I also don't like "The Lich King"'s wording, though it may be for more customs to come, so I'll just leave that as it is. The stats might need changing, too.

Otherwise, nice!
Thanks for being my editor and
I thought about that as I was writing it and still didn't write it.
Yes, I like lich king I'll see if I can't find He is the leader of the Undead and the Liches of Feylund and I'm making a series of Liches and undead warriors to serve under him

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  #7  
Old September 23rd, 2007, 09:09 AM
nerdyninja nerdyninja is offline
 
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Quote:
Originally Posted by Mooseman
Quote:
DEATH'S SHADOW
After moving and before attacking with Fueth, you may either:
*Choose one friendly Undead figure that has already been destroyed and place it adjacent to Fueth.
*Inflict one wound on an enemy figure adjacent to Fueth. Fueth may not inflict a wound in this way if it would destroy a Unique Hero.
I would change it to: *Choose one friendly Undead squad figure that has already been destroyed and place it adjacent to Fueth.

My Cyprien has just been destoryed. Next turn I revive him. Yay!

Lich King also needs something about revealing an order marker, or I could move three things on the first turn with Ornak.

The guy needs a serious point increase.
I made that on purpose but I might have to revise it maybe common reviver?

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  #8  
Old September 23rd, 2007, 09:45 AM
Nos13 Nos13 is offline
 
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"Death's Shadow" might also need to be an "instead of attacking," rather than "before you attack." This is a pretty powerful choice, but seeing it as you can inflict one wound automatically and then still attack with a 4-dice attack.

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  #9  
Old September 23rd, 2007, 11:31 AM
nerdyninja nerdyninja is offline
 
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Quote:
Originally Posted by Nos13
"Death's Shadow" might also need to be an "instead of attacking," rather than "before you attack." This is a pretty powerful choice, but seeing it as you can inflict one wound automatically and then still attack with a 4-dice attack.
he's 220 points he's supposed to be over power full. Its a lot like Jotun or do you feel that's not enough points/needs change

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  #10  
Old September 23rd, 2007, 02:29 PM
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The Archkyrie from Grut The Archkyrie from Grut is offline
 
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What material did you sculpt them with?
Very good, by the way.

Yes, in fact. The world does revolve around me.
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  #11  
Old September 23rd, 2007, 05:55 PM
nerdyninja nerdyninja is offline
 
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Didn't make em. They are mage knight or D&D minis

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  #12  
Old September 24th, 2007, 08:01 PM
nerdyninja nerdyninja is offline
 
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updated

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