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#13
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Re: High Quality Map Rendering
Your work here is so gorgeous, Vydar.
Do I infer that you have an .stl file or the like for those walls? How are you generating the layouts for these maps? Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate ![]() -- Continuing Classic Heroscape: C3V SoV |
#14
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Re: High Quality Map Rendering
Thanks, caps!
That is a correct inference. ![]() ![]() I plan to make them public once I'm done with the finer details. I'm using Autodesk Revit. Its an architecture program. "I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units VC Units Base Size Spreadsheet |
#15
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Re: High Quality Map Rendering
Maybe I won't be releasing .stl files. We will see.
https://www.heroscapers.com/communit...36&postcount=1 "I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units VC Units Base Size Spreadsheet |
#16
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Re: High Quality Map Rendering
@Vydar_XLIII
, I thought you had some of the actual Laur walls sent to you at first, but no, these are 3D prints, right? I see the walls don't have the overhand hooks on them, just...solid tabs. How do your ruin ends stay put, then--are they tight enough to press fit and stay there, or are they chunky enough to stay upright on their own?
Anyway. I see you've modeled (and have a reserved post for) the Fortress walls, road tiles, wall walks, battlements. I'd like to see them when they're done. What's next on your checklist, swamp tiles? ![]() |
#17
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Re: High Quality Map Rendering
I didn't realize they had hooks on them until after I started printing this set. I was only looking at the renders of them where they were stacked together. I'll add correcting those to my to-do list.
They are both snug and chunky enough to stand by themselves, mostly. Sometimes I'll have to rotate a column to find a side that is a bit more snug. Most of the FotA set is done. See the Remains of Clionesia renders in the first post. I haven't gotten to making dimensioned drawings for them yet to show in that post. I currently have RotV ruins and TJ half done. So those are up next. "I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units VC Units Base Size Spreadsheet |
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