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#61
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Re: The Book of Dreadgul Raiders
@superfrog
It looks like these guys are missing the Count Raymond synergy:
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#62
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Re: The Book of Dreadgul Raiders
Mok is a giant and missing in the list
edit: i cant read, pls ignore i dont know how to delete it |
#63
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Re: The Book of Dreadgul Raiders
Would someone with better photoshop skills than me be interested in creating an alternate Dreadgul Raiders card using three of the Tarn Viking Warriors' sculpts? I have a bunch of extra Tarns lying around, and the original c3v sculpts are a bit pricey now.
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#64
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Re: The Book of Dreadgul Raiders
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I couldn't find any good high res images of the Tarns, but this should still work for proxy purposes |
#65
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Re: The Book of Dreadgul Raiders
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#66
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Re: The Book of Dreadgul Raiders
@Chris Perkins
and I came upon a question in our OHS game today.
I have 2 Dreadguls engaged. I only move 1 before I roll for BERSERKER CHARGE (presumably because I'm attacking with the 2 that are engaged). Do I have to declare which 3 are "activated" prior to rolling to charge? Could I, should I roll higher than 15, decide not to attack with the 2 that are engaged and move the one again and then two more? "I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#67
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Re: The Book of Dreadgul Raiders
In situations like that, I've always played it that only the figure(s) that actually moved can move again, so you would only have been able to move that one Dreadgul. I believe that's what the Editing team intended to convey with the word "same" in the power.
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#68
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Re: The Book of Dreadgul Raiders
That's how we ruled it in game but its ambiguous. I can very easily see a rules-lawyer argue for the opposite.
For example, if I have 5 Dreadguls engaged and moved none, I declare attacks and targets one-by-one. I do not have to declare which 3 are attacking prior to rolling attack dice. Because of this precedent, its reasonable to say that the two of the three that moved are still ambiguous. I feel like I'm not being super clear, but that could be because its midnight. I hope this makes sense. "I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#69
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Re: The Book of Dreadgul Raiders
I think the most honorable way to prevent that ambiguity would be to declare which units you are taking a turn with before attacking.
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#70
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Re: The Book of Dreadgul Raiders
I believe your ruling was incorrect. As long as you don’t activate more than 3 in the turn you’re good*.
*just my reading, not a Rules Team decision. |
#71
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Re: The Book of Dreadgul Raiders
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#72
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Re: The Book of Dreadgul Raiders
In Heroscape, unless specifically written, you never announce anything in advance.
That's one rule that is overly misunderstood by the players when activating common squads. To be all clear : When activating an 3-figures common squad army card (valid for any number of figures in the squad of course) : You don't have to declare anything in advance, consequently you commit yourself in activating a specific figure only once you've done something with it. So if you move with only 1 of them, nothing stipulates the 2 others that you activated. The Berserk Charge stipulate "same" in the sense of "same activated figures", so you are constrained only for the 1 you already move, and have the choice for 2 others. It's here only to avoid that you move for instance 6 different Dreadgul Raiders, as this army card in not designed for a swarm-like gameplay as opposed to the Zombies and Ants. -------- Why this was overlooked in the power/FAQ ? Well, simply because there's very few cases where at momentum [T] you don't want to move fig. A but at momentum [T + a dice roll] you want to ! In fact the only case I see is if due to the first move, a moved figure is destroyed (Engagement Strike or Disengage ?). -------- In conclusion, if you didn't move 3 figures with your initial move but only 1 for instance, then you are free to choose the 2 additional others you may want to move with the special power. And this is the case with any other special power in common squads (swarm-like powers, etc...): never feel like you are constrained in your squad figures choices unless you already did something with the total amount of figures (here, 3 for my example) allowed. That's my personal point of view of course as I am not part of C3V design team, but I am pretty confident in such understanding : it's the same mindset that allows you to attack with a squad figure even if you did not move with it right before. Last edited by DanieLoche; November 25th, 2021 at 05:41 AM. |
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