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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.

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  #793  
Old May 2nd, 2021, 05:50 AM
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Re: C3G Strategy Discussion - Batman (Terry McGinnis)

Quote:
Originally Posted by Yodaking View Post
We've brainstormed some ideas for an Old Man Bruce that would make him better, hopefully he gets made at some point. 3 stars

Is it something like:
Start the game with an additional "X" Order Marker. After taking a turn with another card, you may move any revealed Order Markers on its card to this card.

And then something that benefits him having revealed OMs on his card?
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  #794  
Old May 2nd, 2021, 08:38 AM
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Re: C3G Strategy Discussion - Batman (Terry McGinnis)

Always had great success with him and watched others do well with him too but we used to play a lot of random draw games so no one ever had a lot of synergy going.
My favorite Batman so far. Old Man Bruce would be cool.
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  #795  
Old May 2nd, 2021, 10:38 AM
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Re: C3G Strategy Discussion - Batman (Terry McGinnis)

Quote:
Originally Posted by toyhandle View Post
Quote:
Originally Posted by Yodaking View Post
We've brainstormed some ideas for an Old Man Bruce that would make him better, hopefully he gets made at some point. 3 stars

Is it something like:
Start the game with an additional "X" Order Marker. After taking a turn with another card, you may move any revealed Order Markers on its card to this card.

And then something that benefits him having revealed OMs on his card?
Maybe a play on Ace's power...

After taking a turn with Ace, if there is a revealed "X" Order Marker on the card of a Hero you control that has the Royal Flush special power, you may remove that Order Marker from that card. You may then attack with that Hero and place the "X" Order Marker, unrevealed, on that Hero's card.

To...

After taking a turn with Bruce, if there is a revealed "X" Order Marker on the card of a vigilante Hero you control, you may remove that Order Marker from that card. You may then attack with that Hero and place the "X" Order Marker, unrevealed, on that Hero's card.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #796  
Old May 2nd, 2021, 10:50 AM
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Re: C3G Strategy Discussion - Batman (Terry McGinnis)

That's a cool concept for him.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #797  
Old May 2nd, 2021, 05:18 PM
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Re: C3G Strategy Discussion - Batman (Terry McGinnis)

Yup, that's the line of thinking we had.
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  #798  
Old May 3rd, 2021, 08:29 AM
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Re: C3G Strategy Discussion - Batman (Terry McGinnis)

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  #799  
Old May 3rd, 2021, 08:31 AM
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Re: C3G Strategy Discussion - Shadow Thief

The first card I did art for!
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  #800  
Old May 3rd, 2021, 08:40 AM
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Re: C3G Strategy Discussion - Shadow Thief

Looking at his card, I think this guy actually has some interesting potential. SirGalahad and Griffin put two potential scenarios on his page ;

Quote:
Originally Posted by SirGalahad View Post
You could drop him adjacent to your opponent's Wonder Woman to free up one of your lassoed figures.
Quote:
Originally Posted by Griffin View Post
You could drop him in your opponent's start zone on their turn, then on your next turn, hope to bring back Grundy in their start zone.
Besides that, you can use Shadow Theft to tie up a ranged attacker, or take Shadow Thief as a cheap counterdraft against figures that really want their equipment glyph (Zombie's controller, Red Skull, Annihilus, etc.)

I've never actually run him so this is all theoryscape, but I can see him being situationally really useful. Thief synergies are ok too.
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  #801  
Old May 3rd, 2021, 09:49 AM
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Re: C3G Strategy Discussion - Shadow Thief

He can do some interesting stuff, he just has the curse of all non-bonding 70 point figures in C3G: it's hard to justify bothering with him. His ceiling is also very much tied to opposing armies that have Equipment glyphs. So in the right situation he's great bang for his buck, but it really has to be the right situation.

2/C+

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #802  
Old May 3rd, 2021, 09:52 AM
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Re: C3G Strategy Discussion - Shadow Thief

Quote:
Originally Posted by IAmBatman View Post
He can do some interesting stuff, he just has the curse of all non-bonding 70 point figures in C3G: it's hard to justify bothering with him. His ceiling is also very much tied to opposing armies that have Equipment glyphs. So in the right situation he's great bang for his buck, but it really has to be the right situation.

2/C+
couldn't have said it better. 2/C+
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  #803  
Old May 3rd, 2021, 10:04 AM
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Re: C3G Strategy Discussion - Shadow Thief

You can take him as cheap filler in a Sinister Six army now.
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  #804  
Old May 3rd, 2021, 10:08 AM
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Re: C3G Strategy Discussion - Shadow Thief

I wouldn't say he's non bonding. He can get in the Suicide Squad or bond with Crime Alley Crooks. Not a very deep pool of synergy, but it's there. I would say he's definitely less appealing in most cases than figures that fit into those synergies though, if you have the points for them.

He's not doing much with a single attack of 3, and if you do wound you can't use Dimensionmeter. Like you said, you definitely want your opponent to have Equipment Glyphs if you're bringing him.

EDIT : Ninja'd by Tickle saying he fits into a Sinister Six army, that's probably his best synergy.
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