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  #17797  
Old March 10th, 2016, 01:52 PM
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Re: Public Design Post

Quote:
Originally Posted by IAmBatman View Post
You don't actually give him the ability to move through any figures on his turn there. I'd roll the disengage and pass through figures aspects into the Thief power, then roll the can't be targeted bit into Small But Mighty.
Re-read Master Thief. Yeah, that definitely works though - more than happy with that idea.


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  #17798  
Old March 10th, 2016, 01:55 PM
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Re: Public Design Post

Cool. Should be easy enough to get down to three powers then.

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  #17799  
Old March 11th, 2016, 12:12 PM
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Re: Public Design Post

Okay, here's what I'd say we were looking at now. Is everyone okay with this?





The figure used for this unit is a Heroclix figure from the Age of Ultron set.
Its model number and name are #003 / Ant Man.
(Hoping we'll get a better/different figure to coincide with the release of Civil War, but this works).

Name -Ant-Man
Secret Identity - Scott Lang

Species - Human
Uniqueness - Unique Hero
Class - Thief
Personality - Tricky
Size/Height - Tiny 2

1 Life
Move 5
Range 1
Attack 2
Defence 3


Points ???

Amateur Insect Control

After revealing an Order Marker on this card and before taking a turn with Ant-Man, you may first take a turn with an Insect Hero you control.

Small but Mighty

Figures who are not Tiny subtract 2 from their defence dice when attacked by Ant-Man. When Ant-Man rolls defence dice against an opponent's attack, one shield will block all damage. Ant-Man cannot be targeted by non-adjacent figures.

Master Thief

Ant-Man never takes falling damage and may ignore his height of 2 when climbing. Ant-Man can move through all figures and never takes leaving engagement attacks. After moving and before attacking, if there is not a glyph on this card, you may choose a figure that Ant-Man moved through this turn with at least one Equipment Glyph on its card and place a glyph from that card on this card.

Not 100% sure what cost he should be - not aiming for anything specific, so I'd rather move that around to accommodate his abilities than the other way around. I'm probably going to try to get this guy through when I have the points to do so.


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Last edited by Lazy Orang; March 11th, 2016 at 12:51 PM.
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  #17800  
Old March 11th, 2016, 12:36 PM
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Re: Public Design Post

Great time to get involved in the Public process. Looking good L_O.

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  #17801  
Old March 11th, 2016, 12:39 PM
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Re: Public Design Post

I'd move stuff around on MASTER THIEF to put all the "movement" stuff together and all the "affects other figures right after movement" stuff together. This also puts the "always on" stuff together and the "optional, you can do it if you want" stuff at the end, like so:

MASTER THIEF
Ant-Man never takes falling damage and may ignore his height of 2 when climbing. Ant-Man can move through all figures and never takes leaving engagement attacks. After moving and before attacking, if there is not a glyph on this card, you may choose a figure that Ant-Man moved through this turn with at least one Equipment Glyph on its card and place a glyph from that card on this card.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #17802  
Old March 11th, 2016, 12:51 PM
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Re: Public Design Post

I was going to suggest the same suggestion.

I still feel like Small but Mighty is too crowded with essentially three different powers in one, though.
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  #17803  
Old March 11th, 2016, 12:52 PM
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Re: Public Design Post

Quote:
Originally Posted by IAmBatman View Post
I'd move stuff around on MASTER THIEF to put all the "movement" stuff together and all the "affects other figures right after movement" stuff together. This also puts the "always on" stuff together and the "optional, you can do it if you want" stuff at the end, like so:

MASTER THIEF
Ant-Man never takes falling damage and may ignore his height of 2 when climbing. Ant-Man can move through all figures and never takes leaving engagement attacks. After moving and before attacking, if there is not a glyph on this card, you may choose a figure that Ant-Man moved through this turn with at least one Equipment Glyph on its card and place a glyph from that card on this card.
Good point - done.
Quote:
Originally Posted by johnny139 View Post
I was going to suggest the same suggestion.

I still feel like Small but Mighty is too crowded with essentially three different powers in one, though.
Well, we could keep it as is the way Bats suggested, or we could bring back Tiny Stealth and give him 4 simple powers - however people want to work it. To be fair, though, powers like that are far from unprecedented - Intangible is kind of like that, for example.


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  #17804  
Old March 11th, 2016, 01:05 PM
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Re: Public Design Post

Master Thief and Small But Mighty are both that way though. Ideally there would only be one such power per card. Not a fan of four powers in general unless it's really called for thematically. I'd rather see some of SBM rolled into his base stats.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #17805  
Old March 11th, 2016, 01:07 PM
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Re: Public Design Post

Intangible and the like are sort of a necessary evil to represent abilities that are on a ton of units... not the most elegant solution, but they work.

Personally I'd pump his Defense, drop the one shield dodge, and either spin off the anti-range aspect or just push in Tiny Stealth again with all its redundancy.

And yeah, Master Thief is, but it's coherent thematically and flows sensibly through turn order. It's not ideal but I think it's worth a little less elegance for a little more theme here.

And lack of SS or Flying makes me more accepting of a fourth power.
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  #17806  
Old March 11th, 2016, 01:17 PM
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Re: Public Design Post

Quote:
Originally Posted by johnny139 View Post
And yeah, Master Thief is, but it's coherent thematically and flows sensibly through turn order. It's not ideal but I think it's worth a little less elegance for a little more theme here.
Small But Mighty is coherently thematic as well, though. I really don't like the idea of pruning SBM too much, because that's where the interest, fun, and difference from the other two Ant-Men is, IMO - Master Thief is mostly just theme.

Would combining the defensive aspects into one sentence help?

Small but Mighty

Figures who are not Tiny subtract 2 from their defence dice when attacked by Ant-Man. Ant-Man cannot be targeted by non-adjacent figures and, when rolling defence dice against an opponent's attack, one shield will block all damage.


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  #17807  
Old March 11th, 2016, 01:29 PM
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Re: Public Design Post

It's coherent thematically in the sense that they're all things that Ant-Man can do, but not in the sense that they're all part of the same utilization of his powers.

For example, in Master Thief, everything hinges on a single use of his power - "he can get real small and nimble and avoid detection." Small but Mighty is two aspects - "uses smallness to get around opponent's defenses" and "uses smallness to avoid getting hit."

Mushing the latter half together doesn't really avoid that problem - it just makes things smaller. Again, no problem including it, I'd just like to see it split off.
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  #17808  
Old March 11th, 2016, 03:11 PM
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Re: Public Design Post

Hmmm... what would you say to rolling the 'may not be hit by at range' part into Master Thief, making that about avoiding detection? (Some of the bits about falling damage and height could be cut to streamline it, and it could be renamed if necessary.) That would make that about avoiding detection and Small but Mighty about combat.


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