|
Official Units Discussion of official HeroScape units |
|
Thread Tools | Search this Thread | Display Modes |
#25
|
||||
|
||||
Well I think these guys are pretty useful now. Hide out in little groups of three or so behind trees, ruins, hills, towers and then just pop out and use Encirle to kill.
These guys rock against melee heroes! I mean they own and are almost incincible in a swarm againts melee heroes! |
#26
|
|||
|
|||
These are a fast, but weaker version of the zombies that don't move 6 per turn. no. maybe with large point games, with an army consisting completely of ashigaru pikemen and riflemen, hatamoto, and kato, I could see swarms upon swarms over running the enemy.
But then again... I also see deathwalker 8000 over the horizon... |
#27
|
||||
|
||||
Quote:
|
#28
|
||||
|
||||
Quote:
The user formerly known as Bloody the Marro Stinger! |
#29
|
||||
|
||||
Quote:
With Katp though, you need about 500 points minimum to start something good I think. Then all you have is low defense squadies for the Q9's and Braxas of the world to feed on. I want to like Kato, maybe I will. |
#30
|
||||
|
||||
Quote:
But, I cannot defend the Yari and Harquebus without Kato. They suck without him. The user formerly known as Bloody the Marro Stinger! |
#31
|
||||
|
||||
If you surround, let's say the Old Drake, with 7 or 8 guys. You can't fit all of them around him but with Encirle you can attack with 6 attack! It doesn't matter if they had 4 defense much because you have so many guys and Drake still has 6 attack. If you give Drake 3 wounds with Encircle then he kills one guy, then you give 2-3 more wounds, he's dead and you only lost 1 guy. They can do this to most guys, Krug only you'd lose a lot more guys, Valguard, Alastir, etc. The problem is getting to that point.
|
#32
|
||||
|
||||
Quote:
The user formerly known as Bloody the Marro Stinger! |
#33
|
||||
|
||||
Quote:
HeroScape is back Baby! Whoo Hoo!!!
|
#34
|
||||
|
||||
Quote:
The user formerly known as Bloody the Marro Stinger! |
#35
|
||||
|
||||
I don't think you guys know how to use them properly. You have to get 3 or more squads set up in a spear wall formation, usually in a line or cluster. These guys should never be used to rush the enemy, but instead you use them as a sort of wait then fire. Wait for melee troops or heroes to come to them and after you roll the dice, encircle.
Think history. Soldiers with spears used them to block cavalry by standing in a straight line waiting for a charge. Same goes for these guys. Set them up in mass and wait for melee to come to them. As melee engages the front lines you should be able to encircle with the back squads. Even the Greek phalanx comes to mind. Rushing a 1 defense melee squad into battle gets them killed. With no bonding it would be difficult to get multiple squads into position to do any damage. In fact, rolling 1, 2, or even 3 defense dice pretty much gets close to the same result. You aren't going to get that many shields. Insanity is the best medicine. |
#36
|
||||
|
||||
That's the problem, Su. They're a 1 defense melee squad that needs to let the range come to them. The Venoc Vipers have a really low defense... but they also are designed to blitzkrieg the enemy, so it's OK. The Yari are just going to sit back and... well... get shot at.
Though, getting bonding, I think is going to help them. Rising points values, will, too, because you can field more of them. But in a 500 pt, competitive setting, 1 defense melee is bad. "Comics are a wellspring of imagination; comics can tell stories cheaply that other mediums cannot express. Today it costs $100 million to do special effects on film in 'Fantastic Four' that Jack Kirby could create 40 years ago with a pencil." -Grant Morrison, at the New Yorker Festival |
|
|