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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#277
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Re: Sir Heroscape's customs
Good updates on the latest 2 cards. One tidbit to improve flavor would be to also exclude undead along with soulborgs on sustained by blood. I know its in there mechanically for deathreavers but thematically it makes sense to also exclude undead.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#278
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Re: Sir Heroscape's customs
Good catch. I agree.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#279
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Re: Sir Heroscape's customs
Hmmm... fairly sure a good number of undead would still bleed... you could go either way there, IMO.
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#280
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Re: Sir Heroscape's customs
Do vampires bleed? I don’t think I’ve ever seen a vampire attempt the loophole of sucking their own blood.
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#281
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Re: Sir Heroscape's customs
I like Seth a lot. Very thematic, simple, and adds nice punch to his faction.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#282
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Re: Sir Heroscape's customs
Quote:
Thank you, that builds my confidence a bit...I've been mulling him over a lot recently. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#283
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Re: Sir Heroscape's customs
Looking for some help. I'm not convinced that the Shadow faction is there yet now that I've gotten some feedback after submitting them. Seems like people wanna keep nerfing their abilities but they continue to lose just about every playtest even as-is, and while I love the design and minis...I can't bring myself to submit something that just can't win games. I'm not sure what I'm missing...but here are a couple thoughts. (for reference the current versions are in the OP)
1) They're missing range. Xundar's special isn't enough to be a range threat. Their designed to work together to bring people down, but unfortunately that means they're extremely depending on podding while Raelin covers their back. 2) Price point. The minis' size and ominous-ness suggest a little higher priced, stronger common hero but that means less of them, which with their design means losing a few of them in a battle can really ruin the momentum quick. I wanna drop the price point, but then their stats wouldn't be in line with the size and power of the minis. 3) Attacks. Because they depend a lot on each other, a lot of their attacks are focused on 1 or 2 figures rather than maximizing on 3. This hurts them when they're not able to punch back. SO....that's my assessment. Now for some ideas... I think the key is the Shadow Fiend. I think he needs a little work...either a Multi-attack or a range attack...or a mix of the two. The Hound I feel is spot on and thematic and the Binder as well, but I feel like I could use the Fiend to be a little bit more of a mid-game shark unit that comes it as a shock unit. Quote:
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#284
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Re: Sir Heroscape's customs
I think you're overly concerned about their combat ability, though I agree it's no fun if they don't win. The simplest solution is lower their prices of the Shades across the board, keeping in mind comparisons to similar units.
I like the new ideas, though. They all have value, though Shadow Bolt is rather wordy. There is also a certain Search and Destroy Special Attack power that you know of that may be a great fit. |
#285
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Re: Sir Heroscape's customs
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It's funny you mention wordy for Shadow Bolt SA. Aside from the minus defense clause...it's word for word taken from Sharwin's Arcane Bolt (which is actually longer because I took out the last 2 sentences). Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#286
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Re: Sir Heroscape's customs
Another idea I thought of...
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 Last edited by Sir Heroscape; December 21st, 2018 at 10:27 PM. |
#287
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Re: Sir Heroscape's customs
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Yes, I recognized that. But you are designing for a place in a pseudo-squad, not a lone hero. It's sort of a squad with a ton of powers. You should strive to make the individual pieces simpler and easier to quickly grasp than normal units. |
#288
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Re: Sir Heroscape's customs
Quote:
EDIT: Also curious what you think of my most recent idea to give the Fiend a special attack like unto Pelloth's? Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
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