|
C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
|
Thread Tools | Search this Thread | Display Modes |
|
||||
Re: Public Design Post
Quote:
He can disrupt synergies, go for those who have higher chance of survival, go for someone that offers good support/synergy to his own team, or go for a damage dealer in a last hurrah sort of fashion. |
|
||||
Re: Public Design Post
The transfer conscience thing may be tricky to track. Maybe make it some kind of glyph that can't be lost that carries only that power so that when you transfer to another figure you won't have UH card out there.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
|
||||
Re: Public Design Post
I'm a little confused. That's why you have the Consciousness marker that you move from card to card. Once you transfer it to another card, you place U-H on his card because his initial body is now destroyed. You'll only need to recognize which card the marker is on, and refer to U-H's card for how the power works. I'm not sure what a glyph would offer in this scenario that isn't already being offered.
|
|
||||
Re: Public Design Post
Quote:
|
|
||||
Re: Public Design Post
I really like that write-up on Ultra-Humanite! I love cool, one power designs, so I'd prefer it without Medical Expertise, but either way's fine.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
|
||||
Re: Public Design Post
Quote:
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
|
||||
Re: Public Design Post
Quote:
|
|
||||
Re: Public Design Post
Karat and I have been discussing what the power/design should look like, so I figured I'd open it up to everyone else, see what the general opinion is.
Do you prefer the original: TRANSFER CONSCIOUSNESS 16 Start the game with a Consciousness marker on this card. This marker may not be removed from any card by any means other than this power. If Ultra-Humanite inflicts one or more wounds with his normal attack, you may roll the 20-sided die. If you roll 16 or higher, take control of that figure’s Army Card and remove any Order Marker on that Army Card. Place the Consciousness marker from this card onto that figure's card, immediately destroy Ultra-Humanite and place his figure on this card. Any figure with the Consciousness marker on their card gains this special, and when Transfer Consciousness 16 refers to Ultra-Humanite, it refers to any figure's card the Consciousness marker is on as well, for the entire game. or raised to 19 with the wounds going towards it: TRANSFER CONSCIOUSNESS 19 Start the game with a Consciousness marker on this card. This marker may not be removed from any card by any means other than this power. If Ultra-Humanite inflicts one or more wounds with his normal attack, you may roll the 20-sided die, adding 1 to your roll for each wound caused. If you roll 19 or higher, take control of that figure’s Army Card and remove any Order Marker on that Army Card. Place the Consciousness marker from this card onto that figure's card, immediately destroy Ultra-Humanite and place his figure on this card. Any figure with the Consciousness marker on their card gains this special, and when Transfer Consciousness 19 refers to Ultra-Humanite, it refers to any figure's card the Consciousness marker is on as well, for the entire game. or without the marker, raised to 19 but with wounds going towards it: TRANSFER CONSCIOUSNESS 19 If Ultra-Humanite inflicts one or more wounds with his normal attack, you may roll the 20-sided die, adding 1 to the roll for each wound caused during this attack. If you roll 19 or higher, take control of, and remove any Order Marker, from that figure’s Army Card. Place Ultra-Humanite onto the figure's Army Card. Any card with Ultra-Humanite placed on it by this power, that figure may use this special. When Transfer Consciousness 19 refers to Ultra-Humanite, it refers to the Army Card Ultra-Humanite is placed on by this special as well. Karat was hoping to avoid a marker, and just use his figure to represent where his mind is. Also, which of these powers would you like to see represented on the card, if any, alongside it: A) MEDICAL EXPERTISE Once per round, after taking a turn with Ultra-Humanite, you may reveal the X Order Marker on this card and remove one Wound Marker from this card or the Army Card of a Unique Hero adjacent to Ultra-Humanite. B)PROBABILITY MANIPULATION DEVICE Start the game with the Glyph of Probability Manipulator on this card. C) MAUL When rolling attack dice against a small or medium figure without the Super Strength special power, if Ultra-Humanite rolls a skull on every die, the defending figure receives a wound for every skull, and cannot roll any defense dice. D) No other powers. Let me know what you guys think, and we'll go from there. |
|
||||
Re: Public Design Post
Personally, I think using his figure as the marker is the most elegant way of working it. I'd also say that a flat 16+ is better than having it boosted by wounds - I can see it not being that useful that way.
While Maul represents him being a big strong ape, there are plenty of other big strong apes out there who don't have it, and this guy's focus is intelligence, not brute force - I'd just up his attack to five to represent his strength, personally. With the other two powers, I'm torn. I love the idea of someone using the Probability Manipulator, but part of me really wants to see Medical Expertise since in the JL cartoons I've seen him in he was able to treat Lex Luthor's Kryptonite cancer - personally, I'd love to have both, but I know plenty of other people would prefer elegance so, on balance, if I have to pick one, I'd say Medical Expertise. If people are cool with both, though, then that'd be my vote, and if not then I'd love to see some other science-based guy start with a Probability Manipulator. |
|
||||
Re: Public Design Post
Same except I prefer the Probability Manipulator.
Mostly because I would immediately give the PM to Dredd. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Welcome to C3G! – Directory | IAmBatman | C3G Legacy | 5439 | July 29th, 2023 11:44 AM |
Im new and need a public group | BruteEinar | Scapers Online | 11 | October 5th, 2012 04:48 PM |
C3G Public Ballot Box | IAmBatman | C3G Legacy | 1423 | April 25th, 2010 10:14 PM |
Public Apology | Onacara | Scapers Online | 2 | May 13th, 2008 05:19 PM |