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  #1  
Old November 10th, 2008, 11:29 PM
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Arrow AliasQTip's Exclusive Battlefields

AliasQTip's Exclusive Battlefields


EXPANSIONS ONLY:

Bailey Inferno Battlefield


Smoldering ash and a thick cloud of sulfurous gas rise high into the air as what remains of the old bailey dissolves away into a massive lava flow just a few feet below the surface.

Required Sets: Volcarren Wasteland, Road to the Forgotten Forrest, and the Fortress of the Archkyrie
Footprint: 38" x 19"



Iceberg Battlefield


Floating adrift in the Dragon Head Sea looms a massive chunk of glacial ice. There is no escape from this frozen island until the enemy is conquered.

Required Set: Thaelenk Tundra
Footprint: 18" x 15"





MASTER SET ONLY MAPS:

Cavern Labyrinth Battlefield


Buried deep within a cave-system in Western Laur is a large subterranean chamber used in ancient times as a doorway to the underworld. The room fills with the thunderous roar of the two mighty waterfalls that pour into a seemingly bottomless pit; over which only a precarious natural stone bridge remains.

Required Sets: Rise of the Valkyrie Master Set (Mallidon’s Prophecy: Snipers and Vipers, optional.)
Footprint: 27" x 22"



Endless Caverns Battlefield


During the rainy season, streams of water pour into the gaping mouth of the Endless Caverns forming gushing waterfalls that flow deep below the valley into a seemingly endless labyrinth of interconnected subterranean chambers.

Required Sets: Rise of the Valkyrie Master Set and the Glyph of Lodin.
Footprint: 35" x 33"



Holochamber Battlefield


There is a massive hidden complex beneath the ruins of Montfre Manor where Vydar has amassed a great army. One method used by the General to train his new recruits for battle is a kind of virtual reality simulation using advanced holographic technology.

Required Sets: Rise of the Valkyrie Master Set
Footprint: 27" x 24"



Limestone Caves of Laur Battlefield


Deep under the rolling hills of Laur is a labyrinth of connecting cave systems carved out of the limestone rock over the past few million years. Who knows what dangers lurk in the shadows?

Required Set: Rise of the Valkyrie Master Set
Footprint: 29" x 28"



MacDirk Country Club Battlefield


If you’re looking to test your skills as a golfer, look no further than the MacDirk Country Club golf course. The hills, valleys, creeks, and swamps — and there are plenty of swamps — require good shot-making and imagination.

Required Set: Swarm of the Marro Master Set
Footprint: 44" x 19"



Noughts and Crosses Battlefield


A true battle across time; a game that has been played down through the centuries. Spartacus played Terni Lapilli, Alastair MacDirk played Noughts and Crosses, and Sgt. Drake Alexander played Tic-Tac-Toe. Using telepathy to cheat, even Ne-Gok-Sa played a similar (yet unpronounceable) game on Marr. Now the game comes to Valhalla.

Required Set: Swarm of the Marro Master Set
Footprint: 49" x 24"



Watery Deep Battlefield


In this recently discovered chamber, deep within the Underdark, dripping acidic water has eroded the soft bedrock below forming watery pools – the bottoms of which have not yet been found.

Required Sets: Battle for the Underdark
Footprint: 24" x 22"




MASTER SET + EXPANSION:

Anund Farm Battlefield


Along the road heading toward the villages of Anund, the husk of an old farm building stands silently among the tall grasses; made lush due to the abundant natural irrigation in the area. Now abandoned, the building has fallen into disrepair and free-roaming livestock can still be seen grazing in the area occasionally.

Required Sets: Rise of the Valkyrie Master Set and Road to the Forgotten Forrest
Footprint: 57" x 21"

File contains TWO scenarios and a CUSTOM FIGURE CARD!



Crescent Harbor Battlefield


Located at the northernmost point of Naustralund with easy access to the Dragon’s Head Sea, Crescent Harbor was once a heavily fortified seaport. The small port has since fallen into disrepair but still remains the most direct route to all points north.

Required Sets: Rise of the Valkyrie Master Set and Road to the Forgotten Forrest
Footprint: 42" x 22"



Fault-Line Battlefield


The ground shook violently and a great crevasse formed. Scalding sulphuric fumes billowed forth stinging the eyes and polluting the lungs. Surely, a troublesome brawl lies ahead…

Required Sets: Rise of the Valkyrie Master Set and the Volcarren Wasteland.
Footprint: 28" x 18"



Fire Swamp Battlefield


In the eastern part of Kinsland, near the Searing Pass, is the dreaded Fire Swamp. This murky landscape is dotted with hot-beds of volcanic activity. Here, only the bravest warriors dare to tread through this perilous quagmire.

Required Sets: Swarm of the Marro Master Set and Volcarren Wasteland
Footprint: 36" x 18"



Frozen Wellspring Battlefield


This morning, the great wellspring lake bubbles forth with dynamic energy. But as the sun begins its assent and temperatures begin to rise the ice begins to soften revealing sub-zero waters below.

Required Sets: Rise of the Valkyrie Master Set and the Thaelenk Tundra.
Footprint: 34" x 18"



Isla de Sombra Battlefield


One of the hundreds of small isles surrounding the island nation of Haukeland, the Isla de Sombra remains shrouded in dense jungle and mystery too. Jagged coral reefs lurking just below the sea’s surface make approaching the tiny island very perilous indeed!

Required Sets: Rise of the Valkyrie Master Set, and 21 extra water tiles.
Footprint: 25" x 19"



Guardian Bunkers of Stechavan Battlefield


Like two silent sentinels, well fortified bunkers overlook the low valley plane and the ruined city of Stechavan. This valley is the surest and most direct route to the Great City of Valgrind, the last hope of freedom for Valhalla.

Required Sets: Rise of the Valkyrie Master Set and Fortress of the Archkyrie
Footprint: 21" x 45"



Marshy Ground Battlefield


Resting near the northern edge of Naustralund, along one of the estuaries of the Dragon’s Head Sea, is this peat-filled bog. Untamed mosses and lichens cover the ground forming a perilous marsh.

Required Sets: Swarm of the Marro Master Set and Ticalla Jungle
Footprint: 32" x 16"



Quantum Entaglement Battlefield


Test Site: V51-3 / Location: Classified
During his earliest attempts to harness the power of the Wellsprings and bring heroes to Valhalla from across time, Vydar created the Phase-Space Device. Unfortunately this early experiment failed. Due to a peculiar and unexpected warping of the time-space continuum, the device was split; creating an echo of the device in a parallel dimension. With the device apparently lost, the project was abandoned and the area, forever in a state of temporal flux, was deemed extremely hazardous.


Required Sets: Rise of the Valkyrie Master Set
Footprint: 39" x 30"



Snowy Mountain Pass Battlfield


There is a secret and well guarded corridor through the high mountains of Southern Nastralund, near the Great City of Valgrind. This treacherous passageway is the only way to avoid the natural bottleneck at Stechavan formed by the surrounding mountains.

Required Sets: Rise of the Valkyrie Master Set and Thalenk Tundra.
Footprint: 47" x 10"



Sujoah's Hive Battlefield


Deep in the jungles of Ticalla, an enormous burrfly hive rises up out of the marshy swamp. Does anyone really know what the source of this massive infestation is?

Required Sets: Swarm of the Marro Master Set and Ticalla Jungle
Footprint: 30" x 18"



Trench Warfare Battlefield


The battle lines have been drawn for some time in Upper Bleakwoode; both sides having dug in for the approaching winter season. With fortified trenches and a vast mine field between the opposing factions, the battle rages on with seemingly little headway.

Required Sets: Swarm of the Marro Master Set and the Road to the Forgotten Forrest
Footprint: 31" x 22"



Twilight Cave Battlefield


Nestled at the base of tall basalt cliffs, on the westernmost point of the Dragon’s Head Sea is the Twilight Cave. This sea cave is believed to connect in some way to the Cave of Shadows. Thus, the Twilight Cave could be a dangerous weak-point in Concan’s defenses.

Required Sets: Battle for the Underdark Master Set
Footprint: 28" x 24"



Zombie Pit Battlefield


Question: What’s the best way to store zombies? Answer: In a pit of course! Zombies stay fresher longer in a boggy fortified abyss and this one is no exception.

Required Sets: Swarm of the Marro Master Set, Fortress of the Archkyrie, and Dawn of Darkness: Zombie Horde (Zombies of Morindan x2).
Footprint: 27" x 15"





MASTER SET + EXPANSIONS:

The Blastatron Factory


This massive factory provides an endless supply of Blastatron and Gladiatron military robots for Vydar’s army. Without the fabrication of these robots Vydar’s army would be drastically weakened and unable to give full support to Jandar’s efforts against the evil forces of Utgar.

Required Sets: Rise of the Valkyrie Master Set, Road to the Forgotten Forrest, and the Fortress of the Archkyrie.
Footprint: 30" x 32"



Catacombs Battlefield


Buried beneath the ruined Tomb of Migol II, deep within the Rock of Barrenspur in Southern Laur, rests an expansive labyrinth of winding catacombs. Although the surface mausoleum was raided centuries before, it is believed the catacombs may still hold their ancient secrets.

Required Sets: Battle for the Underdark Master Set and Fortress of the Archkyrie (x2)
Footprint: 32" x 22"



The Complex Battlefield


Hidden in a crag, on the side of a mountain, a secret complex of buildings lies shrouded in mystery. Virtually undetectable from the air due to the thick growth of evergreen trees and nearly inaccessible because of its location, this top secret base is staying classified – for now.

Required Sets: Rise of the Valkyrie Master Set, Fortress of the Archkyrie, and Road to the Forgotten Forest.
Footprint: 36" x 25"

File contains TWO scenarios plus 20 Custom Weapon Cards!



Deep Jungle Battlefield


The most treacherous stretch of the Ticalla Jungle contains a host of dangers: the shadowy jungle canopy, thick vegetation and choking vines, a murky stench-filled quagmire. And last, but not least – the enemy.

Required Sets: Swarm of the Marro Master Set and Ticalla Jungle (x2)
Footprint: 47" x 22"



Esenwein Castle Battlefield


Near the heart of Lower Bleakwoode not far from the sharp cliffs of the Soulrazor Canyon is Castle Esenwein. The castle was originally an old Abbey and its adjoining graveyard, but has since been renovated and refortified. Shadowed in constant gloom by the tall and twisted surrounding trees, Castle Esenwein proves to be the perfect haunt for all manner of foul creatures.

Required Sets: Rise of the Valkyrie Master Set, Road to the Forgotten Forrest, Fortress of the Archkyrie, and Zombies of Morindan x2.
Footprint: 39" x 28"



Geothermal Battlefield


Nearly a mile beneath the surface, a large machine practically fills a sweltering magma chamber. Made from virtually indestructible materials, its constant metallic drone is all but drowned out by the sound of the bubbling molten lava and hot steaming tar.

Required Sets: Battle for the Underdark Master Set, Marvel: The Conflict Begins Master Set, and Volcarren Wasteland
Footprint: 35" x 30"



Gladsheim Battlefield


Within the walls of Ullar’s castle in eastern Ekstrom stands Gladsheim, the legendary great hall. With its luxurious marble floor and decorative columns supporting a high-vaulted ceiling, this space was often used as a meeting place for the High Counsel of the Archkyrie in early times.

Required Sets: Marvel: The Conflict Begins Master Set, 2 Road to the Forgotten Forrest, and Fortress of the Arch Kyrie.
Footprint: 32" x 24"



Lava Flow Battlefield


On one of the small volcanic isles near the island nation of Haukeland, amid molten rock and smoldering ash, the remains of the once sealed Mausoleum of Trowin now slowly slide into the Bitter Sea.

Required Sets: Rise of the Valkyrie Master Set, Volcarren Wasteland, and Ticalla Jungle.
Footprint: 50" x 19"



Long-Bridge Battlefield


A dilapidated bridge hangs precariously over the wide Navess River in Upper Bleakwoode. Strategically significant, being the only “safe” crossing point in the region, this overpass has seen any endless barrage of fearsome battles.

Required Sets: Rise of the Valkyrie Master Set, Road to the Forgotten Forrest, and the Fortress of the Archkyrie
Footprint: 38" x 19"



FAVORITE! Secret Bases Battlefield


Long ago, the bridge over the wide and perilous Dracon River was once guarded by a pair of twin subterranean bases on either side. However, its security is now threatened by enemy occupation.

Required Sets: Rise of the Valkyrie Master Set, Road to the Forgotten Forrest, and Fortress of the Archkyrie.
Footprint: 32" x 18"



Temple of Mitonsoul


Sitting atop a plateau high in the Kyrien Mountains rests the Temple of Mitonsoul. Lightning crashes within the dark ominous clouds that endlessly swirl overhead. Constructed around one of the first Wellsprings discovered by Utgar, this unholy edifice was dedicated to Utgar’s own daughter, the evil Kyrie warrior, Runa.

Required Sets: Rise of the Valkyrie Master Set, Road to the Forgotten Forest, and Fortress of the Archkyrie.
Required Figures: Runa and the Minions of Utgar.
Footprint: 40" x 34"




MULTIPLE MASTER SETS & EXPANSIONS:

Desert Oasis Battlefield


In the western part of Aunstrom lies a vast and unforgiving desert. In the desert, water is far more valuable that gold and endless battles have been fought over the land’s few scattered oases. But, all is not as it appears in this remote oasis.

Required Sets: Rise of the Valkyrie Master Set and the Swarm of the Marro Master Set
Footprint: 40" x 13"



Cave of Shadows Battlefield


This immense cavern lies below the frozen mountains of the Thaelenk Tundra. As well as providing some shelter from the cold and harsh elements outside, it also serves as a short-cut through the mountains to Concan’s Castle in the North. However, it is not without its own dangers…

Required Sets: 2 Battle for the Underdark Master Sets and Thaelenk Tundra.
Footprint: 40" x 28"



Jungle Temple Ruin Battlfield


Shrouded in mists for a thousand years or more, the remains of a sacred Green Leaf tribe shrine emerge from the dense jungle. The massive stone walls, etched with hundreds of ancient symbols, are slowly returning to the swamp as vines, moss, and other vegetation entangle the structure.

Required Sets: Swarm of the Marro Master Set, Battle for the Underdark Master Set, Fortress of the Archkyrie, and Ticalla Jungle
Footprint: 28" x 30"


NEW! Soulrazor Hollow Battlefield


Near the Soulrazor Canyon in Lower Bleakwoode there exists a massive underground chamber. First discovered by Jandar himself as a youth, Soulrazor Hollow has become the haunt of terrifying creatures concealed in its shadowy depths.

Required Sets: 2 Battle for the Underdark Master Sets and 10 Treasure Glyphs.
Footprint: 31" x 28"




Looking for MarvelScape maps? Please Check out:
AliasQTip's MarvelScape Battlefields

Additional Resouces
Adventure Packs
Papaercraft accessories to enhance and add theme to battlefields you create.
  1. Cathedral & Graveyard - Build your own cathedral and plus graveyard goodies.
  2. Factory Windows & Doors - Industrial-style windows and doors.
  3. Medieval Cottage - Pillage the village after making this medieval-style cottage.
  4. Medieval Hut - Add this medival-style hut to your existing village.
  5. Sandbag Bunker - Protect you figures with this awesome military-style bunker.
  6. AdvPack Wall Panel Template - Make your own papercraft wall sections.

HeroScape Comics
HeroScape Hex-Grid Wallpapers
OVER 47,000+ DOWNLOADS! THANKS!
Feedback is always welcome!

Last edited by AliasQTip; November 1st, 2012 at 01:18 PM. Reason: Added Soulrazor Hollow Battlefield
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  #2  
Old November 10th, 2008, 11:31 PM
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Re: AliasQTip's Exclusive Battlefields

I'm looking around but don't see any maps.. Must be the exclusivity I guess (Reapershrug)

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  #3  
Old November 11th, 2008, 08:50 AM
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Re: AliasQTip's Exclusive Battlefields

Love the maps, but some of them seem a little small. And where's the start spaces?

Sup3rS0n1c = Alexander the Great (August Cave) = Siege (Floating Archipelago)
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  #4  
Old November 11th, 2008, 11:24 AM
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AliasQTip AliasQTip is offline
 
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Re: AliasQTip's Exclusive Battlefields

Quote:
Originally Posted by Sup3rS0n1c View Post
Love the maps, but some of them seem a little small. And where's the start spaces?
Thanks for the compliment. Some of the maps are designed to be small for quicker game times. Also, all of the starting zones are shown in the build instructions.
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  #5  
Old November 13th, 2008, 05:09 PM
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Re: AliasQTip's Exclusive Battlefields

I like # 1, and # 4. # 1 looks like a very good, small traveling field

"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog

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  #6  
Old November 13th, 2008, 08:30 PM
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Re: AliasQTip's Exclusive Battlefields

Vydar -

Good choices...

#1, Bailey Inferno, has some unique characteristics. Six heroes (three per player) battle it out as the floor of the bailey melts away. (The winner of initiative gets to remove one castle-walk/road tiles revealing lava below!)

#4, Limestone Caves, is probably my 2nd favorite I've posted (Long-Bridge being my #1). The caves are really fun to play in and the walls of the cave serve as great sight-blockers. The top of the map comes off for easy access. Most of the cave is tall enough to fit 6-high characters. Best of all it only uses one Master Set!

Download them and see for yourself. And please come back and let me know what you think.
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  #7  
Old January 22nd, 2009, 12:04 PM
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Re: AliasQTip's Exclusive Battlefields

On the Blastatron Factory map a single ranged figure on the top of the battlefield can decimate the attacker. (Syvarris, Kaemon Awa come to mind, just imagine just what six Marro Stingers could due. ) I would consider adding a fog rule for reducing the defender's ranged advantage. For attacker consider limiting the use of flying squads especially ones with Stealth Flying (Minions of Utgar, Sentinels of Jandar, The Einar Imperium).
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  #8  
Old January 22nd, 2009, 07:02 PM
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Re: AliasQTip's Exclusive Battlefields

Quote:
Originally Posted by supergen777 View Post
1) On the Blastatron Factory map a single ranged figure on the top of the battlefield can decimate the attacker. (Syvarris, Kaemon Awa come to mind, just imagine just what six Marro Stingers could due. ) I would consider adding a fog rule for reducing the defender's ranged advantage. 2) For attacker consider limiting the use of flying squads especially ones with Stealth Flying (Minions of Utgar, Sentinels of Jandar, The Einar Imperium).
1) The Blastatron Factory map has some strategically placed glyphs to help out the force entering the castle complex. But more importantly, there is also a substantial difference in points given to each player. (By the way, SuperGen777, we've tried the six-Stingers-game and that's one of the reasons why the scenario leans the way it does.)

I do like the idea of the fog though. Not for this map mind you, but I've got a Fault Line Battlefield we've been play testing. It's got a rather small foot-print with at deep, lava-filled gorge in the middle. I haven't come up with a good reason for the figures to go down into the crag instead of just picking each other off from the edges. Perhaps hot steam could block their view? Interesting...

2) Even with an entire army of Stealth Flying super-figures, the bomb-sniffing player has a very difficult task. Originally, the player had to defuse the bomb after locating it (by rolling the 20-sided die). That just sucked. This map is actually pretty well balanced. It's just not as easy to see it as some of my more-symmetrical, identical-goal, scenarios.
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  #9  
Old January 22nd, 2009, 08:23 PM
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Re: AliasQTip's Exclusive Battlefields

On Secret Bases, which looks cool, I pose this question: Why do all secret bases have self destruct activation consoles in the most easy to reach places?


I need to play that map.
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  #10  
Old January 23rd, 2009, 02:57 PM
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Re: AliasQTip's Exclusive Battlefields

Quote:
Originally Posted by smileydude560 View Post
On Secret Bases, which looks cool, I pose this question: Why do all secret bases have self destruct activation consoles in the most easy to reach places?

I need to play that map.
The self-destruct mechanism is not exactly easy to reach (and is often well guarded.) The reason these bases have self-destruct mechanisms is because it made a convenient scenario. And, yes, you do need to play this map.
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  #11  
Old January 23rd, 2009, 03:17 PM
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Re: AliasQTip's Exclusive Battlefields

These all look really cool. I like the metamap style alot.
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  #12  
Old January 23rd, 2009, 03:57 PM
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Re: AliasQTip's Exclusive Battlefields

I absolutely love these maps, and your write-ups. The Desert Oasis is probably the weak spot- but even it is a very good map/scenario pack.

My favorites:

1) Secret Bases (I am going to set this one up ASAP.. might play it with a Marvel flavor)

2) Long-bridge Battlefield

3) Blastatron Factory (not your best looking map, but the scenario is fantastic)
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