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Official Units Discussion of official HeroScape units |
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#25
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When I get this guy, I can't wait to use him with my Zettian Guards! (Hopefuly) They'll be powerhouses! It's wierd how one move can make such a difference!
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#26
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#27
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#28
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#29
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What you dont realize is that with his melee attack being a "special attack" it can negate lots of other units defensive abilities that only work on normal attacks. Ninja dissappear, counterstrike, ect... ---- Let's all be honest here ---- ---- This is what you thought of when you saw my name wasn't it? |
#30
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Edit: Hmm, I hadn't considered the anti-Ninja/Samurai part of it. Edit2: As I understand the Ninja rules, special attacks still cause it (and spidey-sense too for that matter). They say "if attacked and at least one skull is rolled." Not that it needs to be a normal attack. |
#31
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#32
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He is attacked but easily parries both attacks from the attacking knights. He attacks anothe one. 5/5 skulls. I'm amazed at this guy at this point! Another knight downed. I repel two more attacks, one from the last knight and one from Gilbert. I attack Gilbert. 5/5 skulls. HOLY CRAP! I yelled. It was awesome. He whiffed, but thanks to his 6 life he stuck around. A templar, now in range because of Gilbert's dragging power, charged me, rolling 7 attack dice having height. 5/7 attack dice to my 1/6 defence dice finally silenced the madman. I ended up winning the game (barely), but even with amazing dice rolls this guy barely took down his points worth. I'm not convinced he is worth playing yet, but am VERY excited for some type of dungeon terrain that may come out in the future/some tougher guards or something. A cool hero, just not worth his points. YET. Darkclown "I don't suffer from insanity I enjoy every minute of it." --Unknown |
#33
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#34
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alot of people say life is like a card game. well, I have news for them: in the card games, the bad hand does not yell back at you. |
#35
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If you play him as a support piece 90 points is way too much though for a support piece that boosts a few units movement by 1. That is the conundrim he poses, if you keep him mainly in back you are paying 90 points to boost units that aren't even that great. If you send him out he can go down fast
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#36
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If you keep him mostly in the back, he boosts units that have long needed a move boost. Once those units go down, you've still got your 90 point unit to do damage on his own. Very few unlimited range support units can do any damage at all, let alone nearly their points worth. |
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