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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#325
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Digging the creative ideas for your customs! I'm kinda new to using heroscapers though have known about it for about 10 years. Seeing your Yokai, I was inclined to share one of my own. I don't go too deep when it comes to really playtesting and balancing out customs. Mainly just projects aside from collecting that can be exciting.
I really like Vishania! This is a custom I will have to get. I wanted to make a custom using a similar model called "Stheno" on Arena Rex online store. Also, I quite dig the Icarian Race. Had to make proxys for the cultist squads, but just printed a card of ChTaladur. Was gonna try and find a model for that one Not sure how to gain gallery privileges. https://drive.google.com/file/d/1ijk...ew?usp=sharing Last edited by Dysole; August 25th, 2020 at 07:42 AM. |
#326
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Re: Astro's Custom Units [Update 8/22/20: Yokai Faction]
Thank you both a ton for the feedback! I'm super appreciative for both of your time and attention.
I've broken up my responses and thoughts below: Quote:
Fiery Retribution is a more specific ode to Counter Strike--I didn't want to give him the power himself since he could subtract attack dice from melee figures, but it felt thematically fitting. It also encourages the other Samurai to surround him and protect him from melee engagements, where he becomes quite vulnerable, and it gives them at least some measure of a response against ranged units. This all comes at a pretty significant cost, though, as you noticed. In Samurai builds, he pretty much demands your OM1 (and initiative losses hurt quite a bit), which was one of the balancing factors in his design. I also find it to be quite thematic and engaging to play, as he's practically a demon greedily demanding that you give him turns, even when his offense is actually worse than most of the other Samurai. It's a very tense playstyle that exacerbates both some of the Samurai's strengths and their weaknesses (namely OM management in a uniques build, even with Tomoe Gozen). That's the general background on the design. Masha was definitely designed around the Samurai first, but I think that Yokai in general are fantastically weird and represent a lot of potential design space, which I only recently begun properly exploring. Quote:
That said, I feel like it would be a bit of a shame to not reference Seimei here, especially given how perfectly his legend could otherwise fit into the faction. My reasoning behind him being this supernatural was actually that he originated from Feylund, and he only traveled to Earth after the war on Valhalla. For context, in the official Thormun's Journal entries, the Valkyrie generals were fighting for the power to send units to other worlds after summoning them: Utgar wanted to invade other worlds, while some generals like Jandar and Ullar wanted to return their heroes to their rightful homes, IIRC. My line of reasoning is that Seimei, being as tied to divination as he is, would request that he be sent to Earth's past instead of back to his time on Feylund. Of course, if this is the route that I go, then I would write a bio explaining this. As for the concept of limiting either Night of the Yokai or Shapeshift to within a certain range, I'm somewhat reluctant to go for that. There are plenty of controller or support units who mostly sit in the starting zone until clean-up like Kato Katsuro, and there are ones who battle on the frontlines with the rest of their troops like Sir Gilbert or Ulginesh. I think that for a tricky royal advisor like Seimei, the former makes sense--in a lot of the stories that I've read, Seimei and other sorcerers generally summoned spirits to do most of their fighting in the first place, as opposed to directly fighting each other. I kind of like the idea that Seimei doesn't want to fight directly on the frontlines, and he would rather pull some strings from the shadows unless he has to reveal himself. On the other hand, one of the problems that I've been running into with the faction is how expensive they're getting. Masha's price point is fixed at 110 points (he's currently under review by SoV), and I feel like Seimei should necessarily be a bit expensive to avoid splashing just him and one other Yokai into an army. Throw in Kinchō, who's necessary for the faction to have decent mobility, and you're already looking at 340+ points. Perhaps adding in a range limit to one of Seimei's powers could be an excuse to drop his points a tad, but I'm also concerned about what it might do to the playstyle for the faction. :thinking: Quote:
Quote:
You have a very good point with her being difficult to use against squads, though. She's more or less intended to be a way for the faction to deal more with how outnumbered they'll be, but she would definitely be more useful as an assassin right now. Going up to 3 defense may be necessary to give her at least a chance of surviving against squads--or perhaps 5 life and 2 defense could also work, since it rewards her more for targeting squad figures for the easier heals. As I mentioned earlier with Seimei, I'm concerned about raising her price too much, but it may be necessary to make her stronger and bump up her points to make her more fun to play. I'll definitely have to experiment around with this--thanks for pointing that out! Quote:
I really like your idea of flipping the line of sight to only apply to figures that have a clear line of sight to the Kirin, rather than the other way around. It's very thematic, and it gives other players more counterplay for how to avoid it. I'll have to look more into whether there are other figures like Major Q9 who can easily block their own line of sight to see if it causes any problems. Quote:
I really like the Rogaku Oni, especially his Consume Spirit Water ability (he's also great as an Utgar Yokai--I always felt like the non-Masha Shingai Oni would make sense there). Seeing detailed sculpts like him or the Stheno always makes me wish that I had enough time to learn how to paint miniatures. And thanks for checking out Vishania, too! I've always thought that the highest praise for a unit is wanting to actually get it and play with it. Ironically, I keep trying to convince myself that Vishania can pass as an Aquilla Yokai now that I've begun designing the faction, but I keep talking myself out of it since she's clearly much more Indian-inspired than Japanese. It's a funny coincidence that she already depends entirely on revealed Order Markers, when I was just about to design a faction around that concept. Thanks again for the feedback, guys. I'm definitely going to have to take it into account and polish these units further. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#327
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Re: Astro's Custom Units [Update 9/9/20: Kincho]
I made some updates to Kincho in response to the feedback from the Pre-SoV Thread. There was concern over him not having a clear role, since he lacks any true assassination potential and doesn't have the stats of a normal defender. Ironically, the way that this has been addressed has been to drop his stats. Bear with me.
- - - - - - - KINCHO Tricky Tanuki Last Light - Night of the Yokai (3/4) Online HeroScape Link Playtesting Results The figure used is Tanuki #19 from the Pathfinder: Jungle of Despair set. CHARACTER BIO:
Spoiler Alert!
CARD TEXT:
Spoiler Alert!
DESIGN NOTES:
Spoiler Alert!
-Combinations and Synergies- Synergy Benefits Received
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set Last edited by Astroking112; February 21st, 2021 at 07:05 PM. Reason: Added Nure Onna synergy. |
#328
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Re: Astro's Custom Units [Update 9/17/20: Abe no Seimei]
I was planning on submitting Kincho to SoV a couple of days ago, but I realized that I wanted him to be evaluated under the context of the Yokai faction as a whole (whether he passes or fails, I think that Seimei's synergies are a very important factor to consider for this design!). To that end, I wanted to take a few more days, pray that the availability on Kincho holds, and get Seimei shipped off as well.
He's been a blast in my tests anyway, so I'm content with finalizing his development as the other Yokai are worked out. If you have any major qualms or feedback, then please state them now! ...Or wait to start an argument until I submit them in a few days... - - - - - - - ABE NO SEIMEI Imperial Advisor and Mystic Expert Last Light - Night of the Yokai (1/4) Online HeroScape Link Playtest Results The figure used is Nymph, Alseid #008 from the D&D: Mythic Odysseys of Theros set. CHARACTER BIO:
Spoiler Alert!
CARD TEXT:
Spoiler Alert!
DESIGN NOTES:
Spoiler Alert!
-Combinations and Synergies- Synergy Benefits Received
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set Last edited by Astroking112; February 21st, 2021 at 07:04 PM. Reason: Updated bio to SoV submission version. |
#329
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Re: Astro's Custom Units [Update 9/22/20: Ibaraki-doji]
Taking a quick detour from the revised versions of the first three Yokai that I posted, I decided to finally polish off a draft for Utgar's Yokai, a big lovable brute that I bought like three years ago on a whim just because it was an Oni.
This one probably won't be SoV-bound (so far, all of the other Yokai that I've highlighted will probably have the availability for SoV submissions, but the sculpt for Ibaraki-doji is currently right on the cusp of being too rare, and I'm not confident that I can get him polished enough for a submission before a handful of copies are sold. I just figured that I should float that out there, in case it matters to anyone. - - - - - - - IBARAKI-DOJI Demon of Rashomon Last Light - Night of the Yokai (2/4) Online HeroScape Link Playtesting Results The figure used is Oni Night Haunter #35 from the D&D: Lords of Madness set. CHARACTER BIO:
Spoiler Alert!
CARD TEXT:
Spoiler Alert!
DESIGN NOTES:
Spoiler Alert!
-Combinations and Synergies- Synergy Benefits Received
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set Last edited by Astroking112; February 21st, 2021 at 07:04 PM. Reason: Updated bio to SoV submission version. |
#330
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Re: Astro's Custom Units [Update 9/22/20: Ibaraki-doji]
Why does it fly?
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#331
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Re: Astro's Custom Units [Update 9/22/20: Ibaraki-doji]
Lots of legends for oni involve them flying. Ibaraki-doji himself is a notable example of a flying oni, having grabbed a warrior and attempted to carry them off in one of his most famous tales. In that version of the tale, he also flies away after retrieving his arm.
Of course, there are contradictory legends as well where Ibaraki-doji couldn't fly, but I feel like it's fitting to pay homage to flying in at least one of the oni (and it fits this design well). Thematically, I envision him either using magic or transforming to have wings when he's flying anyway, and I think that the dynamic pose of the sculpt helps to sell the image. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#332
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Re: Astro's Custom Units [Update 9/22/20: Ibaraki-doji]
Whoa! It retrieves its arm! Why are you not putting that on the card?
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#333
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Re: Astro's Custom Units [Update 9/22/20: Ibaraki-doji]
Nothing compelling came to mind for me in terms of gameplay for Ibaraki losing an arm and then retrieving it, especially since it would probably involve a marker of some kind. My line of reasoning is that this is Ibaraki from before his arm got cut off, back when he was still serving Shuten-doji with the other Oni bandits (or at least that in the Feylundian version of these mythos, he only suffered the wound on the miniature's side instead of losing a full arm).
Did you have a mechanic in mind for the lost arm? I definitely wouldn't be opposed to exploring that direction further, if there was a more promising idea than what I had. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#334
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Re: Astro's Custom Units [Update 9/22/20: Ibaraki-doji]
ARM RETRIEVAL
Ibaraki-Doji may remove 1 wound marker from this card after destroying a figure that inflicted one or more wounds on Ibaraki-Doji with a normal attack. |
#335
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Re: Astro's Custom Units [Update 9/22/20: Ibaraki-doji]
Quote:
That said, I imagine that this would come at the cost of Flying, since it's the least "essential" of the three current powers (and that kind of mechanic would make for a pretty busy card at four powers). That's still a fair bit more complex than the current direction at three powers--I'll have to think for a little bit longer on whether the added reference to his legend and health recovery is worth the tradeoff. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#336
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Re: Astro's Custom Units [Update 11/8/20: Leonidas]
It's time for a quick detour from the Yokai faction to make a post about a great-looking sculpt that scratches my itch for historical legendary characters! This design was influenced by both
@superfrog
and
@Captain Stupendous
's ideas and suggestions for refinement. The main idea is to pay homage to Leonidas and the Battle of Thermopylae, where the outnumbered Spartans lasted for several days against a Persian invasion.
- - - - - - - LEONIDAS Warrior King of Sparta Last Light - Heroes of Haukeland (1/4) The figure used is Akroan Hoplite #002 from the D&D: Mythic Odysseys of Theros set. CHARACTER BIO:
Spoiler Alert!
CARD TEXT:
Spoiler Alert!
DESIGN NOTES:
Spoiler Alert!
-Combinations and Synergies- Synergy Benefits Received
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set Last edited by Astroking112; February 11th, 2021 at 03:00 PM. Reason: Updated from feedback. |
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