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Maps & Scenarios Battlegrounds and scenarios |
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#109
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Re: Shurrig's Maps- NEW MAP: STECHAVAN
Simple...but elegant...I really like it!
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#110
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Re: Shurrig's Maps- NEW MAP: STECHAVAN
Thank you very much good sir, I'm quite happy with it as well!
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#111
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Re: Hello Again-- New Map "Dried River"
Quote:
Casters of Valhalla: THE Competitive HeroScape Podcast!
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#112
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Re: Hello Again-- New Map "Dried River"
Quote:
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#113
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Re: Shurrig's Maps- Map Updates (STECHAVAN & VINEY PINES)
Here are some updates to two of my maps, Stechavan and Viney Pines! I've updated the OP and have moved all of my 2-player maps from the past 6 years into the "Old 2-Player Maps" folder, so you all can still access them if you want. I mentioned this in the tournament feedback thread but I will probably be going through my old maps and revising the ones I like for the time being. Enjoy!
Stechavan Viney Pines |
#114
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Re: Shurrig's Maps- New Map: TRODDEN PATH
New map! I was inspired by Flash_19's "Origin", probably the best single-RotV competitive map ever made. Having played on it a few times as of recent, I wanted to challenge myself to use the same set requirements* while providing a different flavor of gameplay (*I did cheat by using an extra large ruin, though I sorta intended this to be a companion map to Stechavan which uses two small ruins).
Anyway, here is Trodden Path: Trodden Path Last edited by Shurrig; September 20th, 2023 at 01:26 PM. Reason: New version of Trodden Path |
#115
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Re: Shurrig's Maps- New Map: TRODDEN PATH
I really like the look of Trodden Path. The theme comes through.
The only thing I don't like is the edges. Th Glyph holder can lock up that entire side of the board as a chokepoint. I think I'd rather like to see the glyphs pushed to the edge of the map so as to allow at least a 1hex path along the outside of the ruin that doesn't require engagements with the glyph holder. That helps free up a lot of movement I feel. Otherwise...it's easy to control engagements on the sides. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#116
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Re: Shurrig's Maps- New Map: TRODDEN PATH
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#117
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Re: Shurrig's Maps- New Map: TRODDEN PATH
@Sir Heroscape
Map updated in the OP!
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#118
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Re: Shurrig's Maps- Marauder's Drift 2.0
This is a new version of my map, Marauder's Drift. I mentioned before that I was planning on updating some of my older maps and this one was always one of my favorites. The idea is pretty similar but I've tried to smooth out the map and shorten the entire thing by about 2 hexes. Hope y'all enjoy!
Marauder's Drift Last edited by Shurrig; August 15th, 2023 at 09:33 PM. |
#119
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Re: Shurrig's Maps- Marauder's Drift 2.0
At first glance I LIKE the look and feel!
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#120
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Re: Shurrig's Maps- Marauder's Drift 2.0
Thank you! Made some edits, the new version is up now!
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