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#13
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Re: The Book of Myrddin
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Here's where you reap the benefits of units designed by (fairly small, but very diverse) committee. There are disadvantages too, of course (the lengthy process being one), but the fact that all that shite has already been considered (and debated to death) is a big plus. Quote:
Why I Left the C3V |
#14
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Re: The Book of Myrddin
Myrddin has 5 wounds. Kelda heals him, but rolls a 1. If Myrddin boosts that by 1, which happens first: his death, or Kelda's healing? Does he survive?
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#15
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Re: The Book of Myrddin
It has been answered by X is the Blog. Myrddin receives wounds (and would die) before he boosts anyone.
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#16
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Re: The Book of Myrddin
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C3V Current Broadcast 4/29/2015 C3V Testimonial from " Easily the best quality classic customs I have ever seen" MY MINIATURE COLLECTION -- NEW VALHALLA |
#17
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Re: The Book of Myrddin
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So, as you can see, in the scenario you bring up, it's too late by the time Kelda's healing fires--Myrddin is long dead. Which essentially means you would never do this. At least not in the Kelda situation. There may be other powers where losing Myrddin might be worth it (Mind Shackling a powerful enemy, perhaps). Quote:
Why I Left the C3V Last edited by Xotli; June 29th, 2012 at 12:23 AM. Reason: typo |
#18
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Re: The Book of Myrddin
However, if he has 4 wounds in this scenario, he could use MS and come out still having 4 wounds (Kelda rolls 1, he gives himself a wound, boosting her roll to 2, so Kelda heals the wound he gave himself).
On a related note, if I remember right, he was actually able to fix a 1 from Kelda during my playtesting (though not on himself). |
#19
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Re: The Book of Myrddin
Absotively. Or, if you rolled a 5 or a 17 for Kelda, you could come out ahead. It's just the 4 and the 16 that are problematic at 4 wounds. At 5 wounds, you're stuck with whatever you roll no matter what.
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Why I Left the C3V |
#20
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Re: The Book of Myrddin
It's not exactly competitive, but something like this would be fun:
220 Minions x2 90 Atlaga 90 Myrddin 400 points/8 hexes If Myrddin is nearby, Atlaga only needs to roll a 14 or higher to pull off his bolt of witherwood. With a 35% chance of killing anything, I would want to keep expensive heroes far away! |
#21
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Re: The Book of Myrddin
Please help me out with this...
Q: If Myrddin has 5 wound markers on his card already, can I choose to put 2 wound markers on his card with Mystic Sacrifice? A: Yes. So... If he only has 1 life left he can still use 2 wound markers? Always rummaging through garage sale bins, hoping that someone is dumping their kid's Heroscape treasures. |
#22
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Re: The Book of Myrddin
I do believe that, being a six-life figure, If he has five wounds then he would only have one life left. Therefore, you could place two wound markers on him if he only has one life left.
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#23
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Re: The Book of Myrddin
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Myrddin can indeed have that epic last turn we all wish Alastair could have. Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
#24
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Re: The Book of Myrddin
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With only 1 life left, Myrddin can still add 2 to a roll before dying. |
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