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  #169  
Old February 4th, 2015, 06:03 PM
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm

I believe it'd be fun if the Unicorn could carry a small or medium hero, then heal that hero at the end of its turn.

So in other words a healing power that consistently heals 1 wound to small or medium heroes, but doesn't effect large+ figures.
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  #170  
Old February 4th, 2015, 06:06 PM
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm

So basically the exact opposite of what I like, eh? Well bring it on!

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Last edited by Killometer; February 4th, 2015 at 06:07 PM. Reason: Everone's entitled to their own opinion, even when that opinion is wrong. :p
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  #171  
Old February 4th, 2015, 09:54 PM
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm

What's the point of giving him Carry or Legendary Creature X if his sole purpose is to fully restore Braxas/Charos once and then assumedly die for lack of things to do? Seems counterintuitive to his original purpose, imo.

I do admittedly like Kilo's healing idea, but if it were only for small/medium figures then it'd be a little pointless and if not then it'd really only be for the big dragons. It seems thematically weird to me.

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  #172  
Old February 4th, 2015, 10:15 PM
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm

Quote:
Originally Posted by Killometer View Post
So basically the exact opposite of what I like, eh? Well bring it on!
I liked your idea, I just thought I'd throw another counterpart in.
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  #173  
Old February 5th, 2015, 12:56 AM
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm

Quote:
Originally Posted by TheAverageFan View Post
What's the point of giving him Carry or Legendary Creature X if his sole purpose is to fully restore Braxas/Charos once and then assumedly die for lack of things to do?
That's why I'd like to see him have a solid stat line, even though then he'd cost more. Then he'd still offer solid clean-up potential even after you take advantage of his keystone power.

Something like 6/8/1/5/3(+3) would mean OMs on him could actually do some damage, instead of just hoping for a miracle with a cheaper unit with something more like 5/6/1/3/3. I'd gladly pay the premium for a figure that I'd think could accomplish something.

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Last edited by Killometer; February 5th, 2015 at 01:09 AM. Reason: I said "something" too much, but I'm too tired to figure out how to reword all that.
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  #174  
Old February 5th, 2015, 06:33 PM
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm

I am happy with all designs so far. Any in particular you guys want to see some tests for?

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  #175  
Old February 5th, 2015, 09:04 PM
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm

That's probably @johnny139 's prerogative, but here's a fairly complete version of my current vision for us to start over:

Quote:
Unicorn

Life 6
Move 8
Range 1
Attack 5
Defense 3
Points 140

Restorative Horn
Chose a figure adjacent to the Unicorn. If you roll a 7 or higher on the d20 remove all wound markers from that figure's card. If the targeted figure is Valiant you may add 6 to your roll. If the targeted figure is Terrifying subtract 6 from your roll. Unicorn may only use this once per game.

Legendary Creature 3
My design thoughts:
Spoiler Alert!

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Last edited by Killometer; February 5th, 2015 at 10:25 PM. Reason: Cleaned up excess periods.
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  #176  
Old February 5th, 2015, 09:06 PM
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm

We're still in the brainstorm phase here - if people would prefer to keep doing that freeform, sounds good to me. I personally like the idea of people coming up with some fully-formed designs and deciding as a group on one to work with.

...so what Killometer is doing, yeah.
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  #177  
Old February 5th, 2015, 09:13 PM
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm

As a mod to Kilometer's design, what if the horn power used a marker, that would be removed when the unicorn uses the horn ability? If a figure killed the unicorn while it had the marker, the figure who killed it gets the marker.

Another, hopefully less confusing way: If the unicorn didn't use the horn ability this game, and somebody killed the unicorn, the somebody can use the unicorn's ability.

Oops, rolled a 1.
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  #178  
Old February 5th, 2015, 09:19 PM
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm

That would basically be back to a treasure glyph, which we went away from after the vote.

I didn't bother to include a marker because Atlaga provides a precedent for markerless single use powers, and I like limiting the wordage and the targeted figure doesn't need to be marked after the Horn is used.

And it's KilLometer.

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  #179  
Old February 5th, 2015, 09:29 PM
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm

@Killometer I wonder if it will still tag...

Also, that will be a fine version to test.

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  #180  
Old February 5th, 2015, 09:35 PM
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm

Oh, that's fine KilLometer. I like how it's a healer that can heal and can deal damage. Legendary creatures helps against squads. I think we should test this one out.

Oops, rolled a 1.
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