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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#1
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510 Point TTO Army help!
Hey all!
I plan on attending the Tree Town Open Tournament, and it will be my first Tournament. But i need some help, being this is my first tourney, I don't know what to bring for an army. It is a 510 point army, and I am a pretty casual scaper, so I have x1 of all figures accept: Wave 4 - Soulborgs & Elves, Greeks & Vipers, Heroes of Trollsford Wave 6 - Shades & Orcs, Archers & Kyrie Exclusives Flagbearers (I do have Acolarh, he was a gift from my friend) I also have extra of: Wave 1 - The IX Roman Legion (x2), Grut Orcs (x2) Wave 8 - Soldiers & Wolves (x2) I was thinking due to my lack of commons, that I should probably bring an elf army. But I am not sure, so I am asking that someone help me out. Thanks! ~The glass is neither half full, or half empty, it is just twice as big as it needs to be.~ |
#2
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Re: 510 Point TTO Army help!
You have a couple of options. It looks like you could actually make a decent Soldier army:
Marcus Decimus Gallus - 100 Romans Legoinnaries x2 - 200 Me-Burq-Sa - 250 10th Regiment of Foot x2 - 400 Airborne Elite - 510 That army doesn't look too shabby at all. Lots of synergy going on there. Or, you could always go with a strong group of uniques: Major Q9 - 180 Major Q10 - 330 Raelin (RotV) - 410 Krav Maga Agents - 510 Bonding squads could give this some trouble if the maps are small, but this is pretty much the creme of the crop when it comes to uniques. I suppose swapping out Q10 for 10th Regiment x2 might actually give it a bit more versatility. I like both of those far better than the Elf Wizard army (at least until you get up to 550 points or so). Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#3
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Re: 510 Point TTO Army help!
I'm with Killercactus saying NOT to take an elf army. While fun they lack the competitive edge they need to win.
So at 510 points this is another decent option: Taelord Raelin Krav 2x 10th Foot Basically, put Taelord and Raelin close enough together to buff the same units at the same time. Set up the Krav to lure in your opponents and get the 10th Foot in front of the Krav (preferably in one of the auras as a screen and your main force when they get close. It is hard to out range the Krav so you may have to take the offensive. However, the 5 Defense Stealth Dodge Krav will bring them into range. I haven't play tested this army but I have theory scaped this army many times and it is decent enough to have a good time. My Map Thread My Battle Blog and Strategy Blog and Article Links. OVAH site. Sept. 19, 2010 - ITS A BOY |
#4
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Re: 510 Point TTO Army help!
I've played it at 500 points with 4th Mass x2 and it worked great. Just gotta watch out for Deadeye Dan....
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#5
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Re: 510 Point TTO Army help!
Well met!
Making the Krav and Raelin the core of your army is a very, very strong choice. The constitution of the rest of the army is totally subjective, within the parameters laid out in the "How To Build A Competitive Army" threads. I would field what I call an "old school" combined arms force with unique squads for this tourney. Also, given the paucity of special attacks in the current metagame, I can afford to "throw in" one of my personal faves - the Ninjas of the Northern Wind. 110 NotNW 110 Airborne Elite 100 Kozuke Samurai 100 Krav 80 Raelin 10 Isamu 510 The Ninjas, backed up by the Kozuke, are the melee screen for the Krav, as well as useful for special missions due to their unique skills. Read the Books and Unit Strategy Articles for each of the units above. Each army/terrain situation is unique, and this army is designed to be flexible and balanced between range and melee - able to quickly exploit the weaknesses of whatever army it faces. In any event, good luck! David |
#6
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Re: 510 Point TTO Army help!
Quote:
~Aldin, noting MDG+AE+Height=four attacks of 5 at range 8 He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#7
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Re: 510 Point TTO Army help!
Anyone who's seen me respond to questions like this before already knows what I'm going to say, but here it is:
The best melee army component you have in your collection is TKN and the Marrden Nagrubs. Ideally, you would beg, borrow, or buy a third set, which makes the possible armies even stronger. But even without that, you have some very good options. At 510, my favorite is: 220 Tor-Kul-Na 60 Marrden Nagrubs x2 80 Raelin RotV 50 Marro Warriors 100 Krav Maga Agents 510, 16 hexes That's a well-balanced army that has no glaring weaknesses. Playing well with TKN takes a little practice but he's very fun once you get the hang of it. killercactus's recommended soldier/warlord army is very strong, as well. |
#8
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Re: 510 Point TTO Army help!
Well met!
Quote:
Quote:
David |
#9
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Re: 510 Point TTO Army help!
Quote:
Quote:
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See you in Tree Town. |
#10
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Re: 510 Point TTO Army help!
Thanks for all the help!
Quote:
After rereading the thread about the Tourney, I have another question. What exactly is "Swiss Style"? ~The glass is neither half full, or half empty, it is just twice as big as it needs to be.~ |
#11
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Re: 510 Point TTO Army help!
Swiss tournament
It's just a system for pairing players each round so that players who win more play other players who win more. |
#12
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Re: 510 Point TTO Army help!
Ok, thanks for the description. Sorry if that was a stupid question.
Quote:
~The glass is neither half full, or half empty, it is just twice as big as it needs to be.~ |
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