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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#13
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Re: Nobody's Public Wheelhouse
Realized I never responded to Ronin here. Yeah, I don't think there's any way to keep him out of the battle forever, but I don't think that's really what you'd want anyways. Keeping him back for a round or two probably perfectly simulates the story.
Anyways, here's Wonderwall more Hulk. Quote:
In general, I think it would be cool to split Green Scar into two takes - a Sakaarson one that's more focused on Warbound synergy (AKA this one) and a Worldbreaker Hulk that's all about being a big Event level threat. Last edited by MrNobody; May 6th, 2021 at 03:10 PM. |
#14
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Re: Nobody's Public Wheelhouse
Quote:
I really like the idea of trigger on wounds taken though. That part is a keeper. If you are looking to keep that wounding part maybe, "exactly one wound" or something. Just ideas. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#15
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Re: Nobody's Public Wheelhouse
Quote:
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#16
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Re: Nobody's Public Wheelhouse
The other Warbound are all pretty strong (especially if you throw in Caiera and Silver Savage), so I think japes has a valid point.
Could always just limit each effect to once per turn. That probably also lets us drop the clause that disables double activations of the same character. Quote:
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#17
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Re: Nobody's Public Wheelhouse
Got it. I do like the idea of all the Gladiators getting a swing off to back each other up, but I can see it getting a little out of hand.
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#18
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Re: Nobody's Public Wheelhouse
I'd probably go with the
you may immediately attack with another Gladiator you control that has not attacked this ROUND. AND limit it to once per turn. Also changing it to two wounds only compounds my concern with piling on. I'd leave receiving wounds part at one for sure. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#19
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Re: Nobody's Public Wheelhouse
Quote:
Last edited by MrNobody; December 30th, 2021 at 01:32 AM. |
#21
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Re: Nobody's Public Wheelhouse
Is he a leader at all? Is there any way he could boost the HYDRA Agents other than just giving them another hero to play with?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#22
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Re: Nobody's Public Wheelhouse
Not really as far as I know, he's more a behind the scenes character.
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#23
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Re: Nobody's Public Wheelhouse
Cool cool. No worries then. Just always interested in ways to boost the HYDRA Agents, because I think that'll be the surest way to lift the faction as a whole.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#24
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Re: Nobody's Public Wheelhouse
He’s not really a frontline fighter, but he is a head of Hydra so some sort of leadership power doesn’t seem totally out of place.
His other big thing is that
Spoiler Alert!
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