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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #217  
Old October 19th, 2019, 06:50 PM
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Re: The Book of White Lantern (Hal Jordan) (Final Editing)

Thanks guys. I'm happy with the wording in the SP but I'll let the wording experts have a look over. No rush here as I don't plan to start another design thread for a little while.
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  #218  
Old October 22nd, 2019, 05:41 PM
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Re: The Book of White Lantern (Hal Jordan) (Final Editing)

Does anyone have the official White Lantern Hal mini?
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  #219  
Old October 22nd, 2019, 06:46 PM
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Re: The Book of White Lantern (Hal Jordan) (Final Editing)

Sorry, this fell off my radar.
Quote:
WHITE LIFE BATTERY 4
Start the game with 4 white Battery Markers on this card. For the entire game, this White Lantern and any figure you control, except other White Lanterns, adds one to its Life number for each white Battery Marker on its card. Before taking a turn with this White Lantern, you may remove a white Battery Marker from this card to remove 2 wound markers from this card.

LIGHT IN THE DARK 17
After taking a turn with this White Lantern, if he is engaged, roll the 20-sided die. Adding 1 to the roll for each card in your army with at least one white Battery Marker on it. If you roll 17 or higher, take an additional turn with 1 White Lantern or up to 2 other Unique Heroes you control with white Battery Markers on their cards, and you may not take any additional turns with other figures you control.

BRIGHTEST DAY
Whenever a Unique Hero you control that is not an Android, Construct, or Undead and does not have a white Battery Marker on its card that is within 6 clear sight spaces of this White Lantern that is not an Android, Construct, or Undead and does not have a white Battery Marker on its card would be destroyed, you may instead remove 1 white Battery Marker from this card to thatand place it on that figure's card,. Then ignore any wounds that figure would have received, and that figure is not destroyed.
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Quote:
WHITE LIFE BATTERY 4
Start the game with 4 white Battery Markers on this card. For the entire game, this White Lantern and any figure you control, except other White Lanterns, adds one to its Life number for each white Battery Marker on its card. Before taking a turn with this White Lantern, you may remove a white Battery Marker from this card to remove 2 wound markers from this card.

LIGHT IN THE DARK 17
After taking a turn with this White Lantern, if he is engaged, roll the 20-sided die. Adding 1 to the roll for each card in your army with at least one white Battery Marker on it. If you roll 17 or higher, take an additional turn with 1 White Lantern or up to 2 other Unique Heroes you control with white Battery Markers on their cards, and you may not take any additional turns with other figures you control.

BRIGHTEST DAY
Whenever a Unique Hero you control that is not an Android, Construct, or Undead and does not have a white Battery Marker on its card that is within 6 clear sight spaces of this White Lantern would be destroyed, you may instead remove 1 white Battery Marker from this card and place it on that figure's card. Then ignore any wounds that figure would have received, and that figure is not destroyed.
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  #220  
Old October 22nd, 2019, 07:47 PM
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Re: The Book of White Lantern (Hal Jordan) (Final Editing)

Thanks Karat. I updated the SP and made one small change here.

Quote:
LIGHT IN THE DARK 17
After taking a turn with this White Lantern, if he is engaged, roll the 20-sided die, adding 1 to the roll for each card in your army with at least one white Battery Marker on it. If you roll 17 or higher, take an additional turn with 1 White Lantern or up to 2 other Unique Heroes you control with white Battery Markers on their cards, and you may not take any additional turns with other figures you control.
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  #221  
Old October 22nd, 2019, 08:40 PM
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Re: The Book of White Lantern (Hal Jordan) (Final Editing)

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  #222  
Old October 22nd, 2019, 10:53 PM
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Re: The Book of White Lantern (Hal Jordan) (Final Editing)

Here's a second pass over those. This looks like a simple set of powers but they're all a little funky, honestly!

WHITE LIFE BATTERY 4
Start the game with 4 white Battery Markers on this card. For the entire game, this White Lantern, and any Unique Hero you control that is not a White Lantern, adds one to its Life number for each white Battery Marker on its card. Before taking a turn with this White Lantern, you may remove a white Battery Marker from this card to remove 2 Wound Markers from this card.

---This one originally just had figure, and I'm assuming this isn't intended to work on squads and give every single squaddie +4 Life. I went with Unique Hero, which cuts out Event Heroes. Don't know if that's an issue or if squaddies are, in fact, meant to get the bonus life.

LIGHT IN THE DARK 17
After taking a turn with this White Lantern, if he is engaged, roll the 20-sided die, adding 1 to the roll for each card in your army with at least one white Battery Marker on it. If you roll 17 or higher, take an additional turn with 1 White Lantern or up to 2 other Unique Heroes you control with white Battery Markers on their cards. You may not take any additional turns with other figures you control.

---I split off the last line into a sentence here - was kind of getting to be a run-on. No big deal either way though.

BRIGHTEST DAY
Whenever a Unique Hero you control would be destroyed, if it is within 6 clear sight spaces of this White Lantern, is not an Android, Construct, or Undead, and does not have a white Battery Marker on its card, you may instead remove a white Battery Marker from this card and place it on that figure's card. That Hero is not destroyed and any wounds that Hero would have received are ignored.

---This is a super conditional power - three classes, a sight restriction, a marker restriction, only when it would be destroyed. It's tough to make that clear, but I think adding all the commas helps.

---I also rephrased the last line... I don't know, I'm just sort of playing around with it? It's a little unorthodox.
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  #223  
Old October 22nd, 2019, 11:03 PM
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Re: The Book of White Lantern (Hal Jordan) (Final Editing)

Never sure when we’re actually set on wording so let me know when I should do the cards.
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  #224  
Old October 23rd, 2019, 10:45 AM
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Re: The Book of White Lantern (Hal Jordan) (Final Editing)

There's no gameplay difference with the Unique Hero restriction on White Life Battery, so I'm cool with that. If you and Karat both agree on that wording I'm happy with it. You guys are the wordsmiths as far as I can tell.

I'll tag you when wording is finalized, Arkham.
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  #225  
Old October 23rd, 2019, 11:52 AM
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Re: The Book of White Lantern (Hal Jordan) (Final Editing)

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  #226  
Old October 23rd, 2019, 08:41 PM
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Re: The Book of White Lantern (Hal Jordan) (Final Editing)

SP updated. We are now ready for cards, @Arkham
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  #227  
Old October 24th, 2019, 11:39 AM
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Re: The Book of White Lantern (Hal Jordan) (Final Editing)

Cards are up
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  #228  
Old October 24th, 2019, 11:46 AM
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Re: The Book of White Lantern (Hal Jordan) (Final Editing)

This might be overly pedantic, but every other Lantern's Battery Markers have a kind of unified look, with a sort of "aura" surrounding the actual symbol. Would that be possible to replicate here?
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