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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV. |
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#1
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Welcome to the ARV!
Purpose: Excite map builders and tournament directors in the Heroscape community by providing a venue for current and competitive map building. Fulfilling our purpose:Organization Judges: @Nomad @Sir Heroscape @Flash_19 Emeritus: @TREX @Tiranx @BiggaBullfrog @heroscaper2010 @Robber Threads:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 Last edited by Sir Heroscape; May 26th, 2022 at 12:00 PM. |
#2
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Re: Welcome to the ARV!
By-laws for the Architects of the Realms of Valhalla:
SECTION 1: Submission guidelines and tips 1. Maps shall contain exactly 24 hexes of start zone for each player. Start zones must be identified in the build instructions and must accommodate the Marro Hive in some capacity 2. Maps should be balanced for 1-on-1 competition between two (2) 400-600 point armies 3. Maps are not to exceed 1 Master Set and 2 expansions (see classification of heroscape sets) 4. Maps must be modeled after the theme of the contest being run 5. Maps must be your own work. All maps must be NEW, in other words…you made it for that specific contest 6. Maps must be submitted with build instructions in either VirtualScape or PDF format and have at least one VirtualScape image or photo as well. 7. Glyphs are not required, but any number may be used to enhance a map. (a) Maps containing symbol-side up Treasure Glyphs must state which glyphs are Treasure Glyphs, otherwise mystery glyphs will be treated as standard glyphs. (Until another means of marking Treasure Glyphs becomes available, any face-up Brandar can be designated in the build instructions as a symbol-side up Treasure Glyph.) (b) Symbol-side up Treasure Glyphs must include a description of the trap the map uses in the build instructions. Trap design will be considered in judging the map. (c) If using Glyphs, only Classic Heroscape Glyphs may be used. Tips 1. avoid putting Power Glyphs on height (exceptions may be made depending on the build) 2. Double-spaced figures must be able to access all glyphs 3. Glyphs should not be able to be reached turn 1 by 5 or 6 move figures 4. avoid too much elevation close to the start zone (exceptions may be made depending on the build) Classification of Heroscape sets:
ALL maps submitted to contests will be revised and scored by the judges according to the following Rubric:
1. After each contest closes, the Top 10 maps will be selected and posted by the Judges. These maps will have the opportunity to be played in a local tournament as well as playtested competitively at least once by the judges, using 400-600 point armies. 2. Following the contest, Judge discussions will occur in a public and private forums on the non-official Heroscape web site: Currently www.heroscapers.com. The public forums will consist of Judge reviews on maps they've playtested. While in the private forums, judges will vote and discuss a maps tournament worthiness. 3. Reviews on maps will be public and if a map is deemed by the judges as tournament worthy, it will be presented in the ARV Display thread. 4. Maps that receive a majority vote (unanimous if only 3 judges voting) from the judges will be formatted and given the Architects of the Realms of Valhalla Seal of Approval. Any map receiving 2 down votes will be removed from the process. SECTION 3: Self-governance 1. The Council will contain at least 3 judges (and may add more). The current judges are: Sir Heroscape, Nomad, BiggaBullfrog, Flash_19 and Robber 2. Acceptance of additional judges will occur by those who: a) Show interest in serving, b) Have participated in at least 1 ARV contest c) after consideration of the sitting judges receive a vote of approval. Voting and discussion of a judge may occur in private. 4. Only 1 judge may participate in a contest at a time. (See #6) 5. Judges will be added as deemed necessary by the sitting judges. 6. One judge (at a time) may abstain from voting on the Top 10 maps in a contest in order to participate in the contest. The judge that abstains from the evaluation of the Top 10 will still be allowed to vote on a maps tournament worthiness through playtesting, AFTER the contest is over (a judge may only participate in a contest if there are at least 4 active, sitting judges). 7. Concerning judges who step down from their post: a) Judges who step down will receive the honorary office of Emeritus Judge and will be admitted to the ARV Council with continuing permissions into the ARV private forum. The ARV Council will only consist of only ARV Emeritus Judges. b) Current council members include: TREX, Tiranx c) Emeritus Judges may participate in ARV map building contests d) Emeritus Judges may offer counsel to ARV judges as they like but will only be allowed to vote on maps when invited to assist in playtesting should the need arise and the Judges reach out, at which point the Emeritus will be allowed to vote on a maps tournament worthiness after playtesting the map. e) Emeritus Judges will not be a part of the scoring process during a contest. f) Emeritus Judges may participate in any capacity as deemed necessary by the sitting Judges. 8. ARV Support members will be added as necessary to assist in the mission of the ARV. Current ARV Support Roles include: ARV Formatter - Leaf_It 9. These by-laws may be changed and amended at any time by the sitting judges. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 Last edited by Sir Heroscape; February 5th, 2019 at 12:37 AM. Reason: Added point 7a-f and point 8 |
#3
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Re: Welcome to the ARV!
Hey to all you guys out there. I look forward to what you guys bring to the table to these contests. Feel free to also throw out ideas you'd like to see for future theme ideas. That also means that the prizes will be constructed in the themes image. This is to have fun and involve the community, so fire away.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#4
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Re: Welcome to the ARV!
Good luck, fellas, I will follow with interest.
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#5
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Re: Welcome to the ARV!
This sounds awesome! Looking forward to this!
In fact, I just built my map that I'll be submitting for the contest. Am I able to post it in my map thread yet? |
#6
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Re: Welcome to the ARV!
Quote:
EDIT: Here https://www.heroscapers.com/communit...ad.php?t=53998 EDIT 2: Your welcome to post it in your thread any time you want to. Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#7
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Re: Welcome to the ARV!
Quote:
EDIT: @heroscaper2010 , Sir Heroscape here. As the mod of this forum I apologize, I accidentally edited your post above instead of quoting it ...haha I feel dumb. But the above was my answer to whatever you'd previously posted. My sincerest apologies. Last edited by Sir Heroscape; May 9th, 2017 at 04:27 AM. Reason: Sir Heroscape's mistake |
#8
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Re: Welcome to the ARV!
Hello All, This is my first contest on this site. I was wondering if I could get some clarification.
1. Do the glyphs I use also have to be from the Master Set or Expansions I use? For example if am using the Underdark master set can I use RotV glyphs? 2. I am not a site supporter or contributor. How would I submit my PDF for the contest? Thanks in advance. |
#9
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Re: Welcome to the ARV!
Quote:
1. You are correct that you can use any glyph from any set/expansion. Feel free to use RotV glyphs on BftU or SotM, or vice versa! 2. The best way I've seen is using a Google drive to upload the PDF and submitting the link. There are other sites that will let you upload PDFs to them, but in my experience the majority of them are pretty glitchy. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#10
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Re: Welcome to the ARV!
If I understand the set limitations correctly, you can never use two BftU sets on one map. Is that intentional? Having two 3 hex rock outcrops and/or 16 shadow tiles could be nice for some themes.
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#11
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Re: Welcome to the ARV!
That is correct. For now, that's the way we're currently running it, but if there were enough push back then that could change. I could see us changing those guidelines temporarily if we were doing like a cave or dungeon theme of sorts, then I'd imagine we might alter it.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#12
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Re: Welcome to the ARV!
I second this! I've always felt 1 Bftu was not enough to really double down on the shadow and outcrops as the main focus of the map. For being considered a master set it lacks compared to the others.
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