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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#49
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Re: The Book of D.Va (Pilot) - Initial Playtesting
Just my two cents, I also see her as being a cheaper figure.
Like a 400 point block for her and her in the mech feels like a lot, maybe 300-350. like I don't think any of D. Va's Overwatch peers are gonna come in anywhere close to 400 or even just the mech at 235. I might drop Call Mech and maybe change range to 5 for a cheaper cost, but I'm no expert. Above all I'd keep Nerf This cause it's awesome. Last edited by Splash; April 22nd, 2022 at 07:02 PM. |
#50
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Re: The Book of D.Va (Pilot) - Initial Playtesting
There will probably be a few characters in Overwatch that hit 235+, but not many. In an ideal world I don't want the D.Va combo coming more than about 320. Will wait to see MrNobody's games first, but I'm fond of something like this:
Quote:
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#51
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Re: The Book of D.Va (Pilot) - Initial Playtesting
Quote:
I like your suggestion in theory, but I think anything that keeps D.Va on the battlefield for longer (in her current state) will mean you basically never get the Meka revive. Honestly (and I wouldn't have said this before playtesting), I think I'm starting to lean towards the camp of dropping the mech revive mechanic entirely, yeah. It's an important aspect of D.Va the video game character for sure, but it's just not feeling right in practice. |
#52
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Re: The Book of D.Va (Pilot) - Initial Playtesting
Thanks for the tests! I certainly don't want to up the pilot's survivability and it seems like she's just not worth the points which I'm not surprised by.
I'm very interested to see everyone else's opinions about her before making any changes, but one idea I've got is this: Quote:
MEKA Pilot lets Nerf This! have a bit more usage (since I see you struggled to use it in one game). You can launch the mech into an enemy team and have her ejected safely from quite a distance. Reminiscent of the game, D.Va can fly and immediately cause the mech to go into self destruct, which would cause the mech to fly in that direction until it detonates. I think this will also help her survivability somewhat, since she can be further from the action (effectively 8 spaces away from the combat as opposed to the original 3 spaces). Call Mech requires no activation on her part, but has a limited heal (this could be increased if needed, or require something like a combat dice roll where each skull = 1 wound removed). I like the simplicity of this version though. It's not far off of Bruce Banner's 3 wound heal on Hulk. Alternatively as well, Call Mech could be scrapped entirely, and the use of Nerf This! could bring the mech back, to look something like this: Quote:
Last edited by Skinderella; April 24th, 2022 at 02:29 PM. |
#53
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Re: The Book of D.Va (Pilot) - Initial Playtesting
The Meka Pilot change feels like some unneeded complication tbh. Maybe if you could somehow use Defense Matrix's free move before detonating? Otherwise it's pretty much never going to come into play I'd imagine.
I can try either of those tweaks and it may feel more effective, I'm just not sure it's going to make the design feel better? In Overwatch, the whole point of Pilot D.Va existing is that sometimes you don't get to play as the big mech, you have to play as the wimpy pilot. It feels like, in order to make D.Va feel viable in HS, we've pushed the Pilot so hard to just being a life extender for the Mech that there's not really much gameplay going on for the Pilot. She'll pop out the first time the mech dies, immediately bring back a new mech, and when that new mech dies she'll pop out again and probably just sit around on the battlefield doing nothing until someone bothers to kill her. There's not going to be much of that "run and gun" feel that Pilot D.Va has in the game. So while ditching the Call Meka mechanic definitely loses some of the thematic appeal, I think the road we're currently on also loses some thematic appeal as well. Just some food for thought, ultimately you're the LD and we want you to be happy with the end product. I just had my mind changed a bit by seeing the design in practice. |
#54
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Re: The Book of D.Va (Pilot) - Initial Playtesting
I think that small MEKA Pilot change, Call Mech removed, and Nerf This! change could make her feel a bit better and make things flow a bit smoother, but I've not been here nearly as long.
The pilot in Overwatch is just a life extender for D.Va as a whole though, she gets the mech back so fast from shooting enemies and that's her whole shtick. Part of the reason I agreed to drop the D.Va (Mech)'s life down to 4 was because of the revive mechanic so we weren't bringing back too bulky a unit. Had I known we were going to scrap this I would of kept her at 5 life. Seems weird to me we wanted to focus on something like the slight slow down on using Fusion Cannons when she can fly at full speed and shoot both in-game and in lore, but then almost scrap the basic and core concept of her being a tank (and the tankiest in Overwatch at that). I swayed on the side of lowering this on the idea and feedback that she would have a revive. If we ultimately want to remove the revive then that's fine, but I weakened the first design under the pretence and feedback the pilot has a revive like in-game. I did have this ability in my original write up for her. Could tweak this if we really want the pilot to be more engaging. Quote:
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#55
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Re: The Book of D.Va (Pilot) - Initial Playtesting
Have you playtested this yet Skinderella?
If not, I would even if it is not an official test, so no need for details, just to get a better feel for it. My advice is to go with your gut. Very cool that you are dealing wit the a Hero who is willing to listen and work with you. Nice work Nobody! Respawn figures are perhaps the most difficult to design. So swingy. If I were to go back I would remove the mechanic from Judge Death but I do think the experience of that LD helped make Torquemada a solid respawn design. Doing great here. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#56
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Re: The Book of D.Va (Pilot) - Initial Playtesting
Cool, your logic tracks.
I think that Play To Win power is cool (and pretty close to what I was going to suggest if we wanted to make the pilot more engaging), but I think it'd feel a bit overwhelming on the current draft. I think your first suggest approach in the above post makes sense as the next step to try. If you want to push detonating on your own turn to feel viable as an option, I'd propose this, similar to what you suggested. Quote:
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#58
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Re: The Book of D.Va (Pilot) - Initial Playtesting
What if she brings back the Mech, but at the end of the round it's destroyed and activates Nerf This, kinda like the Predator blowing everything to hell when it's basically on the way out.
Just a loose idea since I'm not the most familiar. |
#59
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Re: The Book of D.Va (Pilot) - Initial Playtesting
So I want this design to have a strong reason to draft alongside mech D.Va, and I feel like she's moving to the "why bother" territory. This design was posted so many times in workshop threads and no issues with the revive were brought up then.
The only way I will happily remove the revive is if the mech design gets adjusted with more life (which isn't going to happen now), or if the pilot gives the mech more life (possible incentive to draft the pilot). I will not be comfortable with the mech having 4 life and no revive because it frankly feels really out of character for the mech to be as frail as a lot of human characters when everything else she’s in depicts the mech as pretty durable. I realise I should of been more assertive with what I want when the mech’s design was being done, but I also felt like I had to appease everyone else if she was to be taken forward, ultimately leading me to agree to 4 life since everyone else wanted that and compared her to Iron Man. If D.Va keeps the revive, I would like Nerf This! to have the option of you using it on your turn too, but if it’s scrapped then we can keep it on destruction only. If I had to choose, I'd probably pick more life over the revive at this point. As time has gone on I feel more and more that the mech should of had more life to begin with. Nerf This! could look like this, but I fear the turn interruption potential when paired with Defense Matrix: Quote:
-Nerf This! incorporating Call Mech for an instant, small revive. Or, -Scrap the revive, pilot gives mech more life, and Nerf This! working on destruction only. |
#60
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Re: The Book of D.Va (Pilot) - Initial Playtesting
I'd probably start by just raising the defense on the pilot. She's a pretty dodgy character so I could buy 5-6 defense there so she survives long enough to get to a turn.
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