April 1st, 2020, 01:21 PM
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PDFin' sweet self spammer
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Join Date: December 22, 2008
Location: USA - OH/KY - Cincinnati/Florence
Posts: 4,850
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Re: 500 pt. Elf Army worth playing?
From Tournament Army Advice Help: Elves
Quote:
Originally Posted by lefton4ya
I Highly suggest reading How to choose, and use, the Elven Army... elves always have difficulty with ranged squads but you can have Aubrien Archers instead of Warriors of Ashra and it would help if you know the metagame will be ranged squad heavy.
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Quote:
Originally Posted by killercactus
I don't really like them until you get up to 550, but I'd suggest:
Ulginesh - 150
Emirroon - 230
Arkmer - 280
Jorhdawn - 380
Raelin - 460
Kyntela Gwyn - 480
Deathreavers - 520, 11 hexes
I was going to go with the Izumi instead of KG/Rats, but I think you need KG since you don't have Chardris to add another wizard to boost Jorhdawn and Emirroon.
I think the biggest thing with EWiz is to be patient. Set up your pod somewhere nice and leave it there. Always have a couple of Elves next to Emirroon to boost his Summon roll, and use Arkmer to run out and snipe, then summon him back to the pod if they decide to turtle. The one squad of Rats can still be a decent screen when backed by Raelin (though I'd worry far more about keeping your Elves under Raelin's protection).
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Quote:
Originally Posted by General Nilfy
Theracus is there for bigger maps carrying Emiroon to the height fast and then transporting everyone else. Raelin is needed against the Airborne Elite. They drop in with height advantage and kill Ulginesh first turn!! For the 120 point screen I could throw in 3 Reaver squads if I had them. The army has to set up quickly and hold its own.
Ulginesh 150
Emiroon 80
Jordawn 100
Arkmer 50
Kyntela Gwyn 20
3x Deathreavers 120
520
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