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Official Units Discussion of official HeroScape units |
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#49
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Re: The Book of Acolarh
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Also, under Synergy Benefits Offered, didn't they change it so you can't Mindshackle uniques who are already in your army, so you wouldn't be able to synergize with a Mindshackled Acolarh. And the other Elf wizards are missing links. |
#50
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Re: The Book of Acolarh
The other important thing people forget about Acolarh is his move boost. Having a 9 move Theracus fly out with Acolarh, and set him in a nice little perch, is a very effective way to make use of him. Not to mention, 7 move WoA and Aubriens are always nice.
Edit: Another army: Acolarh 110 Atlaga 90 WoA x6 300 Total 500 You can also substitute WoA squads many different ways for units like Syvarris, Theracus, and Arkmer. Last edited by rednax; January 16th, 2010 at 02:16 PM. |
#51
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Re: The Book of Acolarh
I just got this guy on Ebay today for $40! But to contribute to the discussion, here's what army I will use with Acolarh:
Acolarh - 110 Morsbane - 100 Syvarris - 100 Kyntela Gwyn - 20 Sonlen - 160 Isamu - 10 500 pts. I know it seems kinda limited, but I don't have the elves set from wave 9 (i believe that's what wave t's from) but I think it will work well (until I get the elves set) and I can't wait to try it out. Oh boy - grease up those hexagons! |
#52
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Re: The Book of Acolarh
Heh, drummer, very risky using acolarh in an army like that(he's terrible in it unless insanely lucky).. I would know, I tried to integrate him into elves/elf wizard armies but it just doesn't work. I did recently have a game however that his ability worked an incredible percent of the time(against a Brunak that otherwise would have endlessly cleaved onwards) to the point he was considered the greatest hassle on the map! I do like him, but he is strongly lacking, though not as much as taro.
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#53
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Re: The Book of Acolarh
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Looking for quality maps for 3+ players? Think your latest map-masterpiece deserves a place of honor? Join in the discussion of The War-zones of Valhalla It doesn't get any more classic than this: The C3V project |
#54
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Re: The Book of Acolarh
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Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#55
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Re: The Book of Acolarh
I feel it would be better to drop him or focus on an army dedicated to him though, sure if you do get the roll in an ideal situation in the elf wizard army you are golden, but with so few attempts its far from a guarantee, not to mention activations would be better spent elsewhere.
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#56
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Re: The Book of Acolarh
Yeah, I think on a large map he wouldn't be as effective as he would be on a smaller map. So then you would get more situations to svae the elves/wizards with kyntela boosting his defense and Sonlen nearby to heal him.Then he could help boost move at the start of the game to get everyone in a good position to attack/defend.
Oh boy - grease up those hexagons! |
#57
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Re: The Book of Acolarh
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Once the attacking has begun and figures start entering each others threat range... your right, picking him as an activation is probably not the best choice. You'd be more likely to activate two offensive figures to deal with the approaching enemies. But at the start of the game, or when the battle lulls for a turn or two for re-positioning and re-enforcement having a half turn with the flag bearer can be a great move! You can get him next to key offensive figures for the meaningful +2 move, you can get him next to defensive boosters and move up the boundaries of his life-saving aura! All at the cost of half a turn without ever having to place an OM on him. As far a support figures go, he's actually pretty darn good. My biggest complaint about using him outside of an elf wizard army is that you have to eat OM's by positioning him properly in order to get the most benefit out of his abilities. Within his wizard gang though, he is just another mind-linked elf - OM's become a non-issue. He does have his uses in big masses of common elf squads (gets to use his LotHT a LOT more) but in many cases it's not as big a deal to save the life of a WoA on the front lines... it's ALWAYS a HUGE deal if you prevent the death of any one of the elf wizards, from Arkmer to Ulginesh! (although clearly ol' Ulggy needs to be kept alive the longest...) Looking for quality maps for 3+ players? Think your latest map-masterpiece deserves a place of honor? Join in the discussion of The War-zones of Valhalla It doesn't get any more classic than this: The C3V project |
#58
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Re: The Book of Acolarh
Acolarh forces your opponent to decide whether to go after the elves that are dealing damage or to go after the protector of those elves. Putting him adjacent to Kyntela Gwyn is almost cruel - inexpensively boosting his defense while simultaneously making her a less attractive target.
Because he only negates the wounds caused by the attack that causes death, I prefer him with elf squads over the high life, low defense elf wizards. After the 300 point core of Ulgy, Arkmer, Emirroon and KG he's third on my rankings of the final four (after Jorhdawn and Morsbane but before Chardris). ~Aldin, raising the banner He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#59
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Re: The Book of Acolarh
I find this guy not to work as well as I might like. Getting 3 symbols is pretty hard to roll, and without having many squads of archers or WoA, (which is also rather expensive), he isn't really worth his points.
He wouldn't really work in an elf wizard army, and other armies start to get expensive to buy. (ex. Acolarh and WoA X6 + other stuff.) |
#60
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Re: The Book of Acolarh
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Looking for quality maps for 3+ players? Think your latest map-masterpiece deserves a place of honor? Join in the discussion of The War-zones of Valhalla It doesn't get any more classic than this: The C3V project |