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  #4129  
Old September 29th, 2017, 12:23 PM
HEROSCAPERMTL HEROSCAPERMTL is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Dark_Stranger View Post
Bramcephys (C3V)------230
Deadeye Dan------------060
Syvarris------------------100
Kelda the Kyrie Warrior--080
Guilty McCreech----------030
500 points/6 hexes
Jotun 225
Sgt Drake Alexander SotM 170
Thorgrim 80
Sahuagin Raider 25
5 hexes 500 pts

Engage Bram with Thorgrim & Jotun. Add Thorgrim to Jotun's card once he dies. Hopefully Jotun will overpower Bram, and if not then Drake should finish the job. Use Drake as cleanup, his Thorian Speed ability will prove valuable. Sahuagin Raider is filler, but can contribute with a one-time attack of 5 (6 with height) dice on an injured Bram.
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  #4130  
Old October 9th, 2017, 01:22 PM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by HEROSCAPERMTL View Post
Jotun 225
Sgt Drake Alexander SotM 170
Thorgrim 80
Sahuagin Raider 25
5 hexes 500 pts
Major X17 ----- 100
Theracus ----- 040
Morsbane ----- 100
Omnicron Snipers x2 ----- 200
Omnicron Repulsors x1 ----- 040
Isamu ----- 010
14 hexes/490 points

Theracus flies the Major in; the Major locks down as many enemies as possible, hopefully killing the Raider as well. Morsbane negates Thorgrim and Drake while the Omnicrons gain height and shoot Jotun to death. If the Repulsors are positioned right, the Snipers should have at least one turn to benefit from Targeting Beacon. Once the giant is gone, the remainder turn on negated Drake (and the Raider, if it's still around). If Morsbane failed, Isamu can lend a hand.

Last edited by Dark_Stranger; October 9th, 2017 at 01:50 PM.
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  #4131  
Old October 9th, 2017, 05:55 PM
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Re: "I could beat that army!" Theoryscape Challenge

Protectors of Ullar x1 : 110
Sentinels of Jandar x3 : 330
Deadeye Dan : 60

Total Hexes : 13
Total Points: 500

Fly sentinels into position, try to keep them on height and away from repulsors while slowly closing in on the snipers. The ridiculous power of deadly shot should have a hard time getting through the even more ridiculous power of the sentinel's shields. If opponent tries to fly out x17 to lock the sentinel advance down, send the protectors to some height and take him down. Deadeye Dan can be used whenever an opportunity presents itself.

Morsbane is a wasted 100 points in this battle, and the snipers just don't get enough attacks per turn to endanger the sentinels.
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  #4132  
Old October 10th, 2017, 01:36 PM
HEROSCAPERMTL HEROSCAPERMTL is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by DoomCarrot View Post
Protectors of Ullar x1 : 110
Sentinels of Jandar x3 : 330
Deadeye Dan : 60

Total Hexes : 13
Total Points: 500
MDG 100
Legionnaires x2 100
10th Reg x4 300
25 hexes 500 pts

Drop a 10th Reg. Create a Roman shield wall between the Sentinels and the Musketmen, keeping MDG close to the ranged support. Use the 10th Reg to take out the Protectors and Deadeye. The remaining Sentinels will fall to MDG and his soldiers.
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  #4133  
Old October 10th, 2017, 05:54 PM
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Re: "I could beat that army!" Theoryscape Challenge

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Originally Posted by HEROSCAPERMTL View Post
MDG 100
Legionnaires x2 100
10th Reg x4 300
25 hexes 500 pts
Tor-Kul-Na -------- 220
Marrden Nagrubs x2 ----- 060
Syvarris -------- 100
Krav Maga Agents --- 100
Marcu Esenwein --------020
12 hexes / 500 points

Tor-Kul-Na smashes up the Romans' Shield Wall, using Trample Stomp to bypass the defensive bonus as well as breaking up their formations to soften them up for his normal attack. If he's still around once they're dead, solo Marcus shouldn't be too much trouble. Syvarris out-ranges the 10th to avoid their attack bonuses, aided by the Agents, who simply don't care about Wait Then Fire. They can then finish of Marcus if necessary. Marcu plays emergency clean-up.
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  #4134  
Old October 13th, 2017, 09:50 PM
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Re: "I could beat that army!" Theoryscape Challenge

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Originally Posted by Dark_Stranger View Post
Tor-Kul-Na -------- 220
Marrden Nagrubs x2 ----- 060
Syvarris -------- 100
Krav Maga Agents --- 100
Marcu Esenwein --------020
12 hexes / 500 points
Arrow Gruts x3 120
Swog Rider x2 50
Krug 120
Sgt. Drake Alexander SotM 170
Eldgrim the Viking Champion 30
Isamu 10
18 hexes 500 pts

Send Eldgrim out as bait/glyph grabber, place him on Sgt. Drake when he dies. When TKN shows up, use the Gruts & Swogs with Krug to eliminate him and his grubs. Use the speedy Sgt. Drake to seek and destroy the remaining ranged support.

Last edited by HEROSCAPERMTL; October 14th, 2017 at 12:26 AM.
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  #4135  
Old October 14th, 2017, 09:23 AM
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Re: "I could beat that army!" Theoryscape Challenge

Crixus: 90
Major Q9: 180
Capuan Gladiators x3: 210
Marcu Esenwein: 20

Total: 13 Hexes, 500 points

This army deploys fairly quickly. Get crixus and most of the gladiators to cover, but keep them within range of the battle of Q9 needs help. Use Q9 to rain havoc on the weak gruts and drake. When opponent gets desperate, he will have to send in Krug as the Q9 buster. When this happens engage him with as many gladiators as possible + Crixus, and unleash the hurt on him. You will probably lose some of your gladiators, but 3 attacks of 3 + Crixus should be able to handle him. Deal with eldgrim and isamu as necessary. Marcu filler should beat Isamu + Eldgrim filler anyday.
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  #4136  
Old October 15th, 2017, 10:01 PM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by DoomCarrot View Post
Crixus: 90
Major Q9: 180
Capuan Gladiators x3: 210
Marcu Esenwein: 20

Total: 13 Hexes, 500 points
Migol Ironwill 110
The Axegrinders of Burning Forge x3 210
Master of the Hunt 140
Guilty McCreech 30
Isamu 10
17 hexes 500 pts

Use Master of the Hunt to take out Q9. Send in the Dwarves to take care of the Gladiators. Use Guilty and Isamu as cleanup.
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  #4137  
Old October 18th, 2017, 11:59 PM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by HEROSCAPERMTL View Post
Migol Ironwill 110
The Axegrinders of Burning Forge x3 210
Master of the Hunt 140
Guilty McCreech 30
Isamu 10
17 hexes 500 pts
Death Knights of Valkrill x3 --- 180
Skull Demon (C3V) x2 ----- 130
Vulcanmech Incendiborgs (C3V) --- 180
Isamu -------- 010
12 hexes / 500 points


Send the Incendiborgs to grab height, then roll out the Death Knights and Skull Demons to wreak havoc. There are no Unique Heroes for the Master to use his Mortal Strike, Soul Weapons make One Shield Defense a lot less useful, and the Skull Demons bond with and boost the Death Knights while their Frightening Presence negates the Axegrinders' fearless Advantage.
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  #4138  
Old October 25th, 2017, 09:29 PM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Dark_Stranger View Post
Death Knights of Valkrill x3 --- 180
Skull Demon (C3V) x2 ----- 130
Vulcanmech Incendiborgs (C3V) --- 180
Isamu -------- 010
12 hexes / 500 points
Kato Katsuro 200
Ashigaru Yari x3 120
Ashigaru Harquebus x3 180
25 hexes 500 pts

Drop a Yari. OM management is a breeze. Send the Yari to the front lines while simultaneously grabbing height with the Harquebus. The Ashigaru's numbers and potential 8 attacks per OM should wipe out the demons without a problem. Use the remaining Ashigaru to overwhelm the Incendiborgs.
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  #4139  
Old October 27th, 2017, 03:53 PM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by HEROSCAPERMTL View Post
Kato Katsuro 200
Ashigaru Yari x3 120
Ashigaru Harquebus x3 180
25 hexes 500 pts
Deathwalker 8000 ---------- 130
Zettian Infantry (C3V) x2 -- 130
Fen Hydra x1 --------------- 120
Kaemon Awa ----------------120
10 hexes / 500 points

All of Kato's pals have a Defense of 1, so 8K ought to shred them fairly easily. He just barely outranges the Harquebus, but between his own SA and bonding with the Infantry, he should do fine. Awa and the Hydra can mop up Kato, and take out any leftover squaddies if 8K bites the dust early.
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  #4140  
Old October 28th, 2017, 01:41 AM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Dark_Stranger View Post

Deathwalker 8000 ---------- 130
Zettian Infantry (C3V) x2 -- 130
Fen Hydra x1 --------------- 120
Kaemon Awa ----------------120
10 hexes / 500 points
Sgt Drake (sotm) 170
John Varan (c3v) 250
8th Infantry x7 (c3v) 470
Guilty Mcreech 500

Sgt Drake strips away the Hydra's biggest advantage by simply being more mobile, ranged, and un-reachable. John Varan can also take the lead, since wounds only amplify his Battle Valor. A large group of Firefighting 8th infantry will quickly defeat the Samurai and any other unlucky robots. Guilty does his thing if he needs to hit the table.

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