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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #85  
Old August 7th, 2019, 03:52 PM
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Re: The Book of Demona - Initial Playtesting

Within one space of the marker, if possible?
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  #86  
Old August 7th, 2019, 03:52 PM
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Re: The Book of Demona - Initial Playtesting

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Originally Posted by japes View Post
Nitro makes thematic sense since he's kind of disipated into the area. Demona, however would still be there just dead. But since we don't have a "lay the figure on it's side in the space" mechanic, I guess the marker option works.

I'm not against it.
That's exactly the point, though. Whether Nitro's dissipated or not doesn't really matter - they're both still in the area where they died/exploded. It makes sense for them to come back there.


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  #87  
Old August 7th, 2019, 03:54 PM
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Re: The Book of Demona - Initial Playtesting

I'm fine with it being a game not a simulation. I'm against formalizing a "put a marker on a space" mechanic type thing (or laying a figure down or whatever) but am fine with Nitro's wording as a precedent.

But if we want her to die and disappear and then swoop I to battle out of nowhere, that's fine. That's narratively justifiable. I'll defer to the LD here.
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  #88  
Old August 7th, 2019, 03:57 PM
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Re: The Book of Demona - Initial Playtesting

Quote:
Originally Posted by Lazy Orang View Post
Quote:
Originally Posted by japes View Post
Nitro makes thematic sense since he's kind of disipated into the area. Demona, however would still be there just dead. But since we don't have a "lay the figure on it's side in the space" mechanic, I guess the marker option works.

I'm not against it.
That's exactly the point, though. Whether Nitro's dissipated or not doesn't really matter - they're both still in the area where they died/exploded. It makes sense for them to come back there.
My logic was that a marker for Nitro makes sense because his "body" isn't actually there but he reforms in that location. However, Demon's body is still physically there. So it would be cooler if the figure representing her body was laying there like a "Dead Demona" waiting to wake up.

But since we don't have that mechanic I'm fine with doing the marker version if that's where you want to go. I have no issue with your logic.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #89  
Old August 7th, 2019, 03:58 PM
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Re: The Book of Demona - Initial Playtesting

Why can't we have that mechanic? Why can't we formalize putting a marker on a space?

The more unique mechanics we formalize, the more design freedom we have.
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  #90  
Old August 7th, 2019, 04:02 PM
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Re: The Book of Demona - Initial Playtesting

Quote:
Originally Posted by johnny139 View Post
I'm fine with it being a game not a simulation. I'm against formalizing a "put a marker on a space" mechanic type thing (or laying a figure down or whatever) but am fine with Nitro's wording as a precedent.

But if we want her to die and disappear and then swoop I to battle out of nowhere, that's fine. That's narratively justifiable. I'll defer to the LD here.
I'm with this. Could we formalize a marker thing? Sure. I'm just not seeing where the extra mechanic has any payoff, though. Especially when we have Nitro's established precedent.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #91  
Old August 7th, 2019, 04:04 PM
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Re: The Book of Demona - Initial Playtesting

Personally I'd rather see a formalized marker than a "figure-on-it's-side" mechanic, especially with a mod that I'm most likely going to proxy. If it doesn't lay properly it'd get messy.
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  #92  
Old August 7th, 2019, 04:07 PM
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Re: The Book of Demona - Initial Playtesting

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by johnny139 View Post
I'm fine with it being a game not a simulation. I'm against formalizing a "put a marker on a space" mechanic type thing (or laying a figure down or whatever) but am fine with Nitro's wording as a precedent.

But if we want her to die and disappear and then swoop I to battle out of nowhere, that's fine. That's narratively justifiable. I'll defer to the LD here.
I'm with this. Could we formalize a marker thing? Sure. I'm just not seeing where the extra mechanic has any payoff, though. Especially when we have Nitro's established precedent.
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  #93  
Old August 7th, 2019, 04:09 PM
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Re: The Book of Demona - Initial Playtesting

Yeah - 'Demona lying on her side' feels kind of ideal, but it's an odd precedent, the figure might not lie properly and I think with the base, the wings, the pose etc. it's probably going to look a whole lot better in our mind's eye than it actually does on the board. The marker seems the way to go here.
I'm absolutely in favour of formalising placing a marker on the battlefield. It provides a lot more mechanical options and freedom and barring all that feels pretty arbitrary. I'd be okay with following Nitro's wording precedent here, personally, but I think that opening up the 'marker on the battlefield' concept has a chance to add a lot to the game going forward. (Plus it's borderline already a thing thanks to Mirror Master.)
Am I good to carry on here with this change?


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  #94  
Old August 7th, 2019, 04:11 PM
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Re: The Book of Demona - Initial Playtesting

With the Nitro change or with the formalizing a marker on the battlefield change? Not sure which you're asking about.

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  #95  
Old August 7th, 2019, 04:12 PM
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Re: The Book of Demona - Initial Playtesting

Quote:
Originally Posted by IAmBatman View Post
With the Nitro change or with the formalizing a marker on the battlefield change? Not sure which you're asking about.
Either's essentially the same mechanically/for the sake of playtesting, it's just the specifics of how it's being worded/established for future use. Playtesting will be the same either way - I don't need to know which way we're jumping there yet, just that one of them will be a-okay.
I've edited my above comment to more clearly state my feelings on the Nitro method vs. formal marker on the battlefield.


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  #96  
Old August 7th, 2019, 04:13 PM
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Re: The Book of Demona - Initial Playtesting

I feel either Nitros wording or a formalized marker has no difference mechanically so moving forward with testing sound good to me.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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