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AotP Blender A place to discuss AotP customs and ways to integrate Heroscape with AotP. |
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#1
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Arlinn + Werewolf Cards (Mod) (V1)
Here's something I've been working on....
I don't think I'm done though, I'll update this thread when I edit these cards. |
#2
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Re: Arlinn + Werewolf Cards (Mod) (V1)
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#3
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Re: Arlinn + Werewolf Cards (Mod) (V1)
Do you happen to have a text only version? I'm having some trouble reading the image text.
I did make out the text on the transformation though. I like that it's mechanically much more flavorful than the original. But it also seems less useful, since it's out of your control. 7 turns can also be a long time in some games. |
#4
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Re: Arlinn + Werewolf Cards (Mod) (V1)
Quote:
.... Arlinn Kord, Goldnight Outcast (MTG) L - 6 M - 5 R - 1 A - 3 D - 3 Lycanthrope Planeswalker Archmage Tormented Planeswalker: You start the game with a 200-point Red/Green spell deck in a 'AOTP' game. If playing a 'Heroscape' game, you do not start with a 200-point Red/Green spell deck. Place your army as a Unique Hero would. Archmage Assault: At the start of Arlinn Kord's turn, you may throw a ball of magical energy at a figure within 7 clear sight spaces. Target figure rolls a D20... 1-10 That figure dodges it and moves 1 space to the to left or right. 11-20 That figure is hit for 1 unblockable damage. Arlinn's Transformation: At the start of the game declare if it's day or night... If it's day, then Arlinn does not transform. In 7 turns, it's night! Arlinn transforms into a werewolf! Switch Arlinn's card for a Werewolf card and figure. Turn Reminder: 1 2 3 4 5 6 7 Cost: 210 Medium 5 .... Werewolf L - X M +1 R - 1 A - 0 D + 2 Lycanthrope Cursed Figure Creature Tormented Life - X: Life is determined by the figure's card. Movement: If this figure is part of a squad then it move's on that squad's turn... Otherwise, move as normal. Howl: When you transform, all Werewolf's get an additional +1 to their attack and defense until they transform. Lash Out: At the start of your attack, attack all adjacent figures for 5 blockable damage. If any figure took damage then that figure rolls a D20. 1-14 Nothing happens. 15-20 That figure is now cursed.... On that figures next turn, it turns into a Werewolf and takes a Werewolf card. It now has 'Transform: In 7 turns, it's night! Swap this card with a Werewolf card.' until the end of the game. This does not affect Undead. Transform: In 7 turns, it's day! Transform this Werewolf back into it's original card. Turn Reminder: 1 2 3 4 5 6 7 |
#5
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Re: Arlinn + Werewolf Cards (Mod) (V1)
Thanks! I hadn't seen the updated versions.
EDIT: I don't think red is a good choice for readability. I would try a lighter color. |
#6
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Re: Arlinn + Werewolf Cards (Mod) (V1)
Yeah, I just printed a test batch... I gotta agree. I think yellow may work better. The red only really works for The Shadow card.
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#7
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Re: Arlinn + Werewolf Cards (Mod) (V1)
Quote:
http://imgur.com/gallery/t6DMk6Y |
#8
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Re: Arlinn + Werewolf Cards (Mod) (V1)
Quote:
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