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  #37  
Old July 14th, 2013, 03:49 PM
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Re: The Book of Heavy Gruts

I would certainly keep them.

Heavies x4
Tornak
Grimnak

Solid 500 point army that makes appearances at our games all of the time.

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  #38  
Old July 14th, 2013, 03:55 PM
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Re: The Book of Heavy Gruts

I was mostly just looking for things to trade to fill the holes in my collection. I'll hold onto them if they're useful in some builds. Thanks for the advice.
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  #39  
Old July 15th, 2013, 10:13 AM
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Re: The Book of Heavy Gruts

They're as good as Knights of Weston because there's more boosts available. Tornak, Nerak, Ornak, and Grimnak are really good to play with these (less Ornak than anyone else) and you can really tear some heads off with them.

2x Heavies full of Arrow Gruts, a Swog or two, and whatnot make for a very good army.

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  #40  
Old August 8th, 2013, 01:06 AM
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Re: The Book of Heavy Gruts

Quote:
Originally Posted by Hammerfortress View Post
I would certainly keep them.

Heavies x4
Tornak
Grimnak

Solid 500 point army that makes appearances at our games all of the time.
how would you effectively play this army? i tend to charge 1 squad of heavies up with grimnak first. once those heavy escorts die (usually to range), grimnak soon follows. Would you move one squad first, then a different squad the next turn? I find that its a waste of a turn moving a second squad up when i can just use the first squad who are usually within range to attack the enemy.
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  #41  
Old August 8th, 2013, 01:16 AM
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Re: The Book of Heavy Gruts

Quote:
Originally Posted by Jdao View Post
Quote:
Originally Posted by Hammerfortress View Post
I would certainly keep them.

Heavies x4
Tornak
Grimnak

Solid 500 point army that makes appearances at our games all of the time.
how would you effectively play this army? i tend to charge 1 squad of heavies up with grimnak first. once those heavy escorts die (usually to range), grimnak soon follows. Would you move one squad first, then a different squad the next turn? I find that its a waste of a turn moving a second squad up when i can just use the first squad who are usually within range to attack the enemy.
Conversely, I find it to be a waste of a turn sending a small group forward when I could be slowly rolling my entire army toward the enemy.

This is of course situational, but most often when an opponent sends out a single squad (whether combined with a bonded hero or not), my priority is to eliminate that squad before they can receive any backup or establish position on the battlefield. However, when an opponent takes their time and keeps most of their army in relatively close proximity, I'm not so eager to toss my own figures into harm's way.

There are few things (heroscape related!) that are as frustrating as watching key components of your army die while half your squad watches helplessly from the start zone.

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  #42  
Old August 8th, 2013, 01:26 AM
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Re: The Book of Heavy Gruts

I guess since OM's limit how much of your army you can advance per turn, I try to make my turns as productive as possible. That usually results in me using one squad and powering through the enemy ranks and bringing back up units as they die. I'll have to start bringing up my armies slowly from now on.

I just always get that urge to use same squad of heavies since they are so close to the enemy lol.
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  #43  
Old August 8th, 2013, 10:47 AM
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Re: The Book of Heavy Gruts

Never use Tornak over a 4th squad or Nerak.

Order of what to get:
3x Heavies 210
Grimnak 120- 330

This is the core. Any less points, don't play them.

Next add in Nerak, then a 4th squad.
Nerak 50- 380
4th Squad of Heavy Gruts 70- 450

At 520 add in another squad, at 530 add in Raelin, and at 550 add in Tornak.

For all other totals, fill in with whatever you want.

Play the army slowly moving up all forces. Personally, I think Heavy Gruts are better than KoW. As good stats with Nerak, and Chompy is the best bonding hero in the game. The Heavies will easily be at 4 Attack and 5 Defense when played right.
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  #44  
Old August 9th, 2013, 01:34 PM
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Hammerfortress Hammerfortress is offline
 
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Re: The Book of Heavy Gruts

To answer the question, I do as nate suggested. Move gruts from the back of your starzone first and keep moving your whole army forward. If there is something you need to take out, send a squad and the appropriate hero (Grimnak for squadies, Tornak for heroes).

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  #45  
Old February 23rd, 2018, 07:16 PM
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Re: The Book of Heavy Gruts

The following C3V and SoV synergies should be added, @R˙chean :

Heavy Gruts
C3V and SoV Synergies
Spoiler Alert!
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  #46  
Old December 30th, 2021, 04:19 PM
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Re: The Book of Heavy Gruts

KUTHNAK can be added to synergy received through Incantation of Boiling Blood and to synergy offered as an Orc Champion.
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  #47  
Old April 27th, 2022, 09:12 AM
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Re: The Book of Heavy Gruts

Never really been a Grut army kinda guy, but these guys sure bring the pain. I know most people think the KoW are the best bonding army out there, but these guys combined with Nerak, Grimnak, and especially Ornak can have insane defense/offensive capabilities. I've been on the receiving end more often than not lol. 3x Heavies, Grimnak, Ornak, Marro Warriors, and either Isamu or Marcu can be great if you're on a melee friendly map and bringing a pre-made army against your buddy.

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