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  #169  
Old February 12th, 2021, 08:51 AM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Playtesting

Great feedback. Actually glad to hear the Krav were nervous about using them. That's certainly one unit that can benefit greatly (+1A and +1D for Stealth Dodge), but I think we're doing our job right if attacking the pillar is an attractive alternative and a deterrent. We don't want no units to use them, of course, but, like castle pillars before them, they offer a big strategic advantage and we have the opportunity to create a version of that that is less automatic territory to occupy.


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  #170  
Old February 13th, 2021, 09:55 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Playtesting

Relevant game with the Pillars of Har here.

They are definitely strong, but can easily expose yourself to startzone raids (on smaller maps anyway) if you drop the Airbornes too early. Plus, one of the toy soldiers aren't safe on top of the tower.



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  #171  
Old August 5th, 2021, 06:49 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Playtesting

Another game involving Airborne and Pillars here; one falling to his death after a Tarn knocked on the Pillar was a fun moment.


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  #172  
Old May 27th, 2022, 03:38 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Playtesting

Are figures with flying or levitate immune from falling damage off a pillar? The one time that would be a mess is if Iron Man were involved
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  #173  
Old May 27th, 2022, 09:44 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Playtesting

Since the figure is moving, anything that applies during its normal movement applies here.


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  #174  
Old May 30th, 2022, 05:54 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Playtesting

Iron man probably isnt too much of a concern given marvel isnt played with classic often. Maybe something like Calibrax or the protectors of Ullar could abuse them a bit, unsure if they are worth testing though.
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  #175  
Old May 31st, 2022, 05:36 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Playtesting

Those are definitely good things to test. Calibrax you may want to try to knock down, but you might still shoot at the Protectors themselves since they only have 1 Life anyway.


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  #176  
Old June 19th, 2022, 12:54 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Playtesting

Protectors of Ullar and any other ranged figures with flying/movement powers should definitely be tested at some point with the Pillars. The Airborne Elite are likely to be the biggest problems of course, though.

The pillars will probably be easier to test once we have some maps/scenarios specifically built out. Normal HS maps will probably have a lot more elevation variation, which is of course good to test, but by virtue of the pillars favoring ranged so heavily, I think that they're going to be mostly relegated to casual games or special scenarios featuring them.
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  #177  
Old June 21st, 2022, 05:57 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Playtesting

It's not too much different from those figures just occupying the highest point on a map. They can't be engaged (much more useful for Protectors who can fly away than Airborne), but they have an added weakness of being able to be knocked down. I'm optimistic those figures won't prove to be too strong on Pillars when tested.


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  #178  
Old November 10th, 2022, 11:42 AM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Playtesting

Some of the wording (English-wise) in the OP seems strange to me. Has it been updated since Editing?
Quote:
Originally Posted by flameslayer93 View Post
SCALING
Instead of moving normally, small or medium figures that begin their movement adjacent to a Pillar of Hár may move to the top of that Pillar of Hár. Instead of moving normally, small or medium figures that begin their movement on top of a Pillar of Hár may be placed on a space adjacent to that Pillar of Hár and does not receive falling damage.

UNSTABLE
When this Pillar of Hár receives a wound but is not destroyed, any figure on top of it must move 1 space, if possible. When this Pillar of Hár is destroyed, any figure on top of it must be placed on the space that this Pillar of Hár previously occupied. If that figure cannot be placed, it is destroyed. A figure moved or placed by Unstable will receive any falling damage that applies.

Special Rules
Only a small or medium figure may be placed on top of a Pillar of Hár.
Figures on top of a Pillar of Hár is considered adjacent to it.
Figures on top of a Pillar of Hár may use the corners as their own sight points.

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  #179  
Old November 13th, 2022, 06:47 AM
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Quote:
Originally Posted by caps View Post
Some of the wording (English-wise) in the OP seems strange to me. Has it been updated since Editing?
Not to my recollection.

Let's go with:

Quote:
SCALING
Instead of moving normally, small or medium figures that begin their movement adjacent to a Pillar of Hár may move to the top of that Pillar of Hár. Instead of moving normally, small or medium figures that begin their movement on top of a Pillar of Hár may be placed on a space adjacent to that Pillar of Hár and will not receive falling damage.

UNSTABLE
When this Pillar of Hár receives a wound but is not destroyed, any figure on top of it must move 1 space, if possible. When this Pillar of Hár is destroyed, any figure on top of it must be placed on the space that this Pillar of Hár previously occupied. If that figure cannot be placed, it is destroyed. A figure moved or placed by Unstable will receive any falling damage that applies.

Special Rules
Only a small or medium figure may be placed on top of a Pillar of Hár.
A figure on top of a Pillar of Hár is considered adjacent to it.
A figure on top of a Pillar of Hár may use the corners as their own sight point.
Better?

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  #180  
Old March 22nd, 2023, 04:35 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Playtesting

That works for me.

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